diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Constants.cs | 28 | ||||
-rw-r--r-- | src/SMAPI/Events/EventArgsInput.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Events/EventArgsInventoryChanged.cs | 12 | ||||
-rw-r--r-- | src/SMAPI/Events/EventArgsLocationObjectsChanged.cs | 18 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentCore.cs | 83 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagerShim.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Framework/GameVersion.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs | 116 | ||||
-rw-r--r-- | src/SMAPI/Framework/Reflection/ReflectedField.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/Reflection/ReflectedMethod.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/Reflection/ReflectedProperty.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 711 | ||||
-rw-r--r-- | src/SMAPI/IPrivateField.cs | 30 | ||||
-rw-r--r-- | src/SMAPI/IPrivateMethod.cs | 31 | ||||
-rw-r--r-- | src/SMAPI/IPrivateProperty.cs | 30 | ||||
-rw-r--r-- | src/SMAPI/IReflectionHelper.cs | 69 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 47 | ||||
-rw-r--r-- | src/SMAPI/Metadata/InstructionMetadata.cs | 63 | ||||
-rw-r--r-- | src/SMAPI/StardewModdingAPI.csproj | 3 |
19 files changed, 21 insertions, 1251 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 1e35c030..e547dfa6 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -37,28 +37,13 @@ namespace StardewModdingAPI ** Public ****/ /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion { get; } = -#if STARDEW_VALLEY_1_3 - new SemanticVersion($"2.6-alpha.{DateTime.UtcNow:yyyyMMddHHmm}"); -#else - new SemanticVersion("2.5.5"); -#endif + public static ISemanticVersion ApiVersion { get; } = new SemanticVersion($"2.6-alpha.{DateTime.UtcNow:yyyyMMddHHmm}"); /// <summary>The minimum supported version of Stardew Valley.</summary> - public static ISemanticVersion MinimumGameVersion { get; } = -#if STARDEW_VALLEY_1_3 - new GameVersion("1.3.0.4"); -#else - new SemanticVersion("1.2.30"); -#endif + public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.0.27"); /// <summary>The maximum supported version of Stardew Valley.</summary> - public static ISemanticVersion MaximumGameVersion { get; } = -#if STARDEW_VALLEY_1_3 - null; -#else - new SemanticVersion("1.2.33"); -#endif + public static ISemanticVersion MaximumGameVersion { get; } = null; /// <summary>The path to the game folder.</summary> public static string ExecutionPath { get; } = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); @@ -184,12 +169,7 @@ namespace StardewModdingAPI /// <summary>Get the name of a save directory for the current player.</summary> private static string GetSaveFolderName() { - string prefix = -#if STARDEW_VALLEY_1_3 - new string(Game1.player.Name.Where(char.IsLetterOrDigit).ToArray()); -#else - new string(Game1.player.name.Where(char.IsLetterOrDigit).ToArray()); -#endif + string prefix = new string(Game1.player.Name.Where(char.IsLetterOrDigit).ToArray()); return $"{prefix}_{Game1.uniqueIDForThisGame}"; } diff --git a/src/SMAPI/Events/EventArgsInput.cs b/src/SMAPI/Events/EventArgsInput.cs index 75b9b8cd..b2bd978b 100644 --- a/src/SMAPI/Events/EventArgsInput.cs +++ b/src/SMAPI/Events/EventArgsInput.cs @@ -18,12 +18,6 @@ namespace StardewModdingAPI.Events /// <summary>The current cursor position.</summary> public ICursorPosition Cursor { get; } -#if !STARDEW_VALLEY_1_3 - /// <summary>Whether the input is considered a 'click' by the game for enabling action.</summary> - [Obsolete("Use " + nameof(EventArgsInput.IsActionButton) + " or " + nameof(EventArgsInput.IsUseToolButton) + " instead")] // deprecated in SMAPI 2.1 - public bool IsClick => this.IsActionButton; -#endif - /// <summary>Whether the input should trigger actions on the affected tile.</summary> public bool IsActionButton { get; } diff --git a/src/SMAPI/Events/EventArgsInventoryChanged.cs b/src/SMAPI/Events/EventArgsInventoryChanged.cs index b85ae9db..1fdca834 100644 --- a/src/SMAPI/Events/EventArgsInventoryChanged.cs +++ b/src/SMAPI/Events/EventArgsInventoryChanged.cs @@ -12,11 +12,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The player's inventory.</summary> -#if STARDEW_VALLEY_1_3 public IList<Item> Inventory { get; } -#else - public List<Item> Inventory { get; } -#endif /// <summary>The added items.</summary> public List<ItemStackChange> Added { get; } @@ -34,13 +30,7 @@ namespace StardewModdingAPI.Events /// <summary>Construct an instance.</summary> /// <param name="inventory">The player's inventory.</param> /// <param name="changedItems">The inventory changes.</param> - public EventArgsInventoryChanged( -#if STARDEW_VALLEY_1_3 - IList<Item> inventory, -#else - List<Item> inventory, -#endif - List<ItemStackChange> changedItems) + public EventArgsInventoryChanged(IList<Item> inventory, List<ItemStackChange> changedItems) { this.Inventory = inventory; this.Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList(); diff --git a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs index 180e9d78..de6bd365 100644 --- a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs +++ b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs @@ -1,11 +1,7 @@ using System; -using Microsoft.Xna.Framework; -#if STARDEW_VALLEY_1_3 using System.Collections.Generic; +using Microsoft.Xna.Framework; using Netcode; -#else -using StardewValley; -#endif using Object = StardewValley.Object; namespace StardewModdingAPI.Events @@ -17,11 +13,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The current list of objects in the current location.</summary> -#if STARDEW_VALLEY_1_3 public IDictionary<Vector2, NetRef<Object>> NewObjects { get; } -#else - public SerializableDictionary<Vector2, Object> NewObjects { get; } -#endif /********* @@ -29,13 +21,7 @@ namespace StardewModdingAPI.Events *********/ /// <summary>Construct an instance.</summary> /// <param name="newObjects">The current list of objects in the current location.</param> - public EventArgsLocationObjectsChanged( -#if STARDEW_VALLEY_1_3 - IDictionary<Vector2, NetRef<Object>> newObjects -#else - SerializableDictionary<Vector2, Object> newObjects -#endif - ) + public EventArgsLocationObjectsChanged(IDictionary<Vector2, NetRef<Object>> newObjects) { this.NewObjects = newObjects; } diff --git a/src/SMAPI/Framework/ContentCore.cs b/src/SMAPI/Framework/ContentCore.cs index 43357553..9da18481 100644 --- a/src/SMAPI/Framework/ContentCore.cs +++ b/src/SMAPI/Framework/ContentCore.cs @@ -44,10 +44,8 @@ namespace StardewModdingAPI.Framework /// <summary>The underlying asset cache.</summary> private readonly ContentCache Cache; -#if STARDEW_VALLEY_1_3 /// <summary>A lookup which indicates whether the asset is localisable (i.e. the filename contains the locale), if previously loaded.</summary> private readonly IDictionary<string, bool> IsLocalisableLookup; -#endif /// <summary>The locale codes used in asset keys indexed by enum value.