diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Events/ChestInventoryChangedEventArgs.cs (renamed from src/SMAPI/Events/ChestItemChangedEventArgs.cs) | 20 | ||||
-rw-r--r-- | src/SMAPI/Events/IWorldEvents.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 11 | ||||
-rw-r--r-- | src/SMAPI/Framework/SnapshotListDiff.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs | 90 | ||||
-rw-r--r-- | src/SMAPI/Framework/StateTracking/LocationTracker.cs | 74 | ||||
-rw-r--r-- | src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs | 20 |
9 files changed, 140 insertions, 100 deletions
diff --git a/src/SMAPI/Events/ChestItemChangedEventArgs.cs b/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs index 6b06487c..0b54e909 100644 --- a/src/SMAPI/Events/ChestItemChangedEventArgs.cs +++ b/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs @@ -3,28 +3,27 @@ using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using StardewValley; -using Item = StardewValley.Item; namespace StardewModdingAPI.Events { - /// <summary>Event arguments for a <see cref="IWorldEvents.ChestItemChanged"/> event.</summary> - public class ChestItemChangedEventArgs : EventArgs + /// <summary>Event arguments for a <see cref="IWorldEvents.ChestInventoryChanged"/> event.</summary> + public class ChestInventoryChangedEventArgs : EventArgs { /********* ** Accessors *********/ - /// <summary>The location which changed.</summary> + /// <summary>The location containing the chest.</summary> public GameLocation Location { get; } + /// <summary>The tile position of the chest.</summary> + public Vector2 Tile { get; } + /// <summary>The objects added to the location.</summary> public IEnumerable<Item> Added { get; } /// <summary>The objects removed from the location.</summary> public IEnumerable<Item> Removed { get; } - /// <summary>The location of the chest from where the item was added or removed</summary> - public Vector2 LocationOfChest { get; } - /// <summary>Whether this is the location containing the local player.</summary> public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation); @@ -33,15 +32,16 @@ namespace StardewModdingAPI.Events ** Public methods *********/ /// <summary>Construct an instance.</summary> - /// <param name="location">The location which changed.</param> + /// <param name="location">The location containing the chest.</param> + /// <param name="tile">The tile position of the chest.</param> /// <param name="added">The objects added to the location.</param> /// <param name="removed">The objects removed from the location.</param> - internal ChestItemChangedEventArgs(GameLocation location, IEnumerable<Item> added, IEnumerable<Item> removed, Vector2 locationOfChest) + internal ChestInventoryChangedEventArgs(GameLocation location, Vector2 tile, IEnumerable<Item> added, IEnumerable<Item> removed) { this.Location = location; + this.Tile = tile; this.Added = added.ToArray(); this.Removed = removed.ToArray(); - this.LocationOfChest = locationOfChest; } } } diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs index 6f9b71a7..9569a57b 100644 --- a/src/SMAPI/Events/IWorldEvents.cs +++ b/src/SMAPI/Events/IWorldEvents.cs @@ -23,8 +23,8 @@ namespace StardewModdingAPI.Events /// <summary>Raised after objects are added or removed in a location.</summary> event EventHandler<ObjectListChangedEventArgs> ObjectListChanged; - /// <summary>Raised after items are added or removed from a chest in a location.</summary> - event EventHandler<ChestItemChangedEventArgs> ChestItemChanged; + /// <summary>Raised after items are added or removed from a chest.</summary> + event EventHandler<ChestInventoryChangedEventArgs> ChestInventoryChanged; /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged; diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index dad45f95..892cbc7b 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -148,8 +148,8 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after objects are added or removed in a location.</summary> public readonly ManagedEvent<ObjectListChangedEventArgs> ObjectListChanged; - /// <summary>Raised after a new item is added or removed from a chest in a location.</summary> - public readonly ManagedEvent<ChestItemChangedEventArgs> ChestItemsChanged; + /// <summary>Raised after items are added or removed from a chest.