diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/Networking/SGalaxyNetServer.cs | 63 | ||||
-rw-r--r-- | src/SMAPI/Framework/Networking/SLidgrenServer.cs | 59 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/SMultiplayer.cs | 19 | ||||
-rw-r--r-- | src/SMAPI/Patches/GalaxyNetServerPatch.cs | 106 | ||||
-rw-r--r-- | src/SMAPI/Patches/LidgrenServerPatch.cs | 59 | ||||
-rw-r--r-- | src/SMAPI/StardewModdingAPI.csproj | 3 |
7 files changed, 83 insertions, 230 deletions
diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs new file mode 100644 index 00000000..2fc92737 --- /dev/null +++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs @@ -0,0 +1,63 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using System.IO; +using Galaxy.Api; +using StardewValley.Network; +using StardewValley.SDKs; + +namespace StardewModdingAPI.Framework.Networking +{ + /// <summary>A multiplayer server used to connect to an incoming player. This is an implementation of <see cref="LidgrenServer"/> that adds support for SMAPI's metadata context exchange.</summary> + internal class SGalaxyNetServer : GalaxyNetServer + { + /********* + ** Properties + *********/ + /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</summary> + private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage; + + /// <summary>SMAPI's implementation of the game's core multiplayer logic.</summary> + private readonly SMultiplayer Multiplayer; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="gameServer">The underlying game server.</param> + /// <param name="multiplayer">SMAPI's implementation of the game's core multiplayer logic.</param> + /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</param> + public SGalaxyNetServer(IGameServer gameServer, SMultiplayer multiplayer, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage) + : base(gameServer) + { + this.Multiplayer = multiplayer; + this.OnProcessingMessage = onProcessingMessage; + } + + /// <summary>Read and process a message from the client.</summary> + /// <param name="peer">The Galaxy peer ID.</param> + /// <param name="messageStream">The data to process.</param> + [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")] + protected override void onReceiveMessage(GalaxyID peer, Stream messageStream) + { + using (IncomingMessage message = new IncomingMessage()) + using (BinaryReader reader = new BinaryReader(messageStream)) + { + message.Read(reader); + this.OnProcessingMessage(message, outgoing => this.sendMessage(peer, outgoing), () => + { + if (this.peers.ContainsLeft(message.FarmerID) && (long)this.peers[message.FarmerID] == (long)peer.ToUint64()) + { + this.gameServer.processIncomingMessage(message); + } + else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction) + { + NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader); + GalaxyID capturedPeer = new GalaxyID(peer.ToUint64()); + this.gameServer.checkFarmhandRequest(Convert.ToString(peer.ToUint64()), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64()); + } + }); + } + } + } +} diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs index 36f96bc3..37e546a1 100644 --- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs +++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs @@ -1,11 +1,7 @@ using System; using System.Diagnostics.CodeAnalysis; using System.IO; -using System.Reflection; using Lidgren.Network; -using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Patches; -using StardewValley; using StardewValley.Network; namespace StardewModdingAPI.Framework.Networking @@ -16,46 +12,36 @@ namespace StardewModdingAPI.Framework.Networking /********* ** Properties *********/ - - /// <summary>The constructor for the internal <c>NetBufferReadStream</c> type.</summary> - private readonly ConstructorInfo NetBufferReadStreamConstructor = SLidgrenServer.GetNetBufferReadStreamConstructor(); - - /// <summary>A method which reads farmer data from the given binary reader.</summary> - private readonly Func<BinaryReader, NetFarmerRoot> ReadFarmer; + /// <summary>SMAPI's implementation of the game's core multiplayer logic.</summary> + private readonly SMultiplayer Multiplayer; /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</summary> private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage; - /// <summary>The peer connections.</summary> - private readonly Bimap<long, NetConnection> Peers; - /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> + /// <param name="multiplayer">SMAPI's implementation of the game's core multiplayer logic.</param> /// <param name="gameServer">The underlying game server.</param> - /// <param name="reflection">Simplifies access to private code.