diff options
Diffstat (limited to 'src/SMAPI/IModHelper.cs')
-rw-r--r-- | src/SMAPI/IModHelper.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/SMAPI/IModHelper.cs b/src/SMAPI/IModHelper.cs index cd746e06..15e4ed8d 100644 --- a/src/SMAPI/IModHelper.cs +++ b/src/SMAPI/IModHelper.cs @@ -1,3 +1,4 @@ +using System; using StardewModdingAPI.Events; namespace StardewModdingAPI @@ -17,13 +18,22 @@ namespace StardewModdingAPI /// <summary>An API for managing console commands.</summary> ICommandHelper ConsoleCommands { get; } + /// <summary>An API for loading content assets from the game's <c>Content</c> folder or using the <see cref="IModEvents.Content"/> events.</summary> + IGameContentHelper GameContent { get; } + + /// <summary>An API for loading content assets from your mod's files.</summary> + /// <remarks>This API is intended for reading content assets from the mod files (like game data, images, etc); see also <see cref="Data"/> which is intended for persisting internal mod data.</remarks> + IModContentHelper ModContent { get; } + /// <summary>An API for loading content assets.</summary> + [Obsolete($"Use {nameof(IGameContentHelper)} or {nameof(IModContentHelper)} instead.")] IContentHelper Content { get; } /// <summary>An API for managing content packs.</summary> IContentPackHelper ContentPacks { get; } /// <summary>An API for reading and writing persistent mod data.</summary> + /// <remarks>This API is intended for persisting internal mod data; see also <see cref="ModContent"/> which is intended for reading content assets (like game data, images, etc).</remarks> IDataHelper Data { get; } /// <summary>An API for checking and changing input state.</summary> |