</summary> + public readonly ManagedEvent<ChestInventoryChangedEventArgs> ChestInventoryChanged; /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> public readonly ManagedEvent<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged; @@ -224,7 +224,7 @@ namespace StardewModdingAPI.Framework.Events this.LocationListChanged = ManageEventOf<LocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); this.NpcListChanged = ManageEventOf<NpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); - this.ChestItemsChanged = ManageEventOf<ChestItemChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ChestItemChanged)); + this.ChestInventoryChanged = ManageEventOf<ChestInventoryChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ChestInventoryChanged)); this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged)); diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index 8d6701ec..2ae69669 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -51,10 +51,11 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.ObjectListChanged.Remove(value); } - public event EventHandler<ChestItemChangedEventArgs> ChestItemChanged + /// <summary>Raised after items are added or removed from a chest.</summary> + public event EventHandler<ChestInventoryChangedEventArgs> ChestInventoryChanged { - add => this.EventManager.ChestItemsChanged.Add(value); - remove => this.EventManager.ChestItemsChanged.Remove(value); + add => this.EventManager.ChestInventoryChanged.Add(value); + remove => this.EventManager.ChestInventoryChanged.Remove(value); } /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 564fec1d..64da1cf1 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -703,8 +703,15 @@ namespace StardewModdingAPI.Framework events.ObjectListChanged.Raise(new ObjectListChangedEventArgs(location, locState.Objects.Added, locState.Objects.Removed)); // chest items changed - if (locState.ChestItems.IsChanged) - events.ChestItemsChanged.Raise(new ChestItemChangedEventArgs(location, locState.ChestItems.Added, locState.ChestItems.Removed, locState.ChestItems.Key)); + if (events.ChestInventoryChanged.HasListeners()) + { + foreach (var pair in locState.ChestItems) + { + var diff = pair.Value; + if (diff.IsChanged) + events.ChestInventoryChanged.Raise(new ChestInventoryChangedEventArgs(location, pair.Key, diff.Added, diff.Removed)); + } + } // terrain features changed if (locState.TerrainFeatures.IsChanged) diff --git a/src/SMAPI/Framework/SnapshotListDiff.cs b/src/SMAPI/Framework/SnapshotListDiff.cs index b14cacdb..d4d5df50 100644 --- a/src/SMAPI/Framework/SnapshotListDiff.cs +++ b/src/SMAPI/Framework/SnapshotListDiff.cs @@ -29,18 +29,10 @@ namespace StardewModdingAPI.Framework /// <summary>The added values.</summary> public IEnumerable<T> Added => this.AddedImpl; - public Microsoft.Xna.Framework.Vector2 Key; /********* ** Public methods *********/ - - public void Update(ICollectionWatcher<T> watcher, Microsoft.Xna.Framework.Vector2 key) - { - this.Key = key; - this.Update(watcher.IsChanged, watcher.Removed, watcher.Added); - } - /// <summary>Update the snapshot.</summary> /// <param name="isChanged">Whether the value changed since the last update.</param> /// <param name="removed">The removed values.</param> diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs index cac66356..8aa0eab5 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetListWatcher.cs @@ -1,21 +1,18 @@ -using System; using System.Collections.Generic; using Netcode; namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers { - internal class NetListWatcher<TKey, TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue> + /// <summary>A watcher which detects changes to a net list field.</summary> + /// <typeparam name="TValue">The list value type.</typeparam> + internal class NetListWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue> where TValue : class, INetObject<INetSerializable> { - - /********* ** Fields *********/ /// <summary>The field being watched.</summary> - private readonly NetList<TValue, Netcode.NetRef<TValue>> Field; - - public TKey Key { get; } + private readonly NetList<TValue, NetRef<TValue>> Field; /// <summary>The pairs added since the last reset.</summary> private readonly IList<TValue> AddedImpl = new List<TValue>(); @@ -23,26 +20,47 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers /// <summary>The pairs removed since the last reset.</summary> private readonly IList<TValue> RemovedImpl = new List<TValue>(); + + /********* + ** Accessors + *********/ + /// <summary>Whether the collection changed since the last reset.</summary> + public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0; + + /// <summary>The values added since the last reset.</summary> + public IEnumerable<TValue> Added => this.AddedImpl; + + /// <summary>The values removed since the last reset.