</summary> private readonly IDictionary<LocalizedContentManager.LanguageCode, string> Locales; @@ -111,9 +109,7 @@ namespace StardewModdingAPI.Framework this.CoreAssets = new CoreAssetPropagator(this.NormaliseAssetName, reflection); this.Locales = this.GetKeyLocales(reflection); this.LanguageCodes = this.Locales.ToDictionary(p => p.Value, p => p.Key, StringComparer.InvariantCultureIgnoreCase); -#if STARDEW_VALLEY_1_3 this.IsLocalisableLookup = reflection.GetField<IDictionary<string, bool>>(this.Content, "_localizedAsset").GetValue(); -#endif } /// <summary>Get a new content manager which defers loading to the content core.</summary> @@ -209,11 +205,7 @@ namespace StardewModdingAPI.Framework /// <param name="language">The language code for which to load content.</param> /// <exception cref="ArgumentException">The <paramref name="assetName"/> is empty or contains invalid characters.</exception> /// <exception cref="ContentLoadException">The content asset couldn't be loaded (e.g. because it doesn't exist).</exception> - public T Load<T>(string assetName, ContentManager instance -#if STARDEW_VALLEY_1_3 - , LocalizedContentManager.LanguageCode language -#endif - ) + public T Load<T>(string assetName, ContentManager instance, LocalizedContentManager.LanguageCode language) { // normalise asset key this.AssertValidAssetKeyFormat(assetName); @@ -221,11 +213,7 @@ namespace StardewModdingAPI.Framework // load game content if (!assetName.StartsWith(this.ModContentPrefix)) -#if STARDEW_VALLEY_1_3 return this.LoadImpl<T>(assetName, instance, language); -#else - return this.LoadImpl<T>(assetName, instance); -#endif // load mod content SContentLoadException GetContentError(string reasonPhrase) => new SContentLoadException($"Failed loading content asset '{assetName}': {reasonPhrase}"); @@ -235,11 +223,7 @@ namespace StardewModdingAPI.Framework { // try cache if (this.IsLoaded(assetName)) -#if STARDEW_VALLEY_1_3 return this.LoadImpl<T>(assetName, instance, language); -#else - return this.LoadImpl<T>(assetName, instance); -#endif // get file FileInfo file = this.GetModFile(assetName); @@ -251,11 +235,7 @@ namespace StardewModdingAPI.Framework { // XNB file case ".xnb": -#if STARDEW_VALLEY_1_3 return this.LoadImpl<T>(assetName, instance, language); -#else - return this.LoadImpl<T>(assetName, instance); -#endif // unpacked map case ".tbin": @@ -436,10 +416,6 @@ namespace StardewModdingAPI.Framework /// <param name="reflection">Simplifies access to private game code.</param> private IDictionary<LocalizedContentManager.LanguageCode, string> GetKeyLocales(Reflector reflection) { -#if !STARDEW_VALLEY_1_3 - IReflectedField<LocalizedContentManager.LanguageCode> codeField = reflection.GetField<LocalizedContentManager.LanguageCode>(typeof(LocalizedContentManager), "_currentLangCode"); - LocalizedContentManager.LanguageCode previousCode = codeField.GetValue(); -#endif string previousOverride = this.Content.LanguageCodeOverride; try @@ -448,21 +424,11 @@ namespace StardewModdingAPI.Framework this.Content.LanguageCodeOverride = null; // create locale => code map - IReflectedMethod languageCodeString = reflection -#if STARDEW_VALLEY_1_3 - .GetMethod(this.Content, "languageCodeString"); -#else - .GetMethod(this.Content, "languageCode"); -#endif + IReflectedMethod languageCodeString = reflection.GetMethod(this.Content, "languageCodeString"); IDictionary<LocalizedContentManager.LanguageCode, string> map = new Dictionary<LocalizedContentManager.LanguageCode, string>(); foreach (LocalizedContentManager.LanguageCode code in Enum.GetValues(typeof(LocalizedContentManager.LanguageCode))) { -#if STARDEW_VALLEY_1_3 map[code] = languageCodeString.Invoke<string>(code); -#else - codeField.SetValue(code); - map[code] = languageCodeString.Invoke<string>(); -#endif } return map; @@ -471,10 +437,6 @@ namespace StardewModdingAPI.Framework { // restore previous settings this.Content.LanguageCodeOverride = previousOverride; -#if !STARDEW_VALLEY_1_3 - codeField.SetValue(previousCode); -#endif - } } @@ -520,18 +482,12 @@ namespace StardewModdingAPI.Framework /// <param name="normalisedAssetName">The normalised asset name.</param> private bool IsNormalisedKeyLoaded(string normalisedAssetName) { -#if STARDEW_VALLEY_1_3 if (!this.IsLocalisableLookup.TryGetValue(normalisedAssetName, out bool localisable)) return false; return localisable ? this.Cache.ContainsKey($"{normalisedAssetName}.{this.Locales[this.Content.GetCurrentLanguage()]}") : this.Cache.ContainsKey(normalisedAssetName); -#else - return - this.Cache.ContainsKey(normalisedAssetName) - || this.Cache.ContainsKey($"{normalisedAssetName}.{this.Locales[this.Content.GetCurrentLanguage()]}"); // translated asset -#endif } /// <summary>Track that a content manager loaded an asset.</summary> @@ -552,11 +508,7 @@ namespace StardewModdingAPI.Framework /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> /// <param name="instance">The content manager instance for which to load the asset.</param> /// <param name="language">The language code for which to load content.</param> - private T LoadImpl<T>(string assetName, ContentManager instance -#if STARDEW_VALLEY_1_3 - , LocalizedContentManager.LanguageCode language -#endif - ) + private T LoadImpl<T>(string assetName, ContentManager instance, LocalizedContentManager.LanguageCode language) { return this.WithWriteLock(() => { @@ -564,13 +516,7 @@ namespace StardewModdingAPI.Framework if (this.IsNormalisedKeyLoaded(assetName)) { this.TrackAssetLoader(assetName, instance); - return this.Content - -#if STARDEW_VALLEY_1_3 - .Load<T>(assetName, language); -#else - .Load<T>(assetName); -#endif + return this.Content.Load<T>(assetName, language); } // load asset @@ -579,30 +525,17 @@ namespace StardewModdingAPI.Framework { this.Monitor.Log($"Broke loop while loading asset '{assetName}'.", LogLevel.Warn); this.Monitor.Log($"Bypassing mod loaders for this asset. Stack trace:\n{Environment.StackTrace}", LogLevel.Trace); - data = this.Content -#if STARDEW_VALLEY_1_3 - .Load<T>(assetName, language); -#else - .Load<T>(assetName); -#endif + data = this.Content.Load<T>(assetName, language); } else { data = this.AssetsBeingLoaded.Track(assetName, () => { - string locale = -#if STARDEW_VALLEY_1_3 - this.GetLocale(language); -#else - this.GetLocale(); -#endif + string locale = this.GetLocale(language); IAssetInfo info = new AssetInfo(locale, assetName, typeof(T), this.NormaliseAssetName); - IAssetData asset = this.ApplyLoader<T>(info) -#if STARDEW_VALLEY_1_3 + IAssetData asset = + this.ApplyLoader<T>(info) ?? new AssetDataForObject(info, this.Content.Load<T>(assetName, language), this.NormaliseAssetName); -#else - ?? new AssetDataForObject(info, this.Content.Load<T>(assetName), this.NormaliseAssetName); -#endif asset = this.ApplyEditors<T>(info, asset); return (T)asset.Data; }); diff --git a/src/SMAPI/Framework/ContentManagerShim.cs b/src/SMAPI/Framework/ContentManagerShim.cs index 8f88fc2d..2791eb78 100644 --- a/src/SMAPI/Framework/ContentManagerShim.cs +++ b/src/SMAPI/Framework/ContentManagerShim.cs @@ -43,14 +43,9 @@ namespace StardewModdingAPI.Framework /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> public override T Load<T>(string assetName) { -#if STARDEW_VALLEY_1_3 return this.Load<T>(assetName, LocalizedContentManager.CurrentLanguageCode); -#else - return this.ContentCore.Load<T>(assetName, this); -#endif } -#if STARDEW_VALLEY_1_3 /// <summary>Load an asset that has been processed by the content pipeline.