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-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index fa6541cb..5c77bf66 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -84,7 +84,7 @@ namespace StardewModdingAPI.Metadata
});
// reload assets
- IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, p => false, StringComparer.InvariantCultureIgnoreCase);
+ IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, p => false, StringComparer.OrdinalIgnoreCase);
foreach (var bucket in buckets)
{
switch (bucket.Key)
@@ -779,7 +779,7 @@ namespace StardewModdingAPI.Metadata
private void ReloadNpcSprites(LocalizedContentManager content, IEnumerable<string> keys, IDictionary<string, bool> propagated)
{
// get NPCs
- HashSet<string> lookup = new HashSet<string>(keys, StringComparer.InvariantCultureIgnoreCase);
+ HashSet<string> lookup = new HashSet<string>(keys, StringComparer.OrdinalIgnoreCase);
var characters =
(
from npc in this.GetCharacters()
@@ -806,7 +806,7 @@ namespace StardewModdingAPI.Metadata
private void ReloadNpcPortraits(LocalizedContentManager content, IEnumerable<string> keys, IDictionary<string, bool> propagated)
{
// get NPCs
- HashSet<string> lookup = new HashSet<string>(keys, StringComparer.InvariantCultureIgnoreCase);
+ HashSet<string> lookup = new HashSet<string>(keys, StringComparer.OrdinalIgnoreCase);
var characters =
(
from npc in this.GetCharacters()
@@ -1031,7 +1031,7 @@ namespace StardewModdingAPI.Metadata
if (string.IsNullOrWhiteSpace(key) || string.IsNullOrWhiteSpace(rawSubstring))
return false;
- return key.StartsWith(this.NormalizeAssetNameIgnoringEmpty(rawSubstring), StringComparison.InvariantCultureIgnoreCase);
+ return key.StartsWith(this.NormalizeAssetNameIgnoringEmpty(rawSubstring), StringComparison.OrdinalIgnoreCase);
}
/// <summary>Get whether a normalized asset key is in the given folder.</summary>