</summary> + public IEnumerable<TValue> Removed => this.RemovedImpl; + + /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="field">The field to watch.</param> - public NetListWatcher(NetList<TValue, Netcode.NetRef<TValue>> field, TKey key) + public NetListWatcher(NetList<TValue, NetRef<TValue>> field) { this.Field = field; - this.Key = key; field.OnElementChanged += this.OnElementChanged; field.OnArrayReplaced += this.OnArrayReplaced; } - public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0; - - public IEnumerable<TValue> Added => this.AddedImpl; + /// <summary>Set the current value as the baseline.</summary> + public void Reset() + { + this.AddedImpl.Clear(); + this.RemovedImpl.Clear(); + } - public IEnumerable<TValue> Removed => this.RemovedImpl; + /// <summary>Update the current value if needed.</summary> + public void Update() + { + this.AssertNotDisposed(); + } - public void Dispose() + /// <summary>Stop watching the field and release all references.</summary> + public override void Dispose() { if (!this.IsDisposed) { @@ -53,47 +71,37 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers base.Dispose(); } - public void Reset() - { - this.AddedImpl.Clear(); - this.RemovedImpl.Clear(); - } - - public void Update() - { - this.AssertNotDisposed(); - } /********* ** Private methods *********/ - private void OnArrayReplaced(NetList<TValue, Netcode.NetRef<TValue>> list, IList<TValue> before, IList<TValue> after) + /// <summary>A callback invoked when the value list is replaced.</summary> + /// <param name="list">The net field whose values changed.</param> + /// <param name="oldValues">The previous list of values.</param> + /// <param name="newValues">The new list of values.</param> + private void OnArrayReplaced(NetList<TValue, NetRef<TValue>> list, IList<TValue> oldValues, IList<TValue> newValues) { this.AddedImpl.Clear(); this.RemovedImpl.Clear(); - foreach(var obj in after) - this.AddedImpl.Add(obj); + foreach (TValue value in newValues) + this.AddedImpl.Add(value); - foreach(var obj in before) - this.RemovedImpl.Add(obj); + foreach (TValue value in oldValues) + this.RemovedImpl.Add(value); } - private void OnElementChanged(NetList<TValue, Netcode.NetRef<TValue>> list, int index, TValue oldValue, TValue newValue) + /// <summary>A callback invoked when an entry is replaced.</summary> + /// <param name="list">The net field whose values changed.</param> + /// <param name="index">The list index which changed.</param> + /// <param name="oldValue">The previous value.</param> + /// <param name="newValue">The new value.</param> + private void OnElementChanged(NetList<TValue, NetRef<TValue>> list, int index, TValue oldValue, TValue newValue) { - - /* checks for stack addition / subtraction changing stacks does not fire off an element changed event - if ((oldValue != null && newValue != null) && oldValue.CompareTo(newValue) < 0) - this.AddedImpl.Add(newValue); - //Stack Removed from - if ((oldValue != null && newValue != null) && oldValue.CompareTo(newValue) > 0) - this.RemovedImpl.Add(newValue); - */ - - if(newValue!=null) + if (newValue != null) this.AddedImpl.Add(newValue); - if(oldValue!=null) + if (oldValue != null) this.RemovedImpl.Add(oldValue); } } diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs index ef4a8b64..170fd537 100644 --- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs +++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs @@ -5,9 +5,9 @@ using StardewModdingAPI.Framework.StateTracking.FieldWatchers; using StardewValley; using StardewValley.Buildings; using StardewValley.Locations; +using StardewValley.Objects; using StardewValley.TerrainFeatures; -using Object = StardewValley.Object; -using Chest = StardewValley.Objects.Chest; +using SObject = StardewValley.Object; namespace StardewModdingAPI.Framework.StateTracking { @@ -43,12 +43,14 @@ namespace StardewModdingAPI.Framework.StateTracking public ICollectionWatcher<NPC> NpcsWatcher { get; } /// <summary>Tracks added or removed objects.</summary> - public IDictionaryWatcher<Vector2, Object> ObjectsWatcher { get; } + public IDictionaryWatcher<Vector2, SObject> ObjectsWatcher { get; } /// <summary>Tracks added or removed terrain features.</summary> public IDictionaryWatcher<Vector2, TerrainFeature> TerrainFeaturesWatcher { get; } - public Dictionary<Vector2, NetListWatcher<Vector2, Item>> activeChestWatchers = new Dictionary<Vector2, NetListWatcher<Vector2, Item>>(); + /// <summary>Tracks items added or removed to chests.