diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 120 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 4 |
2 files changed, 47 insertions, 77 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 684ff3ba..c06f62cf 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -22,6 +22,7 @@ using StardewModdingAPI.Toolkit.Serialisation; using StardewValley; using StardewValley.BellsAndWhistles; using StardewValley.Buildings; +using StardewValley.Events; using StardewValley.Locations; using StardewValley.Menus; using StardewValley.TerrainFeatures; @@ -864,14 +865,14 @@ namespace StardewModdingAPI.Framework var events = this.Events; if (Game1._newDayTask != null) - this.GraphicsDevice.Clear(this.bgColor); + this.GraphicsDevice.Clear(Game1.bgColor); else { if ((double)Game1.options.zoomLevel != 1.0) this.GraphicsDevice.SetRenderTarget(this.screen); if (this.IsSaving) { - this.GraphicsDevice.Clear(this.bgColor); + this.GraphicsDevice.Clear(Game1.bgColor); IClickableMenu activeClickableMenu = Game1.activeClickableMenu; if (activeClickableMenu != null) { @@ -901,7 +902,7 @@ namespace StardewModdingAPI.Framework } else { - this.GraphicsDevice.Clear(this.bgColor); + this.GraphicsDevice.Clear(Game1.bgColor); if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet()) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); @@ -925,7 +926,7 @@ namespace StardewModdingAPI.Framework if ((double)Game1.options.zoomLevel != 1.0) { this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(this.bgColor); + this.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); @@ -959,7 +960,7 @@ namespace StardewModdingAPI.Framework if ((double)Game1.options.zoomLevel == 1.0) return; this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(this.bgColor); + this.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); @@ -988,7 +989,7 @@ namespace StardewModdingAPI.Framework if ((double)Game1.options.zoomLevel == 1.0) return; this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(this.bgColor); + this.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); @@ -1003,7 +1004,7 @@ namespace StardewModdingAPI.Framework string str2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3688"); string s = str2 + str1; string str3 = str2 + "... "; - int widthOfString = SpriteText.getWidthOfString(str3); + int widthOfString = SpriteText.getWidthOfString(str3, 999999); int height = 64; int x = 64; int y = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - height; @@ -1014,7 +1015,7 @@ namespace StardewModdingAPI.Framework if ((double)Game1.options.zoomLevel != 1.0) { this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(this.bgColor); + this.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); Game1.spriteBatch.Draw((Texture2D)this.screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screen.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); @@ -1031,7 +1032,6 @@ namespace StardewModdingAPI.Framework { byte batchOpens = 0; // used for rendering event - Microsoft.Xna.Framework.Rectangle rectangle; Viewport viewport; if (Game1.gameMode == (byte)0) { @@ -1052,14 +1052,27 @@ namespace StardewModdingAPI.Framework for (int index = 0; index < Game1.currentLightSources.Count; ++index) { if (Utility.isOnScreen((Vector2)((NetFieldBase<Vector2, NetVector2>)Game1.currentLightSources.ElementAt<LightSource>(index).position), (int)((double)(float)((NetFieldBase<float, NetFloat>)Game1.currentLightSources.ElementAt<LightSource>(index).radius) * 64.0 * 4.0))) - Game1.spriteBatch.Draw(Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture, Game1.GlobalToLocal(Game1.viewport, (Vector2)((NetFieldBase<Vector2, NetVector2>)Game1.currentLightSources.ElementAt<LightSource>(index).position)) / (float)(Game1.options.lightingQuality / 2), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds), (Color)((NetFieldBase<Color, NetColor>)Game1.currentLightSources.ElementAt<LightSource>(index).color), 0.0f, new Vector2((float)Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds.Center.X, (float)Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds.Center.Y), (float)((NetFieldBase<float, NetFloat>)Game1.currentLightSources.ElementAt<LightSource>(index).radius) / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f); + { + SpriteBatch spriteBatch = Game1.spriteBatch; + Texture2D lightTexture = Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture; + Vector2 position = Game1.GlobalToLocal(Game1.viewport, (Vector2)((NetFieldBase<Vector2, NetVector2>)Game1.currentLightSources.ElementAt<LightSource>(index).position)) / (float)(Game1.options.lightingQuality / 2); + Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds); + Color color = (Color)((NetFieldBase<Color, NetColor>)Game1.currentLightSources.ElementAt<LightSource>(index).color); + Microsoft.Xna.Framework.Rectangle bounds = Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds; + double x = (double)bounds.Center.X; + bounds = Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds; + double y = (double)bounds.Center.Y; + Vector2 origin = new Vector2((float)x, (float)y); + double num = (double)(float)((NetFieldBase<float, NetFloat>)Game1.currentLightSources.ElementAt<LightSource>(index).radius) / (double)(Game1.options.lightingQuality / 2); + spriteBatch.Draw(lightTexture, position, sourceRectangle, color, 0.0f, origin, (float)num, SpriteEffects.None, 0.9f); + } } Game1.spriteBatch.End(); this.GraphicsDevice.SetRenderTarget((double)Game1.options.zoomLevel == 1.0 ? (RenderTarget2D)null : this.screen); } if (Game1.bloomDay && Game1.bloom != null) Game1.bloom.BeginDraw(); - this.GraphicsDevice.Clear(this.bgColor); + this.