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diff --git a/src/SMAPI/Patches/LoadContextPatch.cs b/src/SMAPI/Patches/LoadContextPatch.cs
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+using System;
+using System.Collections.ObjectModel;
+using System.Collections.Specialized;
+using Harmony;
+using StardewModdingAPI.Enums;
+using StardewModdingAPI.Framework.Patching;
+using StardewModdingAPI.Framework.Reflection;
+using StardewValley;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Patches
+{
+ /// <summary>A Harmony patch for <see cref="Game1.loadForNewGame"/> which notifies SMAPI for save creation load stages.</summary>
+ /// <remarks>This patch hooks into <see cref="Game1.loadForNewGame"/>, checks if <c>TitleMenu.transitioningCharacterCreationMenu</c> is true (which means the player is creating a new save file), then raises <see cref="LoadStage.CreatedBasicInfo"/> after the location list is cleared twice (the second clear happens right before locations are created), and <see cref="LoadStage.CreatedLocations"/> when the method ends.</remarks>
+ internal class LoadContextPatch : IHarmonyPatch
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Simplifies access to private code.</summary>
+ private static Reflector Reflection;
+
+ /// <summary>A callback to invoke when the load stage changes.</summary>
+ private static Action<LoadStage> OnStageChanged;
+
+ /// <summary>Whether <see cref="Game1.loadForNewGame"/> was called as part of save creation.</summary>
+ private static bool IsCreating;
+
+ /// <summary>The number of times that <see cref="Game1.locations"/> has been cleared since <see cref="Game1.loadForNewGame"/> started.</summary>
+ private static int TimesLocationsCleared;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A unique name for this patch.</summary>
+ public string Name => $"{nameof(LoadContextPatch)}";
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="reflection">Simplifies access to private code.</param>
+ /// <param name="onStageChanged">A callback to invoke when the load stage changes.</param>
+ public LoadContextPatch(Reflector reflection, Action<LoadStage> onStageChanged)
+ {
+ LoadContextPatch.Reflection = reflection;
+ LoadContextPatch.OnStageChanged = onStageChanged;
+ }
+
+ /// <summary>Apply the Harmony patch.</summary>
+ /// <param name="harmony">The Harmony instance.</param>
+ public void Apply(HarmonyInstance harmony)
+ {
+ harmony.Patch(
+ original: AccessTools.Method(typeof(Game1), nameof(Game1.loadForNewGame)),
+ prefix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.Before_Game1_LoadForNewGame)),
+ postfix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.After_Game1_LoadForNewGame))
+ );
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>The method to call instead of <see cref="Game1.loadForNewGame"/>.</summary>
+ /// <returns>Returns whether to execute the original method.</returns>
+ /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
+ private static bool Before_Game1_LoadForNewGame()
+ {
+ LoadContextPatch.IsCreating = Game1.activeClickableMenu is TitleMenu menu && LoadContextPatch.Reflection.GetField<bool>(menu, "transitioningCharacterCreationMenu").GetValue();
+ LoadContextPatch.TimesLocationsCleared = 0;
+ if (LoadContextPatch.IsCreating)
+ {
+ // raise CreatedBasicInfo after locations are cleared twice
+ ObservableCollection<GameLocation> locations = (ObservableCollection<GameLocation>)Game1.locations;
+ locations.CollectionChanged += LoadContextPatch.OnLocationListChanged;
+ }
+
+ return true;
+ }
+
+ /// <summary>The method to call instead after <see cref="Game1.loadForNewGame"/>.</summary>
+ /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
+ private static void After_Game1_LoadForNewGame()
+ {
+ if (LoadContextPatch.IsCreating)
+ {
+ // clean up
+ ObservableCollection<GameLocation> locations = (ObservableCollection<GameLocation>)Game1.locations;
+ locations.CollectionChanged -= LoadContextPatch.OnLocationListChanged;
+
+ // raise stage changed
+ LoadContextPatch.OnStageChanged(LoadStage.CreatedLocations);
+ }
+ }
+
+ /// <summary>Raised when <see cref="Game1.locations"/> changes.</summary>
+ /// <param name="sender">The event sender.</param>
+ /// <param name="e">The event arguments.</param>
+ private static void OnLocationListChanged(object sender, NotifyCollectionChangedEventArgs e)
+ {
+ if (++LoadContextPatch.TimesLocationsCleared == 2)
+ LoadContextPatch.OnStageChanged(LoadStage.CreatedBasicInfo);
+ }
+ }
+}