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-rw-r--r--src/SMAPI/Framework/Content/ContentCache.cs10
-rw-r--r--src/SMAPI/Framework/ContentManagers/BaseContentManager.cs3
2 files changed, 5 insertions, 8 deletions
diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs
index d8862eb3..cbb6c1e9 100644
--- a/src/SMAPI/Framework/Content/ContentCache.cs
+++ b/src/SMAPI/Framework/Content/ContentCache.cs
@@ -3,9 +3,7 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
using System.Linq;
-using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Toolkit.Utilities;
-using StardewValley;
namespace StardewModdingAPI.Framework.Content
{
@@ -41,12 +39,10 @@ namespace StardewModdingAPI.Framework.Content
** Constructor
****/
/// <summary>Construct an instance.</summary>
- /// <param name="contentManager">The underlying content manager whose cache to manage.</param>
- /// <param name="reflection">Simplifies access to private game code.</param>
- public ContentCache(LocalizedContentManager contentManager, Reflector reflection)
+ /// <param name="loadedAssets">The asset cache for the underlying content manager.</param>
+ public ContentCache(Dictionary<string, object> loadedAssets)
{
- this.Cache = reflection.GetField<Dictionary<string, object>>(contentManager, "loadedAssets").GetValue()
- ?? throw new InvalidOperationException("Can't initialize content cache: required field 'loadedAssets' is missing.");
+ this.Cache = loadedAssets;
}
/****
diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
index 5ae5313d..613df023 100644
--- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs
@@ -89,7 +89,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
// init
this.Name = name;
this.Coordinator = coordinator ?? throw new ArgumentNullException(nameof(coordinator));
- this.Cache = new ContentCache(this, reflection);
+ // ReSharper disable once VirtualMemberCallInConstructor -- LoadedAssets isn't overridden by SMAPI or Stardew Valley
+ this.Cache = new ContentCache(this.LoadedAssets);
this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor));
this.Reflection = reflection;
this.OnDisposing = onDisposing;