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-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs1
-rw-r--r--src/SMAPI/Framework/SCore.cs2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index cb62e16f..40d8b3bc 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -178,6 +178,7 @@ namespace StardewModdingAPI.Framework.ModLoading
string[] lateArray = modIdsToLoadLate.ToArray();
return mods
+ .Where(mod => mod.FailReason is not null)
.OrderBy(mod =>
{
string id = mod.Manifest.UniqueID;
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 1d146d5f..37ca1556 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -433,7 +433,7 @@ namespace StardewModdingAPI.Framework
// apply load order customizations
if (this.Settings.ModsToLoadEarly.Any() || this.Settings.ModsToLoadLate.Any())
{
- HashSet<string> installedIds = new HashSet<string>(mods.Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase);
+ HashSet<string> installedIds = new HashSet<string>(mods.Where(p => p.FailReason is null).Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase);
string[] missingEarlyMods = this.Settings.ModsToLoadEarly.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();
string[] missingLateMods = this.Settings.ModsToLoadLate.Where(id => !installedIds.Contains(id)).OrderBy(p => p, StringComparer.OrdinalIgnoreCase).ToArray();