</summary> /// <typeparam name="T">The type of asset to load.</typeparam> /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param> @@ -67,7 +62,6 @@ namespace StardewModdingAPI.Framework { return this.Load<T>(assetName, LanguageCode.en); } -#endif /// <summary>Inject an asset into the cache.</summary> /// <typeparam name="T">The type of asset to inject.</typeparam> @@ -78,13 +72,11 @@ namespace StardewModdingAPI.Framework this.ContentCore.Inject<T>(assetName, value, this); } -#if STARDEW_VALLEY_1_3 /// <summary>Create a new content manager for temporary use.</summary> public override LocalizedContentManager CreateTemporary() { return this.ContentCore.CreateContentManager("(temporary)"); } -#endif /********* diff --git a/src/SMAPI/Framework/GameVersion.cs b/src/SMAPI/Framework/GameVersion.cs index e5022212..85b2eef6 100644 --- a/src/SMAPI/Framework/GameVersion.cs +++ b/src/SMAPI/Framework/GameVersion.cs @@ -49,10 +49,8 @@ namespace StardewModdingAPI.Framework /// <param name="gameVersion">The game version string.</param> private static string GetSemanticVersionString(string gameVersion) { -#if STARDEW_VALLEY_1_3 - if(gameVersion.StartsWith("1.3.0.")) + if (gameVersion.StartsWith("1.3.0.")) return new SemanticVersion(1, 3, 0, "alpha." + gameVersion.Substring("1.3.0.".Length)).ToString(); -#endif return GameVersion.VersionMap.TryGetValue(gameVersion, out string semanticVersion) ? semanticVersion @@ -63,10 +61,8 @@ namespace StardewModdingAPI.Framework /// <param name="semanticVersion">The semantic version string.</param> private static string GetGameVersionString(string semanticVersion) { - #if STARDEW_VALLEY_1_3 - if(semanticVersion.StartsWith("1.3-alpha.")) + if (semanticVersion.StartsWith("1.3-alpha.")) return "1.3.0." + semanticVersion.Substring("1.3-alpha.".Length); - #endif foreach (var mapping in GameVersion.VersionMap) { diff --git a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs index e5bf47f6..648d6742 100644 --- a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs @@ -107,122 +107,6 @@ namespace StardewModdingAPI.Framework.ModHelpers ); } -#if !STARDEW_VALLEY_1_3 - /**** - ** Obsolete - ****/ - /// <summary>Get a private instance field.</summary> - /// <typeparam name="TValue">The field type.</typeparam> - /// <param name="obj">The object which has the field.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - /// <returns>Returns the field wrapper, or <c>null</c> if the field doesn't exist and <paramref name="required"/> is <c>false</c>.</returns> - [Obsolete] - public IPrivateField<TValue> GetPrivateField<TValue>(object obj, string name, bool required = true) - { - this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice); - return (IPrivateField<TValue>)this.GetField<TValue>(obj, name, required); - } - - /// <summary>Get a private static field.</summary> - /// <typeparam name="TValue">The field type.</typeparam> - /// <param name="type">The type which has the field.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - [Obsolete] - public IPrivateField<TValue> GetPrivateField<TValue>(Type type, string name, bool required = true) - { - this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice); - return (IPrivateField<TValue>)this.GetField<TValue>(type, name, required); - } - - /// <summary>Get a private instance property.</summary> - /// <typeparam name="TValue">The property type.</typeparam> - /// <param name="obj">The object which has the property.</param> - /// <param name="name">The property name.</param> - /// <param name="required">Whether to throw an exception if the private property is not found.</param> - [Obsolete] - public IPrivateProperty<TValue> GetPrivateProperty<TValue>(object obj, string name, bool required = true) - { - this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice); - return (IPrivateProperty<TValue>)this.GetProperty<TValue>(obj, name, required); - } - - /// <summary>Get a private static property.</summary> - /// <typeparam name="TValue">The property type.</typeparam> - /// <param name="type">The type which has the property.</param> - /// <param name="name">The property name.</param> - /// <param name="required">Whether to throw an exception if the private property is not found.</param> - [Obsolete] - public IPrivateProperty<TValue> GetPrivateProperty<TValue>(Type type, string name, bool required = true) - { - this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice); - return (IPrivateProperty<TValue>)this.GetProperty<TValue>(type, name, required); - } - - /// <summary>Get the value of a private instance field.</summary> - /// <typeparam name="TValue">The field type.</typeparam> - /// <param name="obj">The object which has the field.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - /// <returns>Returns the field value, or the default value for <typeparamref name="TValue"/> if the field wasn't found and <paramref name="required"/> is false.</returns> - /// <remarks> - /// This is a shortcut for <see cref="GetPrivateField{TValue}(object,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>. - /// When <paramref name="required" /> is false, this will return the default value if reflection fails. If you need to check whether the field exists, use <see cref="GetPrivateField{TValue}(object,string,bool)" /> instead. - /// </remarks> - [Obsolete] - public TValue GetPrivateValue<TValue>(object obj, string name, bool required = true) - { - this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice); - IPrivateField<TValue> field = (IPrivateField<TValue>)this.GetField<TValue>(obj, name, required); - return field != null - ? field.GetValue() - : default(TValue); - } - - /// <summary>Get the value of a private static field.</summary> - /// <typeparam name="TValue">The field type.</typeparam> - /// <param name="type">The type which has the field.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - /// <returns>Returns the field value, or the default value for <typeparamref name="TValue"/> if the field wasn't found and <paramref name="required"/> is false.</returns> - /// <remarks> - /// This is a shortcut for <see cref="GetPrivateField{TValue}(Type,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>. - /// When <paramref name="required" /> is false, this will return the default value if reflection fails. If you need to check whether the field exists, use <see cref="GetPrivateField{TValue}(Type,string,bool)" /> instead. - /// </remarks> - [Obsolete] - public TValue GetPrivateValue<TValue>(Type type, string name, bool required = true) - { - this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice); - IPrivateField<TValue> field = (IPrivateField<TValue>)this.GetField<TValue>(type, name, required); - return field != null - ? field.GetValue() - : default(TValue); - } - - /// <summary>Get a private instance method.