</param> - /// <param name="readFarmer">A method which reads farmer data from the given binary reader.</param> /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</param> - public SLidgrenServer(IGameServer gameServer, Reflector reflection, Func<BinaryReader, NetFarmerRoot> readFarmer, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage) + public SLidgrenServer(IGameServer gameServer, SMultiplayer multiplayer, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage) : base(gameServer) { - this.ReadFarmer = readFarmer; + this.Multiplayer = multiplayer; this.OnProcessingMessage = onProcessingMessage; - this.Peers = reflection.GetField<Bimap<long, NetConnection>>(this, "peers").GetValue(); } /// <summary>Parse a data message from a client.</summary> /// <param name="rawMessage">The raw network message to parse.</param> - /// <remarks>This is an implementation of <see cref="LidgrenServer.parseDataMessageFromClient"/> which calls <see cref="OnProcessingMessage"/>. This method is invoked via <see cref="LidgrenServerPatch.Prefix_LidgrenServer_ParseDataMessageFromClient"/>.</remarks> [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")] - public bool ParseDataMessageFromClient(NetIncomingMessage rawMessage) + protected override void parseDataMessageFromClient(NetIncomingMessage rawMessage) { // add hook to call multiplayer core NetConnection peer = rawMessage.SenderConnection; using (IncomingMessage message = new IncomingMessage()) - using (Stream readStream = (Stream)this.NetBufferReadStreamConstructor.Invoke(new object[] { rawMessage })) + using (Stream readStream = new NetBufferReadStream(rawMessage)) using (BinaryReader reader = new BinaryReader(readStream)) { while (rawMessage.LengthBits - rawMessage.Position >= 8) @@ -63,39 +49,16 @@ namespace StardewModdingAPI.Framework.Networking message.Read(reader); this.OnProcessingMessage(message, outgoing => this.sendMessage(rawMessage.SenderConnection, outgoing), () => { - if (this.Peers.ContainsLeft(message.FarmerID) && this.Peers[message.FarmerID] == peer) + if (this.peers.ContainsLeft(message.FarmerID) && this.peers[message.FarmerID] == peer) this.gameServer.processIncomingMessage(message); - else if (message.MessageType == Multiplayer.playerIntroduction) + else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction) { - NetFarmerRoot farmer = this.ReadFarmer(message.Reader); - this.gameServer.checkFarmhandRequest("", farmer, msg => this.sendMessage(peer, msg), () => this.Peers[farmer.Value.UniqueMultiplayerID] = peer); + NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader); + this.gameServer.checkFarmhandRequest("", farmer, msg => this.sendMessage(peer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = peer); } }); } } - - return false; - } - - - /********* - ** Private methods - *********/ - /// <summary>Get the constructor for the internal <c>NetBufferReadStream</c> type.</summary> - private static ConstructorInfo GetNetBufferReadStreamConstructor() - { - // get type - string typeName = $"StardewValley.Network.NetBufferReadStream, {Constants.GameAssemblyName}"; - Type type = Type.GetType(typeName); - if (type == null) - throw new InvalidOperationException($"Can't find type: {typeName}"); - - // get constructor - ConstructorInfo constructor = type.GetConstructor(new[] { typeof(NetBuffer) }); - if (constructor == null) - throw new InvalidOperationException($"Can't find constructor for type: {typeName}"); - - return constructor; } } } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 6ad118ce..128659c7 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -169,9 +169,7 @@ namespace StardewModdingAPI.Framework // apply game patches new GamePatcher(this.Monitor).Apply( - new DialogueErrorPatch(this.MonitorForGame, this.Reflection), - new LidgrenServerPatch(), - new GalaxyNetServerPatch(() => this.GameInstance.Multiplayer) + new DialogueErrorPatch(this.MonitorForGame, this.Reflection) ); } diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs index 1777a261..629fce1d 100644 --- a/src/SMAPI/Framework/SMultiplayer.cs +++ b/src/SMAPI/Framework/SMultiplayer.cs @@ -48,9 +48,6 @@ namespace StardewModdingAPI.Framework /// <summary>Manages SMAPI events.</summary> private readonly EventManager EventManager; - /// <summary>The players who are currently disconnecting.</summary> - private readonly IList<long> DisconnectingFarmers; - /// <summary>A callback to invoke when a mod message is received.</summary> private readonly Action<ModMessageModel> OnModMessageReceived; @@ -83,8 +80,6 @@ namespace StardewModdingAPI.Framework this.ModRegistry = modRegistry; this.Reflection = reflection; this.OnModMessageReceived = onModMessageReceived; - - this.DisconnectingFarmers = reflection.GetField<List<long>>(this, "disconnectingFarmers").GetValue(); } /// <summary>Handle sync messages from other players and perform other initial sync logic.