diff options
Diffstat (limited to 'src/SMAPI')
3 files changed, 5 insertions, 7 deletions
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsMethods.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsMethods.cs index 08857129..2f8eb5c4 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsMethods.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsMethods.cs @@ -8,6 +8,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { /// <summary>Maps Harmony 1.x <see cref="AccessTools"/> methods to Harmony 2.x to avoid breaking older mods.</summary> /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")] [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")] public class AccessToolsMethods { diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceMethods.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceMethods.cs index 17b6bcd9..68794f41 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceMethods.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceMethods.cs @@ -9,6 +9,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { /// <summary>Maps Harmony 1.x <code>HarmonyInstance</code> methods to Harmony 2.x's <see cref="Harmony"/> to avoid breaking older mods.</summary> /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")] [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")] public class HarmonyInstanceMethods : Harmony { diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchMethods.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchMethods.cs index 75bb61ef..ba26b827 100644 --- a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchMethods.cs +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchMethods.cs @@ -2,11 +2,13 @@ using System.Diagnostics.CodeAnalysis; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; -#pragma warning disable 1591 // missing documentation namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary> /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")] + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] + [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")] public class SpriteBatchMethods : SpriteBatch { /********* @@ -19,7 +21,6 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades /**** ** MonoGame signatures ****/ - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) { base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); @@ -28,31 +29,26 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades /**** ** XNA signatures ****/ - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] public new void Begin() { base.Begin(); } - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] public new void Begin(SpriteSortMode sortMode, BlendState blendState) { base.Begin(sortMode, blendState); } - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) { base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); } - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) { base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); } - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) { base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); |