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-rw-r--r--src/SMAPI/Framework/Content/AssetName.cs108
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs99
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs38
-rw-r--r--src/SMAPI/Framework/SCore.cs19
-rw-r--r--src/SMAPI/SMAPI.config.json6
-rw-r--r--src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs70
6 files changed, 197 insertions, 143 deletions
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs
index 148354a1..99968299 100644
--- a/src/SMAPI/Framework/Content/AssetName.cs
+++ b/src/SMAPI/Framework/Content/AssetName.cs
@@ -1,6 +1,8 @@
using System;
using StardewModdingAPI.Toolkit.Utilities;
+using StardewModdingAPI.Utilities.AssetPathUtilities;
using StardewValley;
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
namespace StardewModdingAPI.Framework.Content
{
@@ -94,10 +96,26 @@ namespace StardewModdingAPI.Framework.Content
if (string.IsNullOrWhiteSpace(assetName))
return false;
- assetName = PathUtilities.NormalizeAssetName(assetName);
+ AssetNamePartEnumerator curParts = new(useBaseName ? this.BaseName : this.Name);
+ AssetNamePartEnumerator otherParts = new(assetName.AsSpan().Trim());
- string compareTo = useBaseName ? this.BaseName : this.Name;
- return compareTo.Equals(assetName, StringComparison.OrdinalIgnoreCase);
+ while (true)
+ {
+ bool curHasMore = curParts.MoveNext();
+ bool otherHasMore = otherParts.MoveNext();
+
+ // mismatch: lengths differ
+ if (otherHasMore != curHasMore)
+ return false;
+
+ // match: both reached the end without a mismatch
+ if (!curHasMore)
+ return true;
+
+ // mismatch: current segment is different
+ if (!curParts.Current.Equals(otherParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ }
}
/// <inheritdoc />
@@ -119,42 +137,70 @@ namespace StardewModdingAPI.Framework.Content
if (prefix is null)
return false;
- string rawTrimmed = prefix.Trim();
+ // get initial values
+ ReadOnlySpan<char> trimmedPrefix = prefix.AsSpan().Trim();
+ if (trimmedPrefix.Length == 0)
+ return true;
+ ReadOnlySpan<char> pathSeparators = new(ToolkitPathUtilities.PossiblePathSeparators); // just to simplify calling other span APIs
- // asset keys can't have a leading slash, but NormalizeAssetName will trim them
- if (rawTrimmed.StartsWith('/') || rawTrimmed.StartsWith('\\'))
+ // asset keys can't have a leading slash, but AssetPathYielder will trim them
+ if (pathSeparators.Contains(trimmedPrefix[0]))
return false;
- // normalize prefix
+ // compare segments
+ AssetNamePartEnumerator curParts = new(this.Name);
+ AssetNamePartEnumerator prefixParts = new(trimmedPrefix);
+ while (true)
{
- string normalized = PathUtilities.NormalizeAssetName(prefix);
+ bool curHasMore = curParts.MoveNext();
+ bool prefixHasMore = prefixParts.MoveNext();
- // keep trailing slash
- if (rawTrimmed.EndsWith('/') || rawTrimmed.EndsWith('\\'))
- normalized += PathUtilities.PreferredAssetSeparator;
+ // reached end for one side
+ if (prefixHasMore != curHasMore)
+ {
+ // mismatch: prefix is longer
+ if (prefixHasMore)
+ return false;
- prefix = normalized;
- }
+ // match if subfolder paths are fine (e.g. prefix 'Data/Events' with target 'Data/Events/Beach')
+ return allowSubfolder;
+ }
- // compare
- if (prefix.Length == 0)
- return true;
+ // previous segments matched exactly and both reached the end
+ // match if prefix doesn't end with '/' (which should only match subfolders)
+ if (!prefixHasMore)
+ return !pathSeparators.Contains(trimmedPrefix[^1]);
- return
- this.Name.StartsWith(prefix, StringComparison.OrdinalIgnoreCase)
- && (
- allowPartialWord
- || this.Name.Length == prefix.Length
- || !char.IsLetterOrDigit(prefix[^1]) // last character in suffix is word separator
- || !char.IsLetterOrDigit(this.Name[prefix.Length]) // or first character after it is
- )
- && (
- allowSubfolder
- || this.Name.Length == prefix.Length
- || !this.Name[prefix.Length..].Contains(PathUtilities.PreferredAssetSeparator)
- );
- }
+ // compare segment
+ if (curParts.Current.Length == prefixParts.Current.Length)
+ {
+ // mismatch: segments aren't equivalent
+ if (!curParts.Current.Equals(prefixParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ }
+ else
+ {
+ // mismatch: prefix has more beyond this, and this segment isn't an exact match
+ if (prefixParts.Remainder.Length != 0)
+ return false;
+
+ // mismatch: cur segment doesn't start with prefix
+ if (!curParts.Current.StartsWith(prefixParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ // mismatch: something like "Maps/" would need an exact match
+ if (pathSeparators.Contains(trimmedPrefix[^1]))
+ return false;
+