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); if (++batchOpens == 1) events.Rendering.RaiseEmpty(); @@ -1113,16 +1126,13 @@ namespace StardewModdingAPI.Framework Vector2 local = Game1.GlobalToLocal(farmerShadow.Position + new Vector2(32f, 24f)); Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds); Color white = Color.White; - double num1 = 0.0; Microsoft.Xna.Framework.Rectangle bounds = Game1.shadowTexture.Bounds; double x = (double)bounds.Center.X; bounds = Game1.shadowTexture.Bounds; double y = (double)bounds.Center.Y; Vector2 origin = new Vector2((float)x, (float)y); - double num2 = 4.0 - (!farmerShadow.running && !farmerShadow.UsingTool || farmerShadow.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmerShadow.FarmerSprite.CurrentFrame]) * 0.5); - int num3 = 0; - double num4 = 0.0; - spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4); + double num = 4.0 - (!farmerShadow.running && !farmerShadow.UsingTool || farmerShadow.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmerShadow.FarmerSprite.CurrentFrame]) * 0.5); + spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, 0.0f, origin, (float)num, SpriteEffects.None, 0.0f); } } } @@ -1136,7 +1146,7 @@ namespace StardewModdingAPI.Framework { foreach (NPC character in Game1.currentLocation.characters) { - if (!(bool)((NetFieldBase<bool, NetBool>)character.swimming) && !character.HideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation())) + if (!(bool)((NetFieldBase<bool, NetBool>)character.swimming) && !character.HideShadow && (!(bool)((NetFieldBase<bool, NetBool>)character.isInvisible) && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation()))) Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, character.Position + new Vector2((float)(character.Sprite.SpriteWidth * 4) / 2f, (float)(character.GetBoundingBox().Height + (character.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)character.yJumpOffset / 40.0) * (float)((NetFieldBase<float, NetFloat>)character.scale), SpriteEffects.None, Math.Max(0.0f, (float)character.getStandingY() / 10000f) - 1E-06f); } } @@ -1157,16 +1167,13 @@ namespace StardewModdingAPI.Framework Vector2 local = Game1.GlobalToLocal(farmerShadow.Position + new Vector2(32f, 24f)); Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds); Color white = Color.White; - double num1 = 0.0; Microsoft.Xna.Framework.Rectangle bounds = Game1.shadowTexture.Bounds; double x = (double)bounds.Center.X; bounds = Game1.shadowTexture.Bounds; double y = (double)bounds.Center.Y; Vector2 origin = new Vector2((float)x, (float)y); - double num2 = 4.0 - (!farmerShadow.running && !farmerShadow.UsingTool || farmerShadow.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmerShadow.FarmerSprite.CurrentFrame]) * 0.5); - int num3 = 0; - double num4 = 0.0; - spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4); + double num = 4.0 - (!farmerShadow.running && !farmerShadow.UsingTool || farmerShadow.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmerShadow.FarmerSprite.CurrentFrame]) * 0.5); + spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, 0.0f, origin, (float)num, SpriteEffects.None, 0.0f); } } } @@ -1199,29 +1206,8 @@ namespace StardewModdingAPI.Framework Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); if (Game1.displayFarmer && Game1.player.ActiveObject != null && ((bool)((NetFieldBase<bool, NetBool>)Game1.player.ActiveObject.bigCraftable) && this.checkBigCraftableBoundariesForFrontLayer()) && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null) Game1.drawPlayerHeldObject(Game1.player); - else if (Game1.displayFarmer && Game1.player.ActiveObject != null) - { - if (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) == null || Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) - { - Layer layer1 = Game1.currentLocation.Map.GetLayer("Front"); - rectangle = Game1.player.GetBoundingBox(); - Location mapDisplayLocation1 = new Location(rectangle.Right, (int)Game1.player.Position.Y - 38); - Size size1 = Game1.viewport.Size; - if (layer1.PickTile(mapDisplayLocation1, size1) != null) - { - Layer layer2 = Game1.currentLocation.Map.GetLayer("Front"); - rectangle = Game1.player.GetBoundingBox(); - Location mapDisplayLocation2 = new Location(rectangle.Right, (int)Game1.player.Position.Y - 38); - Size size2 = Game1.viewport.Size; - if (layer2.PickTile(mapDisplayLocation2, size2).TileIndexProperties.ContainsKey("FrontAlways")) - goto label_129; - } - else - goto label_129; - } + else if (Game1.displayFarmer && Game1.player.ActiveObject != null && (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && !Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways") || Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.GetBoundingBox().Right, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && !Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.GetBoundingBox().Right, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))) Game1.drawPlayerHeldObject(Game1.player); - } - label_129: if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && ((!