diff options
Diffstat (limited to 'src/SMAPI/Metadata/CoreAssetPropagator.cs')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 42 |
1 files changed, 28 insertions, 14 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 52da3946..623c65d5 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -5,6 +5,7 @@ using System.IO; using System.Linq; using Microsoft.Xna.Framework.Graphics; using Netcode; +using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Toolkit.Utilities; @@ -36,15 +37,18 @@ namespace StardewModdingAPI.Metadata /// <summary>An internal content manager used only for asset propagation. See remarks on <see cref="GameContentManagerForAssetPropagation"/>.</summary> private readonly GameContentManagerForAssetPropagation DisposableContentManager; + /// <summary>Writes messages to the console.</summary> + private readonly IMonitor Monitor; + + /// <summary>Simplifies access to private game code.</summary> + private readonly Reflector Reflection; + /// <summary>Whether to enable more aggressive memory optimizations.</summary> private readonly bool AggressiveMemoryOptimizations; /// <summary>Normalizes an asset key to match the cache key and assert that it's valid.</summary> private readonly Func<string, string> AssertAndNormalizeAssetName; - /// <summary>Simplifies access to private game code.</summary> - private readonly Reflector Reflection; - /// <summary>Optimized bucket categories for batch reloading assets.</summary> private enum AssetBucket { @@ -65,12 +69,14 @@ namespace StardewModdingAPI.Metadata /// <summary>Initialize the core asset data.</summary> /// <param name="mainContent">The main content manager through which to reload assets.</param> /// <param name="disposableContent">An internal content manager used only for asset propagation.</param> + /// <param name="monitor">Writes messages to the console.</param> /// <param name="reflection">Simplifies access to private code.</param> /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param> - public CoreAssetPropagator(LocalizedContentManager mainContent, GameContentManagerForAssetPropagation disposableContent, Reflector reflection, bool aggressiveMemoryOptimizations) + public CoreAssetPropagator(LocalizedContentManager mainContent, GameContentManagerForAssetPropagation disposableContent, IMonitor monitor, Reflector reflection, bool aggressiveMemoryOptimizations) { this.MainContentManager = mainContent; this.DisposableContentManager = disposableContent; + this.Monitor = monitor; this.Reflection = reflection; this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations; @@ -116,7 +122,17 @@ namespace StardewModdingAPI.Metadata default: foreach (var entry in bucket) { - bool changed = this.PropagateOther(entry.Key, entry.Value, ignoreWorld, out bool curChangedMapWarps); + bool changed = false; + bool curChangedMapWarps = false; + try + { + changed = this.PropagateOther(entry.Key, entry.Value, ignoreWorld, out curChangedMapWarps); + } + catch (Exception ex) + { + this.Monitor.Log($"An error occurred while propagating asset changes. Error details:\n{ex.GetLogSummary()}", LogLevel.Error); + } + propagatedAssets[entry.Key] = changed; updatedNpcWarps = updatedNpcWarps || curChangedMapWarps; } @@ -258,6 +274,7 @@ namespace StardewModdingAPI.Metadata return true; case "data\\bundles": // NetWorldState constructor + if (Context.IsMainPlayer && Game1.netWorldState != null) { var bundles = this.Reflection.GetField<NetBundles>(Game1.netWorldState.Value, "bundles").GetValue(); var rewards = this.Reflection.GetField<NetIntDictionary<bool, NetBool>>(Game1.netWorldState.Value, "bundleRewards").GetValue(); @@ -286,6 +303,10 @@ namespace StardewModdingAPI.Metadata Game1.clothingInformation = content.Load<Dictionary<int, string>>(key); return true; + case "data\\concessions": // MovieTheater.GetConcessions + MovieTheater.ClearCachedLocalizedData(); + return true; + case "data\\concessiontastes": // MovieTheater.GetConcessionTasteForCharacter this.Reflection .GetField<List<ConcessionTaste>>(typeof(MovieTheater), "_concessionTastes") @@ -306,16 +327,9 @@ namespace StardewModdingAPI.Metadata case "data\\hairdata": // Farmer.GetHairStyleMetadataFile return this.ReloadHairData(); - case "data\\moviesreactions": // MovieTheater.GetMovieReactions - this.Reflection - .GetField<List<MovieCharacterReaction>>(typeof(MovieTheater), "_genericReactions") - .SetValue(content.Load<List<MovieCharacterReaction>>(key)); - return true; - case "data\\movies": // MovieTheater.GetMovieData - this.Reflection - .GetField<Dictionary<string, MovieData>>(typeof(MovieTheater), "_movieData") - .SetValue(content.Load<Dictionary<string, MovieData>>(key)); + case "data\\moviesreactions": // MovieTheater.GetMovieReactions + MovieTheater.ClearCachedLocalizedData(); return true; case "data\\npcdispositions": // NPC constructor |