+ // mismatch: partial word match not allowed, and the first or last letter of the suffix isn't a word separator
+ if (!allowPartialWord && char.IsLetterOrDigit(prefixParts.Current[^1]) && char.IsLetterOrDigit(curParts.Current[prefixParts.Current.Length]))
+ return false;
+
+ // possible match
+ return allowSubfolder || (pathSeparators.Contains(trimmedPrefix[^1]) ? curParts.Remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators) < 0 : curParts.Remainder.Length == 0);
+ }
+ }
+ }
/// <inheritdoc />
public bool IsDirectlyUnderPath(string? assetFolder)
@@ -162,7 +208,7 @@ namespace StardewModdingAPI.Framework.Content
if (assetFolder is null)
return false;
- return this.StartsWith(assetFolder + "/", allowPartialWord: false, allowSubfolder: false);
+ return this.StartsWith(assetFolder + ToolkitPathUtilities.PreferredPathSeparator, allowPartialWord: false, allowSubfolder: false);
}
/// <inheritdoc />
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index 1080a888..96975e05 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -4,11 +4,11 @@ using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit;
+using StardewModdingAPI.Toolkit.Framework;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
using StardewModdingAPI.Toolkit.Serialization.Models;
-using StardewModdingAPI.Toolkit.Utilities;
using StardewModdingAPI.Toolkit.Utilities.PathLookups;
namespace StardewModdingAPI.Framework.ModLoading
@@ -126,100 +126,23 @@ namespace StardewModdingAPI.Framework.ModLoading
continue;
}
- // validate DLL / content pack fields
+ // validate manifest format
+ if (!ManifestValidator.TryValidateFields(mod.Manifest, out string manifestError))
{
- bool hasDll = !string.IsNullOrWhiteSpace(mod.Manifest.EntryDll);
- bool isContentPack = mod.Manifest.ContentPackFor != null;
-
- // validate field presence
- if (!hasDll && !isContentPack)
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has no {nameof(IManifest.EntryDll)} or {nameof(IManifest.ContentPackFor)} field; must specify one.");
- continue;
- }
- if (hasDll && isContentPack)
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest sets both {nameof(IManifest.EntryDll)} and {nameof(IManifest.ContentPackFor)}, which are mutually exclusive.");
- continue;
- }
-
- // validate DLL
- if (hasDll)
- {
- // invalid filename format
- if (mod.Manifest.EntryDll!.Intersect(Path.GetInvalidFileNameChars()).Any())
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has invalid filename '{mod.Manifest.EntryDll}' for the EntryDLL field.");
- continue;
- }
-
- // file doesn't exist
- if (validateFilesExist)
- {
- IFileLookup pathLookup = getFileLookup(mod.DirectoryPath);
- FileInfo file = pathLookup.GetFile(mod.Manifest.EntryDll!);
- if (!file.Exists)
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
- continue;
- }
- }
- }
-
- // validate content pack
- else
- {
- // invalid content pack ID
- if (string.IsNullOrWhiteSpace(mod.Manifest.ContentPackFor!.UniqueID))
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field.");
- continue;
- }
- }
- }
-
- // validate required fields
- {
- List<string> missingFields = new List<string>(3);
-
- if (string.IsNullOrWhiteSpace(mod.Manifest.Name))
- missingFields.Add(nameof(IManifest.Name));
- if (mod.Manifest.Version == null || mod.Manifest.Version.ToString() == "0.0.0")
- missingFields.Add(nameof(IManifest.Version));
- if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID))
- missingFields.Add(nameof(IManifest.UniqueID));
-
- if (missingFields.Any())
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest is missing required fields ({string.Join(", ", missingFields)}).");
- continue;
- }
+ mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its {manifestError}");
+ continue;
}
- // validate ID format
- if (!PathUtilities.IsSlug(mod.Manifest.UniqueID))
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, "its manifest specifies an invalid ID (IDs must only contain letters, numbers, underscores, periods, or hyphens).");
-
- // validate dependencies
- foreach (IManifestDependency? dependency in mod.Manifest.Dependencies)
+ // check that DLL exists if applicable
+ if (!string.IsNullOrEmpty(mod.Manifest.EntryDll) && validateFilesExist)
{
- // null dependency
- if (dependency == null)
+ IFileLookup pathLookup = getFileLookup(mod.DirectoryPath);
+ FileInfo file = pathLookup.GetFile(mod.Manifest.EntryDll!);
+ if (!file.Exists)
{
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has a null entry under {nameof(IManifest.Dependencies)}.");
+ mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
continue;
}
-
- // missing ID
- if (string.IsNullOrWhiteSpace(dependency.UniqueID))
