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-rw-r--r--src/SMAPI/IAssetInfo.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs
index 6cdf01ee..6ac8358d 100644
--- a/src/SMAPI/IAssetInfo.cs
+++ b/src/SMAPI/IAssetInfo.cs
@@ -11,7 +11,11 @@ namespace StardewModdingAPI
/// <summary>The content's locale code, if the content is localized.</summary>
string Locale { get; }
+ /// <summary>The asset name being read.</summary>
+ public IAssetName Name { get; }
+
/// <summary>The normalized asset name being read. The format may change between platforms; see <see cref="AssetNameEquals"/> to compare with a known path.</summary>
+ [Obsolete($"Use {nameof(Name)} instead.")]
string AssetName { get; }
/// <summary>The content data type.</summary>
@@ -23,6 +27,7 @@ namespace StardewModdingAPI
*********/
/// <summary>Get whether the asset name being loaded matches a given name after normalization.</summary>
/// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
+ [Obsolete($"Use {nameof(Name)}.{nameof(IAssetName.IsEquivalentTo)} instead.")]
bool AssetNameEquals(string path);
}
}