diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 12 |
2 files changed, 12 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 08a32a9b..7e256939 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -81,7 +81,7 @@ namespace StardewModdingAPI.Framework this.ContentManagers.Add( this.MainContentManager = new GameContentManager("Game1.content", serviceProvider, rootDirectory, currentCulture, this, monitor, reflection, this.OnDisposing) ); - this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormaliseAssetName, reflection); + this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormaliseAssetName, reflection, monitor); } /// <summary>Get a new content manager which handles reading files from the game content folder with support for interception.</summary> diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 90629d7f..4667be7e 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -31,6 +31,9 @@ namespace StardewModdingAPI.Metadata /// <summary>Simplifies access to private game code.</summary> private readonly Reflector Reflection; + /// <summary>Encapsulates monitoring and logging.</summary> + private readonly IMonitor Monitor; + /********* ** Public methods @@ -38,10 +41,12 @@ namespace StardewModdingAPI.Metadata /// <summary>Initialise the core asset data.</summary> /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> /// <param name="reflection">Simplifies access to private code.</param> - public CoreAssetPropagator(Func<string, string> getNormalisedPath, Reflector reflection) + /// <param name="monitor">Encapsulates monitoring and logging.</param> + public CoreAssetPropagator(Func<string, string> getNormalisedPath, Reflector reflection, IMonitor monitor) { this.GetNormalisedPath = getNormalisedPath; this.Reflection = reflection; + this.Monitor = monitor; } /// <summary>Reload one of the game's core assets (if applicable).</summary> @@ -619,6 +624,11 @@ namespace StardewModdingAPI.Metadata { // reload schedule villager.Schedule = villager.getSchedule(Game1.dayOfMonth); + if (villager.Schedule == null) + { + this.Monitor.Log($"A mod set an invalid schedule for {villager.Name ?? key}, so the NPC may not behave correctly.", LogLevel.Warn); + return true; + } // switch to new schedule if needed int lastScheduleTime = villager.Schedule.Keys.Where(p => p <= Game1.timeOfDay).OrderByDescending(p => p).FirstOrDefault(); |