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has a {nameof(IManifest.Dependencies)} entry with no {nameof(IManifestDependency.UniqueID)} field.");
- continue;
- }
-
- // invalid ID
- if (!PathUtilities.IsSlug(dependency.UniqueID))
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has a {nameof(IManifest.Dependencies)} entry with an invalid {nameof(IManifestDependency.UniqueID)} field (IDs must only contain letters, numbers, underscores, periods, or hyphens).");
}
}
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index 158831a9..87970e6c 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -16,6 +16,7 @@ namespace StardewModdingAPI.Framework.Models
private static readonly IDictionary<string, object> DefaultValues = new Dictionary<string, object>
{
[nameof(CheckForUpdates)] = true,
+ [nameof(ListenForConsoleInput)] = true,
[nameof(ParanoidWarnings)] = Constants.IsDebugBuild,
[nameof(UseBetaChannel)] = Constants.ApiVersion.IsPrerelease(),
[nameof(GitHubProjectName)] = "Pathoschild/SMAPI",
@@ -48,6 +49,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary>
public bool CheckForUpdates { get; set; }
+ /// <summary>Whether SMAPI should listen for console input to support console commands.</summary>
+ public bool ListenForConsoleInput { get; set; }
+
/// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary>
public bool ParanoidWarnings { get; set; }
@@ -93,25 +97,27 @@ namespace StardewModdingAPI.Framework.Models
** Public methods
********/
/// <summary>Construct an instance.</summary>
- /// <param name="developerMode">Whether to enable development features.</param>
- /// <param name="checkForUpdates">Whether to check for newer versions of SMAPI and mods on startup.</param>
- /// <param name="paranoidWarnings">Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</param>
- /// <param name="useBetaChannel">Whether to show beta versions as valid updates.</param>
- /// <param name="gitHubProjectName">SMAPI's GitHub project name, used to perform update checks.</param>
- /// <param name="webApiBaseUrl">The base URL for SMAPI's web API, used to perform update checks.</param>
- /// <param name="verboseLogging">The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</param>
- /// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param>
- /// <param name="useCaseInsensitivePaths">>Whether to make SMAPI file APIs case-insensitive, even on Linux.</param>
- /// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param>
- /// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param>
- /// <param name="suppressHarmonyDebugMode">Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</param>
- /// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param>
- /// <param name="modsToLoadEarly">The mod IDs SMAPI should load before any other mods (except those needed to load them).</param>
- /// <param name="modsToLoadLate">The mod IDs SMAPI should load after any other mods.</param>
- public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks, string[]? modsToLoadEarly, string[]? modsToLoadLate)
+ /// <param name="developerMode"><inheritdoc cref="DeveloperMode" path="/summary" /></param>
+ /// <param name="checkForUpdates"><inheritdoc cref="CheckForUpdates" path="/summary" /></param>
+ /// <param name="listenForConsoleInput"><inheritdoc cref="ListenForConsoleInput" path="/summary" /></param>
+ /// <param name="paranoidWarnings"><inheritdoc cref="ParanoidWarnings" path="/summary" /></param>
+ /// <param name="useBetaChannel"><inheritdoc cref="UseBetaChannel" path="/summary" /></param>
+ /// <param name="gitHubProjectName"><inheritdoc cref="GitHubProjectName" path="/summary" /></param>
+ /// <param name="webApiBaseUrl"><inheritdoc cref="WebApiBaseUrl" path="/summary" /></param>
+ /// <param name="verboseLogging"><inheritdoc cref="VerboseLogging" path="/summary" /></param>
+ /// <param name="rewriteMods"><inheritdoc cref="RewriteMods" path="/summary" /></param>
+ /// <param name="useCaseInsensitivePaths"><inheritdoc cref="UseCaseInsensitivePaths" path="/summary" /></param>
+ /// <param name="logNetworkTraffic"><inheritdoc cref="LogNetworkTraffic" path="/summary" /></param>
+ /// <param name="consoleColors"><inheritdoc cref="ConsoleColors" path="/summary" /></param>
+ /// <param name="suppressHarmonyDebugMode"><inheritdoc cref="SuppressHarmonyDebugMode" path="/summary" /></param>
+ /// <param name="suppressUpdateChecks"><inheritdoc cref="SuppressUpdateChecks" path="/summary" /></param>
+ /// <param name="modsToLoadEarly"><inheritdoc cref="ModsToLoadEarly" path="/summary" /></param>
+ /// <param name="modsToLoadLate"><inheritdoc cref="ModsToLoadLate" path="/summary" /></param>
