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-rw-r--r--src/SMAPI/Framework/SGame.cs13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 6f8f7cef..ca19d726 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -12,7 +12,6 @@ using Microsoft.Xna.Framework.Input;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Utilities;
-using StardewModdingAPI.Utilities;
using StardewValley;
using StardewValley.BellsAndWhistles;
using StardewValley.Locations;
@@ -371,7 +370,8 @@ namespace StardewModdingAPI.Framework
SButton[] previousPressedKeys = this.PreviousPressedButtons;
SButton[] framePressedKeys = currentlyPressedKeys.Except(previousPressedKeys).ToArray();
SButton[] frameReleasedKeys = previousPressedKeys.Except(currentlyPressedKeys).ToArray();
- bool isClick = framePressedKeys.Contains(SButton.MouseLeft) || (framePressedKeys.Contains(SButton.ControllerA) && !currentlyPressedKeys.Contains(SButton.ControllerX));
+ bool isUseToolButton = Game1.options.useToolButton.Any(p => framePressedKeys.Contains(p.ToSButton()));
+ bool isActionButton = !isUseToolButton && Game1.options.actionButton.Any(p => framePressedKeys.Contains(p.ToSButton()));
// get cursor position
ICursorPosition cursor;
@@ -388,7 +388,7 @@ namespace StardewModdingAPI.Framework
// raise button pressed
foreach (SButton button in framePressedKeys)
{
- InputEvents.InvokeButtonPressed(this.Monitor, button, cursor, isClick);
+ InputEvents.InvokeButtonPressed(this.Monitor, button, cursor, isActionButton, isUseToolButton);
// legacy events
if (button.TryGetKeyboard(out Keys key))
@@ -408,10 +408,9 @@ namespace StardewModdingAPI.Framework
// raise button released
foreach (SButton button in frameReleasedKeys)
{
- bool wasClick =
- (button == SButton.MouseLeft && previousPressedKeys.Contains(SButton.MouseLeft)) // released left click
- || (button == SButton.ControllerA && previousPressedKeys.Contains(SButton.ControllerA) && !previousPressedKeys.Contains(SButton.ControllerX));
- InputEvents.InvokeButtonReleased(this.Monitor, button, cursor, wasClick);
+ bool wasUseToolButton = (from opt in Game1.options.useToolButton let optButton = opt.ToSButton() where optButton == button && framePressedKeys.Contains(optButton) select optButton).Any();
+ bool wasActionButton = !wasUseToolButton && (from opt in Game1.options.actionButton let optButton = opt.ToSButton() where optButton == button && framePressedKeys.Contains(optButton) select optButton).Any();
+ InputEvents.InvokeButtonReleased(this.Monitor, button, cursor, wasActionButton, wasUseToolButton);
// legacy events
if (button.TryGetKeyboard(out Keys key))