diff options
Diffstat (limited to 'src/SMAPI/Metadata')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssets.cs | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/SMAPI/Metadata/CoreAssets.cs b/src/SMAPI/Metadata/CoreAssets.cs index c027df25..378117a8 100644 --- a/src/SMAPI/Metadata/CoreAssets.cs +++ b/src/SMAPI/Metadata/CoreAssets.cs @@ -2,7 +2,6 @@ using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework.Graphics; -using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.Reflection; using StardewValley; using StardewValley.BellsAndWhistles; @@ -24,7 +23,7 @@ namespace StardewModdingAPI.Metadata protected readonly Func<string, string> GetNormalisedPath; /// <summary>Setters which update static or singleton texture fields indexed by normalised asset key.</summary> - private readonly IDictionary<string, Action<SContentManager, string>> SingletonSetters; + private readonly IDictionary<string, Action<LocalizedContentManager, string>> SingletonSetters; /********* @@ -37,7 +36,7 @@ namespace StardewModdingAPI.Metadata { this.GetNormalisedPath = getNormalisedPath; this.SingletonSetters = - new Dictionary<string, Action<SContentManager, string>> + new Dictionary<string, Action<LocalizedContentManager, string>> { // from CraftingRecipe.InitShared ["Data\\CraftingRecipes"] = (content, key) => CraftingRecipe.craftingRecipes = content.Load<Dictionary<string, string>>(key), @@ -151,10 +150,10 @@ namespace StardewModdingAPI.Metadata /// <param name="content">The content manager through which to reload the asset.</param> /// <param name="key">The asset key to reload.</param> /// <returns>Returns whether an asset was reloaded.</returns> - public bool ReloadForKey(SContentManager content, string key) + public bool ReloadForKey(LocalizedContentManager content, string key) { // static assets - if (this.SingletonSetters.TryGetValue(key, out Action<SContentManager, string> reload)) + if (this.SingletonSetters.TryGetValue(key, out Action<LocalizedContentManager, string> reload)) { reload(content, key); return true; |