</summary> - /// <param name="obj">The object which has the method.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - [Obsolete] - public IPrivateMethod GetPrivateMethod(object obj, string name, bool required = true) - { - this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice); - return (IPrivateMethod)this.GetMethod(obj, name, required); - } - - /// <summary>Get a private static method.</summary> - /// <param name="type">The type which has the method.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - [Obsolete] - public IPrivateMethod GetPrivateMethod(Type type, string name, bool required = true) - { - this.DeprecationManager.Warn($"{nameof(IReflectionHelper)}.GetPrivate*", "2.3", DeprecationLevel.Notice); - return (IPrivateMethod)this.GetMethod(type, name, required); - } -#endif - /********* ** Private methods diff --git a/src/SMAPI/Framework/Reflection/ReflectedField.cs b/src/SMAPI/Framework/Reflection/ReflectedField.cs index fb420dc5..09638b1d 100644 --- a/src/SMAPI/Framework/Reflection/ReflectedField.cs +++ b/src/SMAPI/Framework/Reflection/ReflectedField.cs @@ -6,9 +6,6 @@ namespace StardewModdingAPI.Framework.Reflection /// <summary>A field obtained through reflection.</summary> /// <typeparam name="TValue">The field value type.</typeparam> internal class ReflectedField<TValue> : IReflectedField<TValue> -#if !STARDEW_VALLEY_1_3 - , IPrivateField<TValue> -#endif { /********* ** Properties diff --git a/src/SMAPI/Framework/Reflection/ReflectedMethod.cs b/src/SMAPI/Framework/Reflection/ReflectedMethod.cs index 803bc316..7d9072a0 100644 --- a/src/SMAPI/Framework/Reflection/ReflectedMethod.cs +++ b/src/SMAPI/Framework/Reflection/ReflectedMethod.cs @@ -5,9 +5,6 @@ namespace StardewModdingAPI.Framework.Reflection { /// <summary>A method obtained through reflection.</summary> internal class ReflectedMethod : IReflectedMethod -#if !STARDEW_VALLEY_1_3 - , IPrivateMethod -#endif { /********* ** Properties diff --git a/src/SMAPI/Framework/Reflection/ReflectedProperty.cs b/src/SMAPI/Framework/Reflection/ReflectedProperty.cs index 4f9d4e19..d59b71ac 100644 --- a/src/SMAPI/Framework/Reflection/ReflectedProperty.cs +++ b/src/SMAPI/Framework/Reflection/ReflectedProperty.cs @@ -6,9 +6,6 @@ namespace StardewModdingAPI.Framework.Reflection /// <summary>A property obtained through reflection.</summary> /// <typeparam name="TValue">The property value type.</typeparam> internal class ReflectedProperty<TValue> : IReflectedProperty<TValue> -#if !STARDEW_VALLEY_1_3 - , IPrivateProperty<TValue> -#endif { /********* ** Properties diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index c6e9aa92..b486f8cd 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -1,18 +1,14 @@ using System; using System.Collections; using System.Collections.Generic; -using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Text; using System.Threading; -using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; -#if STARDEW_VALLEY_1_3 using Netcode; -#endif using StardewModdingAPI.Events; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Input; @@ -24,11 +20,7 @@ using StardewValley.Locations; using StardewValley.Menus; using StardewValley.Tools; using xTile.Dimensions; -#if !STARDEW_VALLEY_1_3 -using xTile.Layers; -#else using SFarmer = StardewValley.Farmer; -#endif namespace StardewModdingAPI.Framework { @@ -136,11 +128,6 @@ namespace StardewModdingAPI.Framework /// <summary>Whether this is the very first update tick since the game started.</summary> private bool FirstUpdate; -#if !STARDEW_VALLEY_1_3 - /// <summary>The current game instance.</summary> - private static SGame Instance; -#endif - /// <summary>A callback to invoke after the game finishes initialising.</summary> private readonly Action OnGameInitialised; @@ -150,29 +137,9 @@ namespace StardewModdingAPI.Framework /// <summary>Simplifies access to private game code.</summary> private static Reflector Reflection; -#if !STARDEW_VALLEY_1_3 // ReSharper disable ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming - /// <summary>Used to access private fields and methods.</summary> - private static List<float> _fpsList => SGame.Reflection.GetField<List<float>>(typeof(Game1), nameof(_fpsList)).GetValue(); - private static Stopwatch _fpsStopwatch => SGame.Reflection.GetField<Stopwatch>(typeof(Game1), nameof(SGame._fpsStopwatch)).GetValue(); - private static float _fps - { - set => SGame.Reflection.GetField<float>(typeof(Game1), nameof(_fps)).SetValue(value); - } - private static Task _newDayTask => SGame.Reflection.GetField<Task>(typeof(Game1), nameof(_newDayTask)).GetValue(); - private Color bgColor => SGame.Reflection.GetField<Color>(this, nameof(this.bgColor)).GetValue(); - public RenderTarget2D screenWrapper => SGame.Reflection.GetProperty<RenderTarget2D>(this, "screen").GetValue(); // deliberately renamed to avoid an infinite loop - public BlendState lightingBlend => SGame.Reflection.GetField<BlendState>(this, nameof(this.lightingBlend)).GetValue(); - private readonly Action drawFarmBuildings = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawFarmBuildings)).Invoke(); - private readonly Action drawHUD = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawHUD)).Invoke(); - private readonly Action drawDialogueBox = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawDialogueBox)).Invoke(); - private readonly Action renderScreenBuffer = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(renderScreenBuffer)).Invoke(); - // ReSharper restore ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming -#endif - -#if STARDEW_VALLEY_1_3 private static StringBuilder _debugStringBuilder => SGame.Reflection.GetField<StringBuilder>(typeof(Game1), nameof(_debugStringBuilder)).GetValue(); -#endif + // ReSharper restore ArrangeStaticMemberQualifier, ArrangeThisQualifier, InconsistentNaming /********* @@ -199,9 +166,6 @@ namespace StardewModdingAPI.Framework this.Monitor = monitor; this.Events = eventManager; this.FirstUpdate = true; -#if !STARDEW_VALLEY_1_3 - SGame.Instance = this; -#endif SGame.Reflection = reflection; this.OnGameInitialised = onGameInitialised; if (this.ContentCore == null) // shouldn't happen since CreateContentManager is called first, but let's init here just in case @@ -209,13 +173,6 @@ namespace StardewModdingAPI.Framework // set XNA option required by Stardew Valley Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef; - -#if !STARDEW_VALLEY_1_3 - // replace already-created content managers - this.Monitor?.Log("Overriding content manager...", LogLevel.Trace); - this.Content = this.ContentCore.CreateContentManager("SGame.Content"); - reflection.GetField<LocalizedContentManager>(typeof(Game1), "_temporaryContent").SetValue(this.ContentCore.CreateContentManager("Game1._temporaryContent")); // regenerate value with new content manager -#endif } /**** @@ -262,11 +219,7 @@ namespace StardewModdingAPI.Framework // a small chance that the task will finish after we defer but before the game checks, // which means technically events should be raised, but the effects of missing one // update tick are neglible and not worth the complications of bypassing Game1.Update. -#if STARDEW_VALLEY_1_3 if (Game1._newDayTask != null) -#else - if (SGame._newDayTask != null) -#endif { base.Update(gameTime); this.Events.Specialised_UnvalidatedUpdateTick.Raise(); @@ -553,13 +506,7 @@ namespace StardewModdingAPI.Framework // raise current location's object list changed if (this.GetHash(Game1.currentLocation.objects) != this.PreviousLocationObjects) - this.Events.Location_LocationObjectsChanged.Raise(new EventArgsLocationObjectsChanged( -#if STARDEW_VALLEY_1_3 - Game1.currentLocation.objects.FieldDict -#else - Game1.currentLocation.objects -#endif - )); + this.Events.Location_LocationObjectsChanged.Raise(new EventArgsLocationObjectsChanged(Game1.currentLocation.objects.FieldDict)); // raise time changed if (Game1.timeOfDay != this.PreviousTime) @@ -686,7 +633,6 @@ namespace StardewModdingAPI.Framework [SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")] -#if STARDEW_VALLEY_1_3 private void DrawImpl(GameTime gameTime) { if (Game1.debugMode) @@ -1318,659 +1264,6 @@ namespace StardewModdingAPI.Framework } } } -#else - private void DrawImpl(GameTime gameTime) - { - if (Game1.debugMode) - { - if (SGame._fpsStopwatch.IsRunning) - { - float totalSeconds = (float)SGame._fpsStopwatch.Elapsed.TotalSeconds; - SGame._fpsList.Add(totalSeconds); - while (SGame._fpsList.Count >= 120) - SGame._fpsList.RemoveAt(0); - float num = 0.0f; - foreach (float fps in SGame._fpsList) - num += fps; - SGame._fps = (float)(1.0 / ((double)num / (double)SGame._fpsList.Count)); - } - SGame._fpsStopwatch.Restart(); - } - else - { - if (SGame._fpsStopwatch.IsRunning) - SGame._fpsStopwatch.Reset(); - SGame._fps = 0.0f; - SGame._fpsList.Clear(); - } - if (SGame._newDayTask != null) - { - this.GraphicsDevice.Clear(this.bgColor); - //base.Draw(gameTime); - } - else - { - if ((double)Game1.options.zoomLevel != 1.0) - this.GraphicsDevice.SetRenderTarget(this.screenWrapper); - if (this.IsSaving) - { - this.GraphicsDevice.Clear(this.bgColor); - IClickableMenu activeClickableMenu = Game1.activeClickableMenu; - if (activeClickableMenu != null) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - try - { - this.Events.Graphics_OnPreRenderGuiEvent.Raise(); - activeClickableMenu.draw(Game1.spriteBatch); - this.Events.Graphics_OnPostRenderGuiEvent.Raise(); - } - catch (Exception ex) - { - this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); - activeClickableMenu.exitThisMenu(); - } - this.RaisePostRender(); - Game1.spriteBatch.End(); - } - //base.Draw(gameTime); - this.renderScreenBuffer(); - } - else - { - this.GraphicsDevice.Clear(this.bgColor); - if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet()) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - try - { - Game1.activeClickableMenu.drawBackground(Game1.spriteBatch); - this.Events.Graphics_OnPreRenderGuiEvent.Raise(); - Game1.activeClickableMenu.draw(Game1.spriteBatch); - this.Events.Graphics_OnPostRenderGuiEvent.Raise(); - } - catch (Exception ex) - { - this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); - Game1.activeClickableMenu.exitThisMenu(); - } - this.RaisePostRender(); - Game1.spriteBatch.End(); - if ((double)Game1.options.zoomLevel != 1.0) - { - this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(this.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - Game1.spriteBatch.End(); - } - if (Game1.overlayMenu != null) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.overlayMenu.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); - } - } - else if ((int)Game1.gameMode == 11) - { - Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink); - Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, (int)byte.MaxValue, 0)); - Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White); - this.RaisePostRender(); - Game1.spriteBatch.End(); - } - else if (Game1.currentMinigame != null) - { - Game1.currentMinigame.draw(Game1.spriteBatch); - if (Game1.globalFade && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause)) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((int)Game1.gameMode == 0 ? 1f - Game1.fadeToBlackAlpha : Game1.fadeToBlackAlpha)); - Game1.spriteBatch.End(); - } - this.RaisePostRender(needsNewBatch: true); - if ((double)Game1.options.zoomLevel != 1.0) - { - this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(this.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - Game1.spriteBatch.End(); - } - if (Game1.overlayMenu != null) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.overlayMenu.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); - } - } - else if (Game1.showingEndOfNightStuff) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (Game1.activeClickableMenu != null) - { - try - { - this.Events.Graphics_OnPreRenderGuiEvent.Raise(); - Game1.activeClickableMenu.draw(Game1.spriteBatch); - this.Events.Graphics_OnPostRenderGuiEvent.Raise(); - } - catch (Exception ex) - { - this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself during end-of-night-stuff. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); - Game1.activeClickableMenu.exitThisMenu(); - } - } - this.RaisePostRender(); - Game1.spriteBatch.End(); - if ((double)Game1.options.zoomLevel != 1.0) - { - this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(this.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - Game1.spriteBatch.End(); - } - if (Game1.overlayMenu != null) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.overlayMenu.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); - } - } - else if ((int)Game1.gameMode == 6) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - string str1 = ""; - for (int index = 0; (double)index < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; ++index) - str1 += "."; - string str2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3688"); - string str3 = str1; - string s = str2 + str3; - string str4 = "..."; - string str5 = str2 + str4; - int widthOfString = SpriteText.getWidthOfString(str5); - int height = 64; - int x = 64; - int y = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - height; - SpriteText.drawString(Game1.spriteBatch, s, x, y, 999999, widthOfString, height, 1f, 0.88f, false, 0, str5, -1); - this.RaisePostRender(); - Game1.spriteBatch.End(); - if ((double)Game1.options.zoomLevel != 1.0) - { - this.GraphicsDevice.SetRenderTarget((RenderTarget2D)null); - this.GraphicsDevice.Clear(this.