+ public SConfig(bool developerMode, bool? checkForUpdates, bool? listenForConsoleInput, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks, string[]? modsToLoadEarly, string[]? modsToLoadLate)
{
this.DeveloperMode = developerMode;
this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)];
+ this.ListenForConsoleInput = listenForConsoleInput ?? (bool)SConfig.DefaultValues[nameof(this.ListenForConsoleInput)];
this.ParanoidWarnings = paranoidWarnings ?? (bool)SConfig.DefaultValues[nameof(this.ParanoidWarnings)];
this.UseBetaChannel = useBetaChannel ?? (bool)SConfig.DefaultValues[nameof(this.UseBetaChannel)];
this.GitHubProjectName = gitHubProjectName;
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index be5bc40f..8e21e7dc 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -468,14 +468,17 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log("SMAPI found problems in your game's content files which are likely to cause errors or crashes. Consider uninstalling XNB mods or reinstalling the game.", LogLevel.Error);
// start SMAPI console
- new Thread(
- () => this.LogManager.RunConsoleInputLoop(
- commandManager: this.CommandManager,
- reloadTranslations: this.ReloadTranslations,
- handleInput: input => this.RawCommandQueue.Add(input),
- continueWhile: () => this.IsGameRunning && !this.IsExiting
- )
- ).Start();
+ if (this.Settings.ListenForConsoleInput)
+ {
+ new Thread(
+ () => this.LogManager.RunConsoleInputLoop(
+ commandManager: this.CommandManager,
+ reloadTranslations: this.ReloadTranslations,
+ handleInput: input => this.RawCommandQueue.Add(input),
+ continueWhile: () => this.IsGameRunning && !this.IsExiting
+ )
+ ).Start();
+ }
}
/// <summary>Raised after an instance finishes loading its initial content.</summary>
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index 0ab68a7d..0d00db4d 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -42,6 +42,12 @@ copy all the settings, or you may cause bugs due to overridden changes in future
"DeveloperMode": true,
/**
+ * Whether SMAPI should listen for console input. Disabling this will prevent you from using
+ * console commands. On some specific Linux systems, disabling this may reduce CPU usage.
+ */
+ "ListenForConsoleInput": true,
+
+ /**
* Whether SMAPI should rewrite mods for compatibility. This may prevent older mods from
* loading, but bypasses a Visual Studio crash when debugging.
*/
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
new file mode 100644
index 00000000..11987ed6
--- /dev/null
+++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
@@ -0,0 +1,70 @@
+using System;
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
+
+namespace StardewModdingAPI.Utilities.AssetPathUtilities
+{
+ /// <summary>Handles enumerating the normalized segments in an asset name.</summary>
+ internal ref struct AssetNamePartEnumerator
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The backing field for <see cref="Remainder"/>.</summary>
+ private ReadOnlySpan<char> RemainderImpl;
+
+
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The remainder of the asset name being enumerated, ignoring segments which have already been yielded.</summary>
+ public ReadOnlySpan<char> Remainder => this.RemainderImpl;
+
+ /// <summary>Get the current segment.</summary>
+ public ReadOnlySpan<char> Current { get; private set; } = default;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="assetName">The asset name to enumerate.</param>
+ public AssetNamePartEnumerator(ReadOnlySpan<char> assetName)
+ {
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName);
+ }
+
+ /// <summary>Move the enumerator to the next segment.</summary>
+ /// <returns>Returns true if a new value was found (accessible via <see cref="Current"/>).</returns>
+ public bool MoveNext()
+ {
+ if (this.RemainderImpl.Length == 0)
+ return false;
+
+ int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
+
+ // no more separator characters found, I'm done.
+ if (index < 0)
+ {
+ this.Current = this.RemainderImpl;
+ this.RemainderImpl = ReadOnlySpan<char>.Empty;
+ return true;
+ }
+
+ // Yield the next separate character bit
+ this.Current = this.RemainderImpl[..index];
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]);
+ return true;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Trim path separators at the start of the given path or segment.</summary>
+ /// <param name="span">The path or segment to trim.</param>
+ private static ReadOnlySpan<char> TrimLeadingPathSeparators(ReadOnlySpan<char> span)
+ {
+ return span.TrimStart(new ReadOnlySpan<char>(ToolkitPathUtilities.PossiblePathSeparators));
+ }
+ }
+}