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-rw-r--r--src/SMAPI/Program.cs26
1 files changed, 5 insertions, 21 deletions
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index a8f20c69..05251070 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -1,13 +1,9 @@
using System;
-using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
-#if SMAPI_FOR_WINDOWS
-#endif
using StardewModdingAPI.Framework;
-using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI
{
@@ -18,9 +14,7 @@ namespace StardewModdingAPI
** Fields
*********/
/// <summary>The absolute path to search for SMAPI's internal DLLs.</summary>
- /// <remarks>We can't use <see cref="Constants.ExecutionPath"/> directly, since <see cref="Constants"/> depends on DLLs loaded from this folder.</remarks>
- [SuppressMessage("ReSharper", "AssignNullToNotNullAttribute", Justification = "The assembly location is never null in this context.")]
- internal static readonly string DllSearchPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "smapi-internal");
+ internal static readonly string DllSearchPath = EarlyConstants.InternalFilesPath;
/*********
@@ -37,10 +31,9 @@ namespace StardewModdingAPI
Program.AssertGameVersion();
Program.Start(args);
}
- catch (BadImageFormatException ex) when (ex.FileName == "StardewValley" || ex.FileName == "Stardew Valley") // NOTE: don't use StardewModdingAPI.Constants here, assembly resolution isn't hooked up at this point
+ catch (BadImageFormatException ex) when (ex.FileName == "StardewValley" || ex.FileName == "Stardew Valley") // don't use EarlyConstants.GameAssemblyName, since we want to check both possible names
{
- string executableName = Program.GetExecutableAssemblyName();
- Console.WriteLine($"SMAPI failed to initialize because your game's {executableName}.exe seems to be invalid.\nThis may be a pirated version which modified the executable in an incompatible way; if so, you can try a different download or buy a legitimate version.\n\nTechnical details:\n{ex}");
+ Console.WriteLine($"SMAPI failed to initialize because your game's {ex.FileName}.exe seems to be invalid.\nThis may be a pirated version which modified the executable in an incompatible way; if so, you can try a different download or buy a legitimate version.\n\nTechnical details:\n{ex}");
}
catch (Exception ex)
{
@@ -76,11 +69,10 @@ namespace StardewModdingAPI
}
/// <summary>Assert that the game is available.</summary>
- /// <remarks>This must be checked *before* any references to <see cref="Constants"/>, and this method should not reference <see cref="Constants"/> itself to avoid errors in Mono.</remarks>
+ /// <remarks>This must be checked *before* any references to <see cref="Constants"/>, and this method should not reference <see cref="Constants"/> itself to avoid errors in Mono or when the game isn't present.</remarks>
private static void AssertGamePresent()
{
- string gameAssemblyName = Program.GetExecutableAssemblyName();
- if (Type.GetType($"StardewValley.Game1, {gameAssemblyName}", throwOnError: false) == null)
+ if (Type.GetType($"StardewValley.Game1, {EarlyConstants.GameAssemblyName}", throwOnError: false) == null)
Program.PrintErrorAndExit("Oops! SMAPI can't find the game. Make sure you're running StardewModdingAPI.exe in your game folder. See the readme.txt file for details.");
}
@@ -100,14 +92,6 @@ namespace StardewModdingAPI
// max version
else if (Constants.MaximumGameVersion != null && Constants.GameVersion.IsNewerThan(Constants.MaximumGameVersion))
Program.PrintErrorAndExit($"Oops! You're running Stardew Valley {Constants.GameVersion}, but this version of SMAPI is only compatible up to Stardew Valley {Constants.MaximumGameVersion}. Please check for a newer version of SMAPI: https://smapi.io.");
-
- }
-
- /// <summary>Get the game's executable assembly name.</summary>
- private static string GetExecutableAssemblyName()
- {
- Platform platform = EnvironmentUtility.DetectPlatform();
- return platform == Platform.Windows ? "Stardew Valley" : "StardewValley";
}
/// <summary>Initialize SMAPI and launch the game.</summary>