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-rw-r--r--src/SMAPI/Context.cs2
-rw-r--r--src/SMAPI/Framework/SGame.cs7
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs27
-rw-r--r--src/SMAPI/StardewModdingAPI.csproj3
4 files changed, 22 insertions, 17 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index 7ed9b052..79067b2d 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -35,7 +35,7 @@ namespace StardewModdingAPI
** Internal
****/
/// <summary>Whether a player save has been loaded.</summary>
- internal static bool IsSaveLoaded => Game1.hasLoadedGame && !string.IsNullOrEmpty(Game1.player.name);
+ internal static bool IsSaveLoaded => Game1.hasLoadedGame && !string.IsNullOrEmpty(Game1.player.Name);
/// <summary>Whether the game is currently writing to the save file.</summary>
internal static bool IsSaving => Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu; // saving is performed by SaveGameMenu, but it's wrapped by ShippingMenu on days when the player shipping something
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index b486f8cd..67390882 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -500,9 +500,9 @@ namespace StardewModdingAPI.Framework
this.Events.Player_LeveledUp.Raise(new EventArgsLevelUp(EventArgsLevelUp.LevelType.Luck, Game1.player.luckLevel));
// raise player inventory changed
- ItemStackChange[] changedItems = this.GetInventoryChanges(Game1.player.items, this.PreviousItems).ToArray();
+ ItemStackChange[] changedItems = this.GetInventoryChanges(Game1.player.Items, this.PreviousItems).ToArray();
if (changedItems.Any())
- this.Events.Player_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.items, changedItems.ToList()));
+ this.Events.Player_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems.ToList()));
// raise current location's object list changed
if (this.GetHash(Game1.currentLocation.objects) != this.PreviousLocationObjects)
@@ -526,7 +526,7 @@ namespace StardewModdingAPI.Framework
this.PreviousForagingLevel = Game1.player.foragingLevel;
this.PreviousMiningLevel = Game1.player.miningLevel;
this.PreviousLuckLevel = Game1.player.luckLevel;
- this.PreviousItems = Game1.player.items.Where(n => n != null).Distinct().ToDictionary(n => n, n => n.Stack);
+ this.PreviousItems = Game1.player.Items.Where(n => n != null).Distinct().ToDictionary(n => n, n => n.Stack);
this.PreviousLocationObjects = this.GetHash(Game1.currentLocation.objects);
this.PreviousTime = Game1.timeOfDay;
this.PreviousMineLevel = Game1.mine?.mineLevel ?? 0;
@@ -633,6 +633,7 @@ namespace StardewModdingAPI.Framework
[SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")]
+ [SuppressMessage("SMAPI.CommonErrors", "SMAPI002", Justification = "copied from game code as-is")]
private void DrawImpl(GameTime gameTime)
{
if (Game1.debugMode)
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 01ea24df..37623f32 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -90,12 +90,12 @@ namespace StardewModdingAPI.Metadata
return FarmerRenderer.accessoriesTexture = content.Load<Texture2D>(key);
case "characters\\farmer\\farmer_base": // Farmer
- if (Game1.player == null || !Game1.player.isMale)
+ if (Game1.player == null || !Game1.player.IsMale)
return false;
return Game1.player.FarmerRenderer = new FarmerRenderer(key);
case "characters\\farmer\\farmer_girl_base": // Farmer
- if (Game1.player == null || Game1.player.isMale)
+ if (Game1.player == null || Game1.player.IsMale)
return false;
return Game1.player.FarmerRenderer = new FarmerRenderer(key);
@@ -372,16 +372,16 @@ namespace StardewModdingAPI.Metadata
foreach (FarmAnimal animal in animals)
{
// get expected key
- string expectedKey = animal.age < animal.ageWhenMature
- ? $"Baby{(animal.type == "Duck" ? "White Chicken" : animal.type)}"
+ string expectedKey = animal.age.Value < animal.ageWhenMature.Value
+ ? $"Baby{(animal.type.Value == "Duck" ? "White Chicken" : animal.type.Value)}"
: animal.type;
- if (animal.showDifferentTextureWhenReadyForHarvest && animal.currentProduce <= 0)
+ if (animal.showDifferentTextureWhenReadyForHarvest && animal.currentProduce.Value <= 0)
expectedKey = $"Sheared{expectedKey}";
expectedKey = $"Animals\\{expectedKey}";
// reload asset
if (expectedKey == key)
- this.SetSpriteTexture(animal.sprite, texture.Value);
+ this.SetSpriteTexture(animal.Sprite, texture.Value);
}
return texture.IsValueCreated;
}
@@ -397,7 +397,7 @@ namespace StardewModdingAPI.Metadata
Building[] buildings = Game1.locations
.OfType<BuildableGameLocation>()
.SelectMany(p => p.buildings)
- .Where(p => p.buildingType == type)
+ .Where(p => p.buildingType.Value == type)
.ToArray();
// reload buildings
@@ -427,7 +427,7 @@ namespace StardewModdingAPI.Metadata
from fence in location.Objects.Values.OfType<Fence>()
where fenceType == 1
? fence.isGate
- : fence.whichType == fenceType
+ : fence.whichType.Value == fenceType
select fence
)
.ToArray();
@@ -447,7 +447,7 @@ namespace StardewModdingAPI.Metadata
{
// get NPCs
string name = this.GetNpcNameFromFileName(Path.GetFileName(key));
- NPC[] characters = this.GetCharacters().Where(npc => npc.name == name && npc.IsMonster == monster).ToArray();
+ NPC[] characters = this.GetCharacters().Where(npc => npc.Name == name && npc.IsMonster == monster).ToArray();
if (!characters.Any())
return false;
@@ -466,7 +466,7 @@ namespace StardewModdingAPI.Metadata
{
// get NPCs
string name = this.GetNpcNameFromFileName(Path.GetFileName(key));
- NPC[] villagers = this.GetCharacters().Where(npc => npc.name == name && npc.isVillager()).ToArray();
+ NPC[] villagers = this.GetCharacters().Where(npc => npc.Name == name && npc.isVillager()).ToArray();
if (!villagers.Any())
return false;
@@ -486,7 +486,7 @@ namespace StardewModdingAPI.Metadata
{
Tree[] trees = Game1.locations
.SelectMany(p => p.terrainFeatures.Values.OfType<Tree>())
- .Where(tree => tree.treeType == type)
+ .Where(tree => tree.treeType.Value == type)
.ToArray();
if (trees.Any())
@@ -562,8 +562,9 @@ namespace StardewModdingAPI.Metadata
{
foreach (Building building in buildableLocation.buildings)
{
- if (building.indoors != null)
- yield return building.indoors;
+ GameLocation indoors = building.indoors;
+ if (indoors != null)
+ yield return indoors;
}
}
}
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj
index cf476193..c0d5386a 100644
--- a/src/SMAPI/StardewModdingAPI.csproj
+++ b/src/SMAPI/StardewModdingAPI.csproj
@@ -288,6 +288,9 @@
<Name>StardewModdingAPI.AssemblyRewriters</Name>
</ProjectReference>
</ItemGroup>
+ <ItemGroup>
+ <Analyzer Include="..\SMAPI.ModBuildConfig.Analyzer\bin\netstandard1.3\StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
+ </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\build\common.targets" />
</Project> \ No newline at end of file