</summary> + public Dictionary<Vector2, ICollectionWatcher<Item>> ChestWatchers = new Dictionary<Vector2, ICollectionWatcher<Item>>(); + /********* ** Public methods @@ -76,13 +78,8 @@ namespace StardewModdingAPI.Framework.StateTracking this.ObjectsWatcher, this.TerrainFeaturesWatcher }); - } - /// <summary>Stop watching the player fields and release all references.</summary> - public void Dispose() - { - foreach (IWatcher watcher in this.Watchers) - watcher.Dispose(); + this.UpdateChestWatcherList(added: location.Objects.Pairs, removed: new KeyValuePair<Vector2, SObject>[0]); } /// <summary>Update the current value if needed.</summary> @@ -91,24 +88,7 @@ namespace StardewModdingAPI.Framework.StateTracking foreach (IWatcher watcher in this.Watchers) watcher.Update(); - foreach (KeyValuePair<Vector2, Object> obj in this.ObjectsWatcher.Added.Where(p => p.Value is Chest)) - { - if (!this.activeChestWatchers.ContainsKey(obj.Key)) - { - //create a new watcher for chests items - Chest temp = obj.Value as Chest; - NetListWatcher<Vector2, Item> tempItemWatcher = new NetListWatcher<Vector2, Item>(temp.items, obj.Key); - this.Watchers.Add(tempItemWatcher); - this.activeChestWatchers.Add(obj.Key, tempItemWatcher); - } - } - - foreach (KeyValuePair<Vector2, Object> obj in this.ObjectsWatcher.Removed) - { - this.activeChestWatchers.TryGetValue(obj.Key, out NetListWatcher<Vector2, Item> tempItemWatcher); - this.Watchers.Remove(tempItemWatcher); - this.activeChestWatchers.Remove(obj.Key); - } + this.UpdateChestWatcherList(added: this.ObjectsWatcher.Added, removed: this.ObjectsWatcher.Removed); } /// <summary>Set the current value as the baseline.</summary> @@ -117,5 +97,43 @@ namespace StardewModdingAPI.Framework.StateTracking foreach (IWatcher watcher in this.Watchers) watcher.Reset(); } + + /// <summary>Stop watching the player fields and release all references.</summary> + public void Dispose() + { + foreach (IWatcher watcher in this.Watchers) + watcher.Dispose(); + } + + + /********* + ** Private methods + *********/ + /// <summary>Update the watcher list for added or removed chests.</summary> + /// <param name="added">The objects added to the location.</param> + /// <param name="removed">The objects removed from the location.</param> + private void UpdateChestWatcherList(IEnumerable<KeyValuePair<Vector2, SObject>> added, IEnumerable<KeyValuePair<Vector2, SObject>> removed) + { + // remove unused watchers + foreach (KeyValuePair<Vector2, SObject> pair in removed) + { + if (pair.Value is Chest && this.ChestWatchers.TryGetValue(pair.Key, out ICollectionWatcher<Item> watcher)) + { + this.Watchers.Remove(watcher); + this.ChestWatchers.Remove(pair.Key); + } + } + + // add new watchers + foreach (KeyValuePair<Vector2, SObject> pair in added) + { + if (pair.Value is Chest chest && !this.ChestWatchers.ContainsKey(pair.Key)) + { + ICollectionWatcher<Item> watcher = new NetListWatcher<Item>(chest.items); + this.Watchers.Add(watcher); + this.ChestWatchers.Add(pair.Key, watcher); + } + } + } } } diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs index 31cf29c3..4074336b 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using System.Linq; using Microsoft.Xna.Framework; using StardewValley; using StardewValley.Buildings; @@ -33,7 +34,8 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots /// <summary>Tracks added or removed terrain features.</summary> public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>(); - public SnapshotListDiff<Item> ChestItems { get; } = new SnapshotListDiff<Item>(); + /// <summary>Tracks changed chest inventories.</summary> + public IDictionary<Vector2, SnapshotListDiff<Item>> ChestItems { get; } = new Dictionary<Vector2, SnapshotListDiff<Item>>(); /********* @@ -50,6 +52,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots /// <param name="watcher">The watcher to snapshot.</param> public void Update(LocationTracker watcher) { + // main lists this.Buildings.Update(watcher.BuildingsWatcher); this.Debris.Update(watcher.DebrisWatcher); this.LargeTerrainFeatures.Update(watcher.LargeTerrainFeaturesWatcher); @@ -57,8 +60,19 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots this.Objects.Update(watcher.ObjectsWatcher); this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher); - foreach (var obj in watcher.activeChestWatchers) - this.ChestItems.Update(obj.Value, obj.Key); + // chest inventories + foreach (Vector2 key in this.ChestItems.Keys.ToArray()) + { + if (!watcher.ChestWatchers.ContainsKey(key)) + this.ChestItems.Remove(key); + } + foreach (var pair in watcher.ChestWatchers) + { + if (!this.ChestItems.TryGetValue(pair.Key, out var diff)) + this.ChestItems[pair.Key] = diff = new SnapshotListDiff<Item>(); + + diff.Update(pair.Value); + } } } } |