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-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs (renamed from src/SMAPI/Metadata/CoreAssets.cs)7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/SMAPI/Metadata/CoreAssets.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 87629682..d6a731cd 100644
--- a/src/SMAPI/Metadata/CoreAssets.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -14,8 +14,9 @@ using StardewValley.TerrainFeatures;
namespace StardewModdingAPI.Metadata
{
- /// <summary>Provides metadata about core assets in the game.</summary>
- internal class CoreAssets
+ /// <summary>Handles updating the game when a mod changes core assets.</summary>
+ /// <remarks>This implementation only handles the core assets used by the game itself, and doesn't update any custom references to the changed textures.</remarks>
+ internal class CoreAssetPropagator
{
/*********
** Properties
@@ -33,7 +34,7 @@ namespace StardewModdingAPI.Metadata
/// <summary>Initialise the core asset data.</summary>
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
/// <param name="reflection">Simplifies access to private code.</param>
- public CoreAssets(Func<string, string> getNormalisedPath, Reflector reflection)
+ public CoreAssetPropagator(Func<string, string> getNormalisedPath, Reflector reflection)
{
this.GetNormalisedPath = getNormalisedPath;
this.SingletonSetters =