</summary> @@ -135,14 +130,14 @@ namespace StardewModdingAPI.Framework case LidgrenServer _: { IGameServer gameServer = this.Reflection.GetField<IGameServer>(server, "gameServer").GetValue(); - return new SLidgrenServer(gameServer, this.Reflection, this.readFarmer, this.OnServerProcessingMessage); + return new SLidgrenServer(gameServer, this, this.OnServerProcessingMessage); } - //case GalaxyNetServer _: - // { - // IGameServer gameServer = this.Reflection.GetField<IGameServer>(server, "gameServer").GetValue(); - // return new SGalaxyNetServer(gameServer, this.Reflection, this.OnServerProcessingMessage); - // } + case GalaxyNetServer _: + { + IGameServer gameServer = this.Reflection.GetField<IGameServer>(server, "gameServer").GetValue(); + return new SGalaxyNetServer(gameServer, this, this.OnServerProcessingMessage); + } default: return server; @@ -323,7 +318,7 @@ namespace StardewModdingAPI.Framework /// <summary>Remove players who are disconnecting.</summary> protected override void removeDisconnectedFarmers() { - foreach (long playerID in this.DisconnectingFarmers) + foreach (long playerID in this.disconnectingFarmers) { if (this.Peers.TryGetValue(playerID, out MultiplayerPeer peer)) { diff --git a/src/SMAPI/Patches/GalaxyNetServerPatch.cs b/src/SMAPI/Patches/GalaxyNetServerPatch.cs deleted file mode 100644 index e01ac329..00000000 --- a/src/SMAPI/Patches/GalaxyNetServerPatch.cs +++ /dev/null @@ -1,106 +0,0 @@ -using System; -using System.Diagnostics.CodeAnalysis; -using System.IO; -using System.Reflection; -using Galaxy.Api; -using Harmony; -using StardewModdingAPI.Framework; -using StardewModdingAPI.Framework.Patching; -using StardewValley.Network; - -namespace StardewModdingAPI.Patches -{ - /// <summary>A Harmony patch to let SMAPI override <see cref="GalaxyNetServerPatch"/> methods.</summary> - internal class GalaxyNetServerPatch : IHarmonyPatch - { - /********* - ** Properties - *********/ - /// <summary>SMAPI's implementation of the game's core multiplayer logic.</summary> - private static Lazy<SMultiplayer> Multiplayer; - - /// <summary>The name of the internal GalaxyNetServer class.</summary> - private static readonly string ServerTypeName = $"StardewValley.SDKs.GalaxyNetServer, {Constants.GameAssemblyName}"; - - /// <summary>The method which sends an arbitrary message.</summary> - private static MethodInfo SendMessageMethod; - - - /********* - ** Accessors - *********/ - /// <summary>A unique name for this patch.</summary> - public string Name => $"{nameof(GalaxyNetServerPatch)}"; - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="multiplayer">SMAPI's implementation of the game's core multiplayer logic.</param> - public GalaxyNetServerPatch(Func<SMultiplayer> multiplayer) - { - // init - GalaxyNetServerPatch.Multiplayer = new Lazy<SMultiplayer>(multiplayer); - - // get server.sendMessage method - Type type = Type.GetType(GalaxyNetServerPatch.ServerTypeName); - if (type == null) - throw new InvalidOperationException($"Can't find type '{GalaxyNetServerPatch.ServerTypeName}'."); - GalaxyNetServerPatch.SendMessageMethod = type.GetMethod("sendMessage", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, new[] { typeof(GalaxyID), typeof(OutgoingMessage) }, null); - if (GalaxyNetServerPatch.SendMessageMethod == null) - throw new InvalidOperationException($"Can't find method 'sendMessage' on '{GalaxyNetServerPatch.ServerTypeName}'."); - } - - /// <summary>Apply the Harmony patch.</summary> - /// <param name="harmony">The Harmony instance.</param> - public void Apply(HarmonyInstance harmony) - { - // override parseDataMessageFromClient - { - MethodInfo method = AccessTools.Method(Type.GetType($"StardewValley.SDKs.GalaxyNetServer, {Constants.GameAssemblyName}"), "onReceiveMessage"); - MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(GalaxyNetServerPatch.Prefix_GalaxyNetServer_OnReceiveMessage)); - harmony.Patch(method, new HarmonyMethod(prefix), null); - } - } - - - /********* - ** Private methods - *********/ - /// <summary>The method to call instead of the <see cref="GalaxyNetServer.onReceiveMessage"/> method.</summary> - /// <param name="__instance">The instance being patched.</param> - /// <param name="peer">The Galaxy peer ID.</param> - /// <param name="messageStream">The data to process.</param> - /// <param name="___peers">The private <c>peers</c> field on the <paramref name="__instance"/> instance.</param> - /// <param name="___gameServer">The private <c>gameServer</c> field on the <paramref name="__instance"/> instance.