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-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs24
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs7
2 files changed, 26 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index 27fb3dbb..77dd6c72 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -99,7 +99,17 @@ namespace StardewModdingAPI.Framework
this.OnLoadingFirstAsset = onLoadingFirstAsset;
this.FullRootDirectory = Path.Combine(Constants.ExecutionPath, rootDirectory);
this.ContentManagers.Add(
- this.MainContentManager = new GameContentManager("Game1.content", serviceProvider, rootDirectory, currentCulture, this, monitor, reflection, this.OnDisposing, onLoadingFirstAsset)
+ this.MainContentManager = new GameContentManager(
+ name: "Game1.content",
+ serviceProvider: serviceProvider,
+ rootDirectory: rootDirectory,
+ currentCulture: currentCulture,
+ coordinator: this,
+ monitor: monitor,
+ reflection: reflection,
+ onDisposing: this.OnDisposing,
+ onLoadingFirstAsset: onLoadingFirstAsset
+ )
);
this.VanillaContentManager = new LocalizedContentManager(serviceProvider, rootDirectory);
this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormalizeAssetName, reflection);
@@ -111,7 +121,17 @@ namespace StardewModdingAPI.Framework
{
return this.ContentManagerLock.InWriteLock(() =>
{
- GameContentManager manager = new GameContentManager(name, this.MainContentManager.ServiceProvider, this.MainContentManager.RootDirectory, this.MainContentManager.CurrentCulture, this, this.Monitor, this.Reflection, this.OnDisposing, this.OnLoadingFirstAsset);
+ GameContentManager manager = new GameContentManager(
+ name: name,
+ serviceProvider: this.MainContentManager.ServiceProvider,
+ rootDirectory: this.MainContentManager.RootDirectory,
+ currentCulture: this.MainContentManager.CurrentCulture,
+ coordinator: this,
+ monitor: this.Monitor,
+ reflection: this.Reflection,
+ onDisposing: this.OnDisposing,
+ onLoadingFirstAsset: this.OnLoadingFirstAsset
+ );
this.ContentManagers.Add(manager);
return manager;
});
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index f486321e..063804e0 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
@@ -79,7 +80,7 @@ namespace StardewModdingAPI.Metadata
});
// reload assets
- IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, p => false, StringComparer.OrdinalIgnoreCase);
+ IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, _ => false, StringComparer.OrdinalIgnoreCase);
foreach (var bucket in buckets)
{
switch (bucket.Key)
@@ -110,6 +111,7 @@ namespace StardewModdingAPI.Metadata
/// <param name="key">The asset key to reload.</param>
/// <param name="type">The asset type to reload.</param>
/// <returns>Returns whether an asset was loaded. The return value may be true or false, or a non-null value for true.</returns>
+ [SuppressMessage("ReSharper", "StringLiteralTypo", Justification = "These deliberately match the asset names.")]
private bool PropagateOther(LocalizedContentManager content, string key, Type type)
{
key = this.AssertAndNormalizeAssetName(key);
@@ -492,8 +494,7 @@ namespace StardewModdingAPI.Metadata
return true;
case "terrainfeatures\\grass": // from Grass
- this.ReloadGrassTextures(content, key);
- return true;
+ return this.ReloadGrassTextures(content, key);
case "terrainfeatures\\hoedirt": // from HoeDirt
HoeDirt.lightTexture = content.Load<Texture2D>(key);