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-rw-r--r--src/SMAPI/IAssetDataForMap.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/SMAPI/IAssetDataForMap.cs b/src/SMAPI/IAssetDataForMap.cs
index 19bdf3b2..dcc7135d 100644
--- a/src/SMAPI/IAssetDataForMap.cs
+++ b/src/SMAPI/IAssetDataForMap.cs
@@ -17,10 +17,9 @@ namespace StardewModdingAPI
void PatchMap(Map source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMapMode patchMode = PatchMapMode.Overlay);
/// <summary>Extend the map if needed to fit the given size. Note that this is an expensive operation and resizes the map in-place.</summary>
- /// <param name="map">The map to resize.</param>
/// <param name="minWidth">The minimum map width in tiles.</param>
/// <param name="minHeight">The minimum map height in tiles.</param>
/// <returns>Whether the map was resized.</returns>
- bool ExtendMap(Map map, int minWidth, int minHeight);
+ bool ExtendMap(int minWidth = 0, int minHeight = 0);
}
}