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); - Game1.spriteBatch.Draw((Texture2D)this.screenWrapper, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(this.screenWrapper.Bounds), Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); - Game1.spriteBatch.End(); - } - if (Game1.overlayMenu != null) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.overlayMenu.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); - } - } - else - { - Microsoft.Xna.Framework.Rectangle rectangle; - if ((int)Game1.gameMode == 0) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - } - else - { - if (Game1.drawLighting) - { - this.GraphicsDevice.SetRenderTarget(Game1.lightmap); - this.GraphicsDevice.Clear(Color.White * 0.0f); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, Game1.currentLocation.name.Equals("UndergroundMine") ? Game1.mine.getLightingColor(gameTime) : (Game1.ambientLight.Equals(Color.White) || Game1.isRaining && Game1.currentLocation.isOutdoors ? Game1.outdoorLight : Game1.ambientLight)); - for (int index = 0; index < Game1.currentLightSources.Count; ++index) - { - if (Utility.isOnScreen(Game1.currentLightSources.ElementAt<LightSource>(index).position, (int)((double)Game1.currentLightSources.ElementAt<LightSource>(index).radius * (double)Game1.tileSize * 4.0))) - Game1.spriteBatch.Draw(Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture, Game1.GlobalToLocal(Game1.viewport, Game1.currentLightSources.ElementAt<LightSource>(index).position) / (float)(Game1.options.lightingQuality / 2), new Microsoft.Xna.Framework.Rectangle?(Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds), Game1.currentLightSources.ElementAt<LightSource>(index).color, 0.0f, new Vector2((float)Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds.Center.X, (float)Game1.currentLightSources.ElementAt<LightSource>(index).lightTexture.Bounds.Center.Y), Game1.currentLightSources.ElementAt<LightSource>(index).radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f); - } - Game1.spriteBatch.End(); - this.GraphicsDevice.SetRenderTarget((double)Game1.options.zoomLevel == 1.0 ? (RenderTarget2D)null : this.screenWrapper); - } - if (Game1.bloomDay && Game1.bloom != null) - Game1.bloom.BeginDraw(); - this.GraphicsDevice.Clear(this.bgColor); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - this.Events.Graphics_OnPreRenderEvent.Raise(); - if (Game1.background != null) - Game1.background.draw(Game1.spriteBatch); - Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); - Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, Game1.pixelZoom); - Game1.currentLocation.drawWater(Game1.spriteBatch); - if (Game1.CurrentEvent == null) - { - foreach (NPC character in Game1.currentLocation.characters) - { - if (!character.swimming && !character.hideShadow && (!character.isInvisible && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation()))) - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, character.position + new Vector2((float)(character.sprite.spriteWidth * Game1.pixelZoom) / 2f, (float)(character.GetBoundingBox().Height + (character.IsMonster ? 0 : Game1.pixelZoom * 3)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), ((float)Game1.pixelZoom + (float)character.yJumpOffset / 40f) * character.scale, SpriteEffects.None, Math.Max(0.0f, (float)character.getStandingY() / 10000f) - 1E-06f); - } - } - else - { - foreach (NPC actor in Game1.CurrentEvent.actors) - { - if (!actor.swimming && !actor.hideShadow && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(actor.getTileLocation())) - Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.position + new Vector2((float)(actor.sprite.spriteWidth * Game1.pixelZoom) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : (actor.sprite.spriteHeight <= 16 ? -Game1.pixelZoom : Game1.pixelZoom * 3))))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), ((float)Game1.pixelZoom + (float)actor.yJumpOffset / 40f) * actor.scale, SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f); - } - } - Microsoft.Xna.Framework.Rectangle bounds; - if (Game1.displayFarmer && !Game1.player.swimming && (!Game1.player.isRidingHorse() && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(Game1.player.getTileLocation()))) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D shadowTexture = Game1.shadowTexture; - Vector2 local = Game1.GlobalToLocal(Game1.player.position + new Vector2(32f, 24f)); - Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds); - Color white = Color.White; - double num1 = 0.0; - double x = (double)Game1.shadowTexture.Bounds.Center.X; - bounds = Game1.shadowTexture.Bounds; - double y = (double)bounds.Center.Y; - Vector2 origin = new Vector2((float)x, (float)y); - double num2 = 4.0 - (!Game1.player.running && !Game1.player.usingTool || Game1.player.FarmerSprite.indexInCurrentAnimation <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[Game1.player.FarmerSprite.CurrentFrame]) * 0.5); - int num3 = 0; - double num4 = 0.0; - spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4); - } - Game1.currentLocation.Map.GetLayer("Buildings").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, Game1.pixelZoom); - Game1.mapDisplayDevice.EndScene(); - Game1.spriteBatch.End(); - Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (Game1.CurrentEvent == null) - { - foreach (NPC character in Game1.currentLocation.characters) - { - if (!character.swimming && !character.hideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation())) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D shadowTexture = Game1.shadowTexture; - Vector2 local = Game1.GlobalToLocal(Game1.viewport, character.position + new Vector2((float)(character.sprite.spriteWidth * Game1.pixelZoom) / 2f, (float)(character.GetBoundingBox().Height + (character.IsMonster ? 0 : Game1.pixelZoom * 3)))); - Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds); - Color white = Color.White; - double num1 = 0.0; - bounds = Game1.shadowTexture.Bounds; - double x = (double)bounds.Center.X; - bounds = Game1.shadowTexture.Bounds; - double y = (double)bounds.Center.Y; - Vector2 origin = new Vector2((float)x, (float)y); - double num2 = ((double)Game1.pixelZoom + (double)character.yJumpOffset / 40.0) * (double)character.scale; - int num3 = 0; - double num4 = (double)Math.Max(0.0f, (float)character.getStandingY() / 10000f) - 9.99999997475243E-07; - spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4); - } - } - } - else - { - foreach (NPC actor in Game1.CurrentEvent.actors) - { - if (!actor.swimming && !actor.hideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(actor.getTileLocation())) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D shadowTexture = Game1.shadowTexture; - Vector2 local = Game1.GlobalToLocal(Game1.viewport, actor.position + new Vector2((float)(actor.sprite.spriteWidth * Game1.pixelZoom) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : Game1.pixelZoom * 3)))); - Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds); - Color white = Color.White; - double num1 = 0.0; - bounds = Game1.shadowTexture.Bounds; - double