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-rw-r--r--src/SMAPI/Patches/EventErrorPatch.cs48
1 files changed, 47 insertions, 1 deletions
diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI/Patches/EventErrorPatch.cs
index de9dea29..4dbb25f3 100644
--- a/src/SMAPI/Patches/EventErrorPatch.cs
+++ b/src/SMAPI/Patches/EventErrorPatch.cs
@@ -1,6 +1,11 @@
-using System;
using System.Diagnostics.CodeAnalysis;
+#if HARMONY_2
+using System;
using HarmonyLib;
+#else
+using System.Reflection;
+using Harmony;
+#endif
using StardewModdingAPI.Framework.Patching;
using StardewValley;
@@ -38,6 +43,7 @@ namespace StardewModdingAPI.Patches
/// <summary>Apply the Harmony patch.</summary>
/// <param name="harmony">The Harmony instance.</param>
+#if HARMONY_2
public void Apply(Harmony harmony)
{
harmony.Patch(
@@ -45,11 +51,21 @@ namespace StardewModdingAPI.Patches
finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition))
);
}
+#else
+ public void Apply(HarmonyInstance harmony)
+ {
+ harmony.Patch(
+ original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
+ prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition))
+ );
+ }
+#endif
/*********
** Private methods
*********/
+#if HARMONY_2
/// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary>
/// <param name="__result">The return value of the original method.</param>
/// <param name="precondition">The precondition to be parsed.</param>
@@ -65,5 +81,35 @@ namespace StardewModdingAPI.Patches
return null;
}
+#else
+ /// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="__result">The return value of the original method.</param>
+ /// <param name="precondition">The precondition to be parsed.</param>
+ /// <param name="__originalMethod">The method being wrapped.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
+ {
+ const string key = nameof(Before_GameLocation_CheckEventPrecondition);
+ if (!PatchHelper.StartIntercept(key))
+ return true;
+
+ try
+ {
+ __result = (int)__originalMethod.Invoke(__instance, new object[] { precondition });
+ return false;
+ }
+ catch (TargetInvocationException ex)
+ {
+ __result = -1;
+ EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error);
+ return false;
+ }
+ finally
+ {
+ PatchHelper.StopIntercept(key);
+ }
+ }
+#endif
}
}