diff options
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/Patching/GamePatcher.cs | 45 | ||||
-rw-r--r-- | src/SMAPI/Framework/Patching/IHarmonyPatch.cs | 15 |
2 files changed, 60 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Patching/GamePatcher.cs b/src/SMAPI/Framework/Patching/GamePatcher.cs new file mode 100644 index 00000000..71ca8e55 --- /dev/null +++ b/src/SMAPI/Framework/Patching/GamePatcher.cs @@ -0,0 +1,45 @@ +using System; +using Harmony; + +namespace StardewModdingAPI.Framework.Patching +{ + /// <summary>Encapsulates applying Harmony patches to the game.</summary> + internal class GamePatcher + { + /********* + ** Properties + *********/ + /// <summary>Encapsulates monitoring and logging.</summary> + private readonly IMonitor Monitor; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + public GamePatcher(IMonitor monitor) + { + this.Monitor = monitor; + } + + /// <summary>Apply all loaded patches to the game.</summary> + /// <param name="patches">The patches to apply.</param> + public void Apply(params IHarmonyPatch[] patches) + { + HarmonyInstance harmony = HarmonyInstance.Create("io.smapi"); + foreach (IHarmonyPatch patch in patches) + { + try + { + patch.Apply(harmony); + } + catch (Exception ex) + { + this.Monitor.Log($"Couldn't apply runtime patch '{patch.Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error); + this.Monitor.Log(ex.GetLogSummary(), LogLevel.Trace); + } + } + } + } +} diff --git a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs new file mode 100644 index 00000000..cb42f40e --- /dev/null +++ b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs @@ -0,0 +1,15 @@ +using Harmony; + +namespace StardewModdingAPI.Framework.Patching +{ + /// <summary>A Harmony patch to apply.</summary> + internal interface IHarmonyPatch + { + /// <summary>A unique name for this patch.</summary> + string Name { get; } + + /// <summary>Apply the Harmony patch.</summary> + /// <param name="harmony">The Harmony instance.</param> + void Apply(HarmonyInstance harmony); + } +} |