x = (double)bounds.Center.X; - bounds = Game1.shadowTexture.Bounds; - double y = (double)bounds.Center.Y; - Vector2 origin = new Vector2((float)x, (float)y); - double num2 = ((double)Game1.pixelZoom + (double)actor.yJumpOffset / 40.0) * (double)actor.scale; - int num3 = 0; - double num4 = (double)Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 9.99999997475243E-07; - spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4); - } - } - } - if (Game1.displayFarmer && !Game1.player.swimming && (!Game1.player.isRidingHorse() && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(Game1.player.getTileLocation()))) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D shadowTexture = Game1.shadowTexture; - Vector2 local = Game1.GlobalToLocal(Game1.player.position + new Vector2(32f, 24f)); - Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds); - Color white = Color.White; - double num1 = 0.0; - double x = (double)Game1.shadowTexture.Bounds.Center.X; - rectangle = Game1.shadowTexture.Bounds; - double y = (double)rectangle.Center.Y; - Vector2 origin = new Vector2((float)x, (float)y); - double num2 = 4.0 - (!Game1.player.running && !Game1.player.usingTool || Game1.player.FarmerSprite.indexInCurrentAnimation <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[Game1.player.FarmerSprite.CurrentFrame]) * 0.5); - int num3 = 0; - double num4 = (double)Math.Max(0.0001f, (float)((double)Game1.player.getStandingY() / 10000.0 + 0.000110000000859145)) - 9.99999974737875E-05; - spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4); - } - if (Game1.displayFarmer) - Game1.player.draw(Game1.spriteBatch); - if ((Game1.eventUp || Game1.killScreen) && (!Game1.killScreen && Game1.currentLocation.currentEvent != null)) - Game1.currentLocation.currentEvent.draw(Game1.spriteBatch); - if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm")) - Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), new Microsoft.Xna.Framework.Rectangle?(Game1.player.currentUpgrade.getSourceRectangle()), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, (float)(((double)Game1.player.currentUpgrade.positionOfCarpenter.Y + (double)(Game1.tileSize * 3 / 4)) / 10000.0)); - Game1.currentLocation.draw(Game1.spriteBatch); - if (Game1.eventUp && Game1.currentLocation.currentEvent != null) - { - string messageToScreen = Game1.currentLocation.currentEvent.messageToScreen; - } - if (Game1.player.ActiveObject == null && (Game1.player.UsingTool || Game1.pickingTool) && (Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool))) - Game1.drawTool(Game1.player); - if (Game1.currentLocation.Name.Equals("Farm")) - this.drawFarmBuildings(); - if (Game1.tvStation >= 0) - Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(6 * Game1.tileSize + Game1.tileSize / 4), (float)(2 * Game1.tileSize + Game1.tileSize / 2))), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); - if (Game1.panMode) - { - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / (double)Game1.tileSize) * Game1.tileSize - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / (double)Game1.tileSize) * Game1.tileSize - Game1.viewport.Y, Game1.tileSize, Game1.tileSize), Color.Lime * 0.75f); - foreach (Warp warp in Game1.currentLocation.warps) - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(warp.X * Game1.tileSize - Game1.viewport.X, warp.Y * Game1.tileSize - Game1.viewport.Y, Game1.tileSize, Game1.tileSize), Color.Red * 0.75f); - } - Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); - Game1.currentLocation.Map.GetLayer("Front").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, Game1.pixelZoom); - Game1.mapDisplayDevice.EndScene(); - Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch); - Game1.spriteBatch.End(); - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (Game1.currentLocation.Name.Equals("Farm") && Game1.stats.SeedsSown >= 200U) - { - Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(3 * Game1.tileSize + Game1.tileSize / 4), (float)(Game1.tileSize + Game1.tileSize / 3))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); - Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(4 * Game1.tileSize + Game1.tileSize), (float)(2 * Game1.tileSize + Game1.tileSize))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); - Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(5 * Game1.tileSize), (float)(2 * Game1.tileSize))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); - Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(3 * Game1.tileSize + Game1.tileSize / 2), (float)(3 * Game1.tileSize))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); - Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(5 * Game1.tileSize - Game1.tileSize / 4), (float)Game1.tileSize)), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); - Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(4 * Game1.tileSize), (float)(3 * Game1.tileSize + Game1.tileSize / 6))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); - Game1.spriteBatch.Draw(Game1.debrisSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(4 * Game1.tileSize + Game1.tileSize / 5), (float)(2 * Game1.tileSize + Game1.tileSize / 3))), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.debrisSpriteSheet, 16, -1, -1)), Color.White); - } - if (Game1.displayFarmer && Game1.player.ActiveObject != null && (Game1.player.ActiveObject.bigCraftable && this.checkBigCraftableBoundariesForFrontLayer()) && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null) - Game1.drawPlayerHeldObject(Game1.player); - else if (Game1.displayFarmer && Game1.player.ActiveObject != null) - { - if (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.position.X, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), Game1.viewport.Size) == null || Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.position.X, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) - { - Layer layer1 = Game1.currentLocation.Map.GetLayer("Front"); - rectangle = Game1.player.GetBoundingBox(); - Location mapDisplayLocation1 = new Location(rectangle.Right, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5); - Size size1 = Game1.viewport.Size; - if (layer1.PickTile(mapDisplayLocation1, size1) != null) - { - Layer layer2 = Game1.currentLocation.Map.GetLayer("Front"); - rectangle = Game1.player.GetBoundingBox(); - Location mapDisplayLocation2 = new Location(rectangle.Right, (int)Game1.player.position.Y - Game1.tileSize * 3 / 5); - Size size2 = Game1.viewport.Size; - if (layer2.PickTile(mapDisplayLocation2, size2).TileIndexProperties.ContainsKey("FrontAlways")) - goto label_127; - } - else - goto label_127; - } - Game1.drawPlayerHeldObject(Game1.player); - } - label_127: - if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && ((!