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-rw-r--r--src/SMAPI/IModHelper.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/SMAPI/IModHelper.cs b/src/SMAPI/IModHelper.cs
index cd746e06..15e4ed8d 100644
--- a/src/SMAPI/IModHelper.cs
+++ b/src/SMAPI/IModHelper.cs
@@ -1,3 +1,4 @@
+using System;
using StardewModdingAPI.Events;
namespace StardewModdingAPI
@@ -17,13 +18,22 @@ namespace StardewModdingAPI
/// <summary>An API for managing console commands.</summary>
ICommandHelper ConsoleCommands { get; }
+ /// <summary>An API for loading content assets from the game's <c>Content</c> folder or using the <see cref="IModEvents.Content"/> events.</summary>
+ IGameContentHelper GameContent { get; }
+
+ /// <summary>An API for loading content assets from your mod's files.</summary>
+ /// <remarks>This API is intended for reading content assets from the mod files (like game data, images, etc); see also <see cref="Data"/> which is intended for persisting internal mod data.</remarks>
+ IModContentHelper ModContent { get; }
+
/// <summary>An API for loading content assets.</summary>
+ [Obsolete($"Use {nameof(IGameContentHelper)} or {nameof(IModContentHelper)} instead.")]
IContentHelper Content { get; }
/// <summary>An API for managing content packs.</summary>
IContentPackHelper ContentPacks { get; }
/// <summary>An API for reading and writing persistent mod data.</summary>
+ /// <remarks>This API is intended for persisting internal mod data; see also <see cref="ModContent"/> which is intended for reading content assets (like game data, images, etc).</remarks>
IDataHelper Data { get; }
/// <summary>An API for checking and changing input state.</summary>