diff options
Diffstat (limited to 'src/SMAPI/IAssetDataForImage.cs')
-rw-r--r-- | src/SMAPI/IAssetDataForImage.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/IAssetDataForImage.cs b/src/SMAPI/IAssetDataForImage.cs index 388caa68..1416592e 100644 --- a/src/SMAPI/IAssetDataForImage.cs +++ b/src/SMAPI/IAssetDataForImage.cs @@ -23,8 +23,8 @@ namespace StardewModdingAPI void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace); /// <summary>Extend the image if needed to fit the given size. Note that this is an expensive operation, creates a new texture instance, and that extending a spritesheet horizontally may cause game errors or bugs.</summary> - /// <param name="minWidth">The minimum texture width.</param> - /// <param name="minHeight">The minimum texture height.</param> + /// <param name="minWidth">The minimum texture width in pixels.</param> + /// <param name="minHeight">The minimum texture height in pixels.</param> /// <returns>Whether the texture was resized.</returns> bool ExtendImage(int minWidth, int minHeight); } |