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-rw-r--r--src/SMAPI/Patches/ScheduleErrorPatch.cs50
1 files changed, 47 insertions, 3 deletions
diff --git a/src/SMAPI/Patches/ScheduleErrorPatch.cs b/src/SMAPI/Patches/ScheduleErrorPatch.cs
index df6ffab3..cc2238b0 100644
--- a/src/SMAPI/Patches/ScheduleErrorPatch.cs
+++ b/src/SMAPI/Patches/ScheduleErrorPatch.cs
@@ -1,10 +1,15 @@
-using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
-using HarmonyLib;
-using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
+#if HARMONY_2
+using System;
+using HarmonyLib;
+using StardewModdingAPI.Framework;
+#else
+using System.Reflection;
+using Harmony;
+#endif
namespace StardewModdingAPI.Patches
{
@@ -40,11 +45,19 @@ namespace StardewModdingAPI.Patches
/// <summary>Apply the Harmony patch.</summary>
/// <param name="harmony">The Harmony instance.</param>
+#if HARMONY_2
public void Apply(Harmony harmony)
+#else
+ public void Apply(HarmonyInstance harmony)
+#endif
{
harmony.Patch(
original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"),
+#if HARMONY_2
finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule))
+#else
+ prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule))
+#endif
);
}
@@ -52,6 +65,7 @@ namespace StardewModdingAPI.Patches
/*********
** Private methods
*********/
+#if HARMONY_2
/// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary>
/// <param name="rawData">The raw schedule data to parse.</param>
/// <param name="__instance">The instance being patched.</param>
@@ -68,5 +82,35 @@ namespace StardewModdingAPI.Patches
return null;
}
+#else
+ /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary>
+ /// <param name="rawData">The raw schedule data to parse.</param>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="__result">The patched method's return value.</param>
+ /// <param name="__originalMethod">The method being wrapped.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
+ {
+ const string key = nameof(Before_NPC_parseMasterSchedule);
+ if (!PatchHelper.StartIntercept(key))
+ return true;
+
+ try
+ {
+ __result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData });
+ return false;
+ }
+ catch (TargetInvocationException ex)
+ {
+ ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error);
+ __result = new Dictionary<int, SchedulePathDescription>();
+ return false;
+ }
+ finally
+ {
+ PatchHelper.StopIntercept(key);
+ }
+ }
+#endif
}
}