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-rw-r--r--src/SMAPI/Framework/SGame.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 2eb2da99..e82ee778 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -51,6 +51,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether the game is saving and SMAPI has already raised <see cref="SaveEvents.BeforeSave"/>.</summary>
private bool IsBetweenSaveEvents;
+ /// <summary>Whether the game is creating the save file and SMAPI has already raised <see cref="SaveEvents.BeforeCreate"/>.</summary>
+ private bool IsBetweenCreateEvents;
+
/****
** Game state
****/
@@ -246,6 +249,14 @@ namespace StardewModdingAPI.Framework
// opened (since the save hasn't started yet), but all other events should be suppressed.
if (Context.IsSaving)
{
+ // raise before-create
+ if (!Context.IsWorldReady && !this.IsBetweenCreateEvents)
+ {
+ this.IsBetweenCreateEvents = true;
+ this.Monitor.Log("Context: before save creation.", LogLevel.Trace);
+ SaveEvents.InvokeBeforeCreate(this.Monitor);
+ }
+
// raise before-save
if (Context.IsWorldReady && !this.IsBetweenSaveEvents)
{
@@ -258,6 +269,13 @@ namespace StardewModdingAPI.Framework
base.Update(gameTime);
return;
}
+ if (this.IsBetweenCreateEvents)
+ {
+ // raise after-create
+ this.IsBetweenCreateEvents = false;
+ this.Monitor.Log($"Context: after save creation, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
+ SaveEvents.InvokeAfterCreated(this.Monitor);
+ }
if (this.IsBetweenSaveEvents)
{
// raise after-save