</param> - /// <returns>Returns whether to execute the original method.</returns> - /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] - private static bool Prefix_GalaxyNetServer_OnReceiveMessage(Server __instance, GalaxyID peer, Stream messageStream, Bimap<long, ulong> ___peers, IGameServer ___gameServer) - { - SMultiplayer multiplayer = GalaxyNetServerPatch.Multiplayer.Value; - - using (IncomingMessage message = new IncomingMessage()) - using (BinaryReader reader = new BinaryReader(messageStream)) - { - message.Read(reader); - multiplayer.OnServerProcessingMessage(message, outgoing => GalaxyNetServerPatch.SendMessageMethod.Invoke(__instance, new object[] { peer, outgoing }), () => - { - if (___peers.ContainsLeft(message.FarmerID) && (long)___peers[message.FarmerID] == (long)peer.ToUint64()) - { - ___gameServer.processIncomingMessage(message); - } - else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction) - { - NetFarmerRoot farmer = multiplayer.readFarmer(message.Reader); - GalaxyID capturedPeer = new GalaxyID(peer.ToUint64()); - ___gameServer.checkFarmhandRequest(Convert.ToString(peer.ToUint64()), farmer, msg => GalaxyNetServerPatch.SendMessageMethod.Invoke(__instance, new object[] { capturedPeer, msg }), () => ___peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64()); - } - }); - } - - return false; - } - } -} diff --git a/src/SMAPI/Patches/LidgrenServerPatch.cs b/src/SMAPI/Patches/LidgrenServerPatch.cs deleted file mode 100644 index 47acd4c4..00000000 --- a/src/SMAPI/Patches/LidgrenServerPatch.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System.Diagnostics.CodeAnalysis; -using System.Reflection; -using Harmony; -using Lidgren.Network; -using StardewModdingAPI.Framework.Networking; -using StardewModdingAPI.Framework.Patching; -using StardewValley.Network; - -namespace StardewModdingAPI.Patches -{ - /// <summary>A Harmony patch to let SMAPI override <see cref="LidgrenServer"/> methods.</summary> - internal class LidgrenServerPatch : IHarmonyPatch - { - /********* - ** Accessors - *********/ - /// <summary>A unique name for this patch.</summary> - public string Name => $"{nameof(LidgrenServerPatch)}"; - - - /********* - ** Public methods - *********/ - /// <summary>Apply the Harmony patch.</summary> - /// <param name="harmony">The Harmony instance.</param> - public void Apply(HarmonyInstance harmony) - { - // override parseDataMessageFromClient - { - MethodInfo method = AccessTools.Method(typeof(LidgrenServer), "parseDataMessageFromClient"); - MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(LidgrenServerPatch.Prefix_LidgrenServer_ParseDataMessageFromClient)); - harmony.Patch(method, new HarmonyMethod(prefix), null); - } - } - - - /********* - ** Private methods - *********/ - /// <summary>The method to call instead of the <see cref="LidgrenServer.parseDataMessageFromClient"/> method.</summary> - /// <param name="__instance">The instance being patched.</param> - /// <param name="dataMsg">The raw network message to parse.</param> - /// <param name="___peers">The private <c>peers</c> field on the <paramref name="__instance"/> instance.</param> - /// <param name="___gameServer">The private <c>gameServer</c> field on the <paramref name="__instance"/> instance.</param> - /// <returns>Returns whether to execute the original method.</returns> - /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] - private static bool Prefix_LidgrenServer_ParseDataMessageFromClient(LidgrenServer __instance, NetIncomingMessage dataMsg, Bimap<long, NetConnection> ___peers, IGameServer ___gameServer) - { - if (__instance is SLidgrenServer smapiServer) - { - smapiServer.ParseDataMessageFromClient(dataMsg); - return false; - } - - return true; - } - } -} diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj index f16087bc..70fe2bed 100644 --- a/src/SMAPI/StardewModdingAPI.csproj +++ b/src/SMAPI/StardewModdingAPI.csproj @@ -182,6 +182,7 @@ <Compile Include="Framework\Networking\RemoteContextModel.cs" /> <Compile Include="Framework\Networking\RemoteContextModModel.cs" /> <Compile Include="Framework\Networking\SGalaxyNetClient.cs" /> + <Compile Include="Framework\Networking\SGalaxyNetServer.cs" /> <Compile Include="Framework\Networking\SLidgrenClient.cs" /> <Compile Include="Framework\Networking\SLidgrenServer.cs" /> <Compile Include="Framework\SCore.cs" /> @@ -324,8 +325,6 @@ <Compile Include="Metadata\InstructionMetadata.cs" /> <Compile Include="Mod.cs" /> <Compile Include="Patches\DialogueErrorPatch.cs" /> - <Compile Include="Patches\GalaxyNetServerPatch.cs" /> - <Compile Include="Patches\LidgrenServerPatch.cs" /> <Compile Include="PatchMode.cs" /> <Compile Include="GamePlatform.cs" /> <Compile Include="Program.cs" /> |