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-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index a8686ca4..708673c3 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -4,7 +4,6 @@ using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
-using Netcode;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Internal;
@@ -16,7 +15,6 @@ using StardewValley.Characters;
using StardewValley.GameData.Movies;
using StardewValley.Locations;
using StardewValley.Menus;
-using StardewValley.Network;
using StardewValley.Objects;
using StardewValley.Projectiles;
using StardewValley.TerrainFeatures;
@@ -283,32 +281,6 @@ namespace StardewModdingAPI.Metadata
Game1.bigCraftablesInformation = content.Load<Dictionary<int, string>>(key);
return true;
- case "data\\bundles": // NetWorldState constructor
- if (Context.IsMainPlayer && Game1.netWorldState != null)
- {
- var bundles = this.Reflection.GetField<NetBundles>(Game1.netWorldState.Value, "bundles").GetValue();
- var rewards = this.Reflection.GetField<NetIntDictionary<bool, NetBool>>(Game1.netWorldState.Value, "bundleRewards").GetValue();
- foreach (var pair in content.Load<Dictionary<string, string>>(key))
- {
- int bundleKey = int.Parse(pair.Key.Split('/')[1]);
- int rewardsCount = pair.Value.Split('/')[2].Split(' ').Length;
-
- // add bundles
- if (!bundles.TryGetValue(bundleKey, out bool[] values) || values.Length < rewardsCount)
- {
- values ??= new bool[0];
-
- bundles.Remove(bundleKey);
- bundles[bundleKey] = values.Concat(Enumerable.Repeat(false, rewardsCount - values.Length)).ToArray();
- }
-
- // add bundle rewards
- if (!rewards.ContainsKey(bundleKey))
- rewards[bundleKey] = false;
- }
- }
- break;
-
case "data\\clothinginformation": // Game1.LoadContent
Game1.clothingInformation = content.Load<Dictionary<int, string>>(key);
return true;