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Diffstat (limited to 'src/SMAPI/SMAPI.csproj')
-rw-r--r-- | src/SMAPI/SMAPI.csproj | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj new file mode 100644 index 00000000..4952116f --- /dev/null +++ b/src/SMAPI/SMAPI.csproj @@ -0,0 +1,113 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <AssemblyName>StardewModdingAPI</AssemblyName> + <RootNamespace>StardewModdingAPI</RootNamespace> + <Description>The modding API for Stardew Valley.</Description> + <TargetFramework>net45</TargetFramework> + <LangVersion>latest</LangVersion> + <PlatformTarget>x86</PlatformTarget> + <OutputType>Exe</OutputType> + <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\SMAPI</OutputPath> + <DocumentationFile>$(SolutionDir)\..\bin\$(Configuration)\SMAPI\StardewModdingAPI.xml</DocumentationFile> + <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> + <LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware> + <ApplicationIcon>icon.ico</ApplicationIcon> + </PropertyGroup> + + <ItemGroup> + <PackageReference Include="LargeAddressAware" Version="1.0.3" /> + <PackageReference Include="Lib.Harmony" Version="1.2.0.1" /> + <PackageReference Include="Mono.Cecil" Version="0.11.1" /> + <PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> + </ItemGroup> + + <ItemGroup> + <Reference Include="$(GameExecutableName)"> + <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="StardewValley.GameData"> + <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="System.Numerics"> + <Private>True</Private> + </Reference> + <Reference Include="System.Runtime.Caching"> + <Private>True</Private> + </Reference> + <Reference Include="GalaxyCSharp"> + <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="Lidgren.Network"> + <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="xTile"> + <HintPath>$(GamePath)\xTile.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + + <Choose> + <!-- Windows --> + <When Condition="$(OS) == 'Windows_NT'"> + <ItemGroup> + <Reference Include="Netcode"> + <HintPath>$(GamePath)\Netcode.dll</HintPath> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> + <Private>False</Private> + </Reference> + <Reference Include="System.Windows.Forms" /> + </ItemGroup> + </When> + + <!-- Linux/Mac --> + <Otherwise> + <ItemGroup> + <Reference Include="MonoGame.Framework"> + <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath> + <Private>False</Private> + </Reference> + </ItemGroup> + </Otherwise> + </Choose> + + <ItemGroup> + <ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" /> + <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> + </ItemGroup> + + <ItemGroup> + <Content Include="SMAPI.config.json"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </Content> + <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json"> + <Link>SMAPI.metadata.json</Link> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </Content> + <None Update="i18n\default.json"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + <None Update="steam_appid.txt"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + </ItemGroup> + + <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> + <Import Project="..\..\build\common.targets" /> + +</Project> |