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-rw-r--r--src/SMAPI/IAssetDataForDictionary.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/SMAPI/IAssetDataForDictionary.cs b/src/SMAPI/IAssetDataForDictionary.cs
index 53c24346..911599d9 100644
--- a/src/SMAPI/IAssetDataForDictionary.cs
+++ b/src/SMAPI/IAssetDataForDictionary.cs
@@ -1,26 +1,32 @@
-using System;
+using System;
using System.Collections.Generic;
+using StardewModdingAPI.Framework.Content;
namespace StardewModdingAPI
{
/// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary>
public interface IAssetDataForDictionary<TKey, TValue> : IAssetData<IDictionary<TKey, TValue>>
{
+#if !SMAPI_3_0_STRICT
/*********
** Public methods
*********/
/// <summary>Add or replace an entry in the dictionary.</summary>
/// <param name="key">The entry key.</param>
/// <param name="value">The entry value.</param>
+ [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")]
void Set(TKey key, TValue value);
/// <summary>Add or replace an entry in the dictionary.</summary>
/// <param name="key">The entry key.</param>
/// <param name="value">A callback which accepts the current value and returns the new value.</param>
+ [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")]
void Set(TKey key, Func<TValue, TValue> value);
/// <summary>Dynamically replace values in the dictionary.</summary>
/// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param>
+ [Obsolete("Access " + nameof(AssetData<IDictionary<TKey, TValue>>.Data) + "field directly.")]
void Set(Func<TKey, TValue, TValue> replacer);
+#endif
}
}