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path: root/src/SMAPI/Metadata/CoreAssetPropagator.cs
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-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 7a58d52c..8d5ad3ab 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -886,10 +886,17 @@ namespace StardewModdingAPI.Metadata
return false;
// update dialogue
+ // Note that marriage dialogue isn't reloaded after reset, but it doesn't need to be
+ // propagated anyway since marriage dialogue keys can't be added/removed and the field
+ // doesn't store the text itself.
foreach (NPC villager in villagers)
{
+ MarriageDialogueReference[] marriageDialogue = villager.currentMarriageDialogue.ToArray();
+
villager.resetSeasonalDialogue(); // doesn't only affect seasonal dialogue
villager.resetCurrentDialogue();
+
+ villager.currentMarriageDialogue.Set(marriageDialogue);
}
return true;