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null))) Game1.drawTool(Game1.player); if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null) @@ -1329,17 +1315,16 @@ namespace StardewModdingAPI.Framework { int num4 = num3; viewport = Game1.graphics.GraphicsDevice.Viewport; - int width1 = viewport.Width; - if (num4 < width1) + int width = viewport.Width; + if (num4 < width) { SpriteBatch spriteBatch = Game1.spriteBatch; Texture2D staminaRect = Game1.staminaRect; int x = num3; int y = (int)num2; - int width2 = 1; viewport = Game1.graphics.GraphicsDevice.Viewport; int height = viewport.Height; - Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle(x, y, width2, height); + Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle(x, y, 1, height); Color color = Color.Red * 0.5f; spriteBatch.Draw(staminaRect, destinationRectangle, color); num3 += 64; @@ -1352,8 +1337,8 @@ namespace StardewModdingAPI.Framework { double num4 = (double)num5; viewport = Game1.graphics.GraphicsDevice.Viewport; - double height1 = (double)viewport.Height; - if (num4 < height1) + double height = (double)viewport.Height; + if (num4 < height) { SpriteBatch spriteBatch = Game1.spriteBatch; Texture2D staminaRect = Game1.staminaRect; @@ -1361,8 +1346,7 @@ namespace StardewModdingAPI.Framework int y = (int)num5; viewport = Game1.graphics.GraphicsDevice.Viewport; int width = viewport.Width; - int height2 = 1; - Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle(x, y, width, height2); + Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle(x, y, width, 1); Color color = Color.Red * 0.5f; spriteBatch.Draw(staminaRect, destinationRectangle, color); num5 += 64f; @@ -1379,9 +1363,11 @@ namespace StardewModdingAPI.Framework this.drawHUD(); events.RenderedHud.RaiseEmpty(); } - else if (Game1.activeClickableMenu == null && Game1.farmEvent == null) - Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)Game1.getOldMouseX(), (float)Game1.getOldMouseY()), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 0, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)(4.0 + (double)Game1.dialogueButtonScale / 150.0), SpriteEffects.None, 1f); - if (Game1.hudMessages.Count > 0 && (!Game1.eventUp || Game1.isFestival())) + else if (Game1.activeClickableMenu == null) + { + FarmEvent farmEvent = Game1.farmEvent; + } + if (Game1.hudMessages.Count > 0) { for (int i = Game1.hudMessages.Count - 1; i >= 0; --i) Game1.hudMessages[i].draw(Game1.spriteBatch, i); @@ -1393,26 +1379,8 @@ namespace StardewModdingAPI.Framework this.drawDialogueBox(); if (Game1.progressBar) { - SpriteBatch spriteBatch1 = Game1.spriteBatch; - Texture2D fadeToBlackRect = Game1.fadeToBlackRect; - int x1 = (Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2; - rectangle = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea(); - int y1 = rectangle.Bottom - 128; - int dialogueWidth = Game1.dialogueWidth; - int height1 = 32; - Microsoft.Xna.Framework.Rectangle destinationRectangle1 = new Microsoft.Xna.Framework.Rectangle(x1, y1, dialogueWidth, height1); - Color lightGray = Color.LightGray; - spriteBatch1.Draw(fadeToBlackRect, destinationRectangle1, lightGray); - SpriteBatch spriteBatch2 = Game1.spriteBatch; - Texture2D staminaRect = Game1.staminaRect; - int x2 = (Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2; - rectangle = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea(); - int y2 = rectangle.Bottom - 128; - int width = (int)((double)Game1.pauseAccumulator / (double)Game1.pauseTime * (double)Game1.dialogueWidth); - int height2 = 32; - Microsoft.Xna.Framework.Rectangle destinationRectangle2 = new Microsoft.Xna.Framework.Rectangle(x2, y2, width, height2); - Color dimGray = Color.DimGray; - spriteBatch2.Draw(staminaRect, destinationRectangle2, dimGray); + Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, Game1.dialogueWidth, 32), Color.LightGray); + Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, (int)((double)Game1.pauseAccumulator / (double)Game1.pauseTime * (double)Game1.dialogueWidth), 32), Color.DimGray); } if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null) Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch); @@ -1497,6 +1465,8 @@ namespace StardewModdingAPI.Framework } else if (Game1.farmEvent != null) Game1.farmEvent.drawAboveEverything(Game1.spriteBatch); + if (Game1.emoteMenu != null) + Game1.emoteMenu.draw(Game1.spriteBatch); if (Game1.HostPaused) { string s = Game1.content.LoadString("Strings\\StringsFromCSFiles:DayTimeMoneyBox.cs.10378"); diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index a64dc89b..c4086712 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -152,12 +152,12 @@ namespace StardewModdingAPI.Metadata case "characters\\farmer\\farmer_base": // Farmer if (Game1.player == null || !Game1.player.IsMale) return false; - return Game1.player.FarmerRenderer = new FarmerRenderer(key); + return Game1.player.FarmerRenderer = new FarmerRenderer(key, Game1.player); case "characters\\farmer\\farmer_girl_base": // Farmer if (Game1.player == null || Game1.player.IsMale) return false; - return Game1.player.FarmerRenderer = new FarmerRenderer(key); + return Game1.player.FarmerRenderer = new FarmerRenderer(key, Game1.player); case "characters\\farmer\\hairstyles": // Game1.loadContent return FarmerRenderer.hairStylesTexture = content.Load<Texture2D>(key); |