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), (int)Game1.player.position.Y - Game1.tileSize * 3 / 5), Game1.viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null))) - Game1.drawTool(Game1.player); - if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null) - { - Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); - Game1.currentLocation.Map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, Game1.pixelZoom); - Game1.mapDisplayDevice.EndScene(); - } - if ((double)Game1.toolHold > 400.0 && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool) - { - Color color = Color.White; - switch ((int)((double)Game1.toolHold / 600.0) + 2) - { - case 1: - color = Tool.copperColor; - break; - case 2: - color = Tool.steelColor; - break; - case 3: - color = Tool.goldColor; - break; - case 4: - color = Tool.iridiumColor; - break; - } - Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - (Game1.player.CurrentTool.Name.Equals("Watering Can") ? 0 : Game1.tileSize) - 2, (int)((double)Game1.toolHold % 600.0 * 0.0799999982118607) + 4, Game1.tileSize / 8 + 4), Color.Black); - Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X, (int)Game1.player.getLocalPosition(Game1.viewport).Y - (Game1.player.CurrentTool.Name.Equals("Watering Can") ? 0 : Game1.tileSize), (int)((double)Game1.toolHold % 600.0 * 0.0799999982118607), Game1.tileSize / 8), color); - } - if (Game1.isDebrisWeather && Game1.currentLocation.IsOutdoors && (!Game1.currentLocation.ignoreDebrisWeather && !Game1.currentLocation.Name.Equals("Desert")) && Game1.viewport.X > -10) - { - foreach (WeatherDebris weatherDebris in Game1.debrisWeather) - weatherDebris.draw(Game1.spriteBatch); - } - if (Game1.farmEvent != null) - Game1.farmEvent.draw(Game1.spriteBatch); - if ((double)Game1.currentLocation.LightLevel > 0.0 && Game1.timeOfDay < 2000) - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * Game1.currentLocation.LightLevel); - if (Game1.screenGlow) - Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha); - Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch); - if (Game1.player.CurrentTool != null && Game1.player.CurrentTool is FishingRod && ((Game1.player.CurrentTool as FishingRod).isTimingCast || (double)(Game1.player.CurrentTool as FishingRod).castingChosenCountdown > 0.0 || ((Game1.player.CurrentTool as FishingRod).fishCaught || (Game1.player.CurrentTool as FishingRod).showingTreasure))) - Game1.player.CurrentTool.draw(Game1.spriteBatch); - if (Game1.isRaining && Game1.currentLocation.IsOutdoors && (!Game1.currentLocation.Name.Equals("Desert") && !(Game1.currentLocation is Summit)) && (!Game1.eventUp || Game1.currentLocation.isTileOnMap(new Vector2((float)(Game1.viewport.X / Game1.tileSize), (float)(Game1.viewport.Y / Game1.tileSize))))) - { - for (int index = 0; index < Game1.rainDrops.Length; ++index) - Game1.spriteBatch.Draw(Game1.rainTexture, Game1.rainDrops[index].position, new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.rainTexture, Game1.rainDrops[index].frame, -1, -1)), Color.White); - } - Game1.spriteBatch.End(); - //base.Draw(gameTime); - Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (Game1.eventUp && Game1.currentLocation.currentEvent != null) - { - foreach (NPC actor in Game1.currentLocation.currentEvent.actors) - { - if (actor.isEmoting) - { - Vector2 localPosition = actor.getLocalPosition(Game1.viewport); - localPosition.Y -= (float)(Game1.tileSize * 2 + Game1.pixelZoom * 3); - if (actor.age == 2) - localPosition.Y += (float)(Game1.tileSize / 2); - else if (actor.gender == 1) - localPosition.Y += (float)(Game1.tileSize / 6); - Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, localPosition, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(actor.CurrentEmoteIndex * (Game1.tileSize / 4) % Game1.emoteSpriteSheet.Width, actor.CurrentEmoteIndex * (Game1.tileSize / 4) / Game1.emoteSpriteSheet.Width * (Game1.tileSize / 4), Game1.tileSize / 4, Game1.tileSize / 4)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, (float)actor.getStandingY() / 10000f); - } - } - } - Game1.spriteBatch.End(); - if (Game1.drawLighting) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, this.lightingBlend, SamplerState.LinearClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.spriteBatch.Draw((Texture2D)Game1.lightmap, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(Game1.lightmap.Bounds), Color.White, 0.0f, Vector2.Zero, (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 1f); - if (Game1.isRaining && Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) - Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f); - Game1.spriteBatch.End(); - } - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - if (Game1.drawGrid) - { - int x1 = -Game1.viewport.X % Game1.tileSize; - float num1 = (float)(-Game1.viewport.Y % Game1.tileSize); - int x2 = x1; - while (x2 < Game1.graphics.GraphicsDevice.Viewport.Width) - { - Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x2, (int)num1, 1, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f); - x2 += Game1.tileSize; - } - float num2 = num1; - while ((double)num2 < (double)Game1.graphics.GraphicsDevice.Viewport.Height) - { - Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x1, (int)num2, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f); - num2 += (float)Game1.tileSize; - } - } - if (Game1.currentBillboard != 0) - this.drawBillboard(); - if ((Game1.displayHUD || Game1.eventUp) && (Game1.currentBillboard == 0 && (int)Game1.gameMode == 3) && (!Game1.freezeControls && !Game1.panMode)) - { - this.Events.Graphics_OnPreRenderHudEvent.Raise(); - this.drawHUD(); - this.Events.Graphics_OnPostRenderHudEvent.Raise(); - } - else if (Game1.activeClickableMenu == null && Game1.farmEvent == null) - Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)Game1.getOldMouseX(), (float)Game1.getOldMouseY()), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 0, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)(4.0 + (double)Game1.dialogueButtonScale / 150.0), SpriteEffects.None, 1f); - if (Game1.hudMessages.Count > 0 && (!Game1.eventUp || Game1.isFestival())) - { - for (int i = Game1.hudMessages.Count - 1; i >= 0; --i) - Game1.hudMessages[i].draw(Game1.spriteBatch, i); - } - } - if (Game1.farmEvent != null) - Game1.farmEvent.draw(Game1.spriteBatch); - if (Game1.dialogueUp && !Game1.nameSelectUp && !Game1.messagePause && (Game1.activeClickableMenu == null || !(Game1.activeClickableMenu is DialogueBox))) - this.drawDialogueBox(); - Viewport viewport; - if (Game1.progressBar) - { - SpriteBatch spriteBatch1 = Game1.spriteBatch; - Texture2D fadeToBlackRect = Game1.fadeToBlackRect; - int x1 = (Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - Game1.dialogueWidth) / 2; - rectangle = Game1.graphics.GraphicsDevice.Viewport.TitleSafeArea; - int y1 = rectangle.Bottom - Game1.tileSize * 2; - int dialogueWidth = Game1.dialogueWidth; - int height1 = Game1.tileSize / 2; - Microsoft.Xna.Framework.Rectangle destinationRectangle1 = new Microsoft.Xna.Framework.Rectangle(x1, y1, dialogueWidth, height1); - Color lightGray = Color.LightGray; - spriteBatch1.Draw(fadeToBlackRect, destinationRectangle1, lightGray); - SpriteBatch spriteBatch2 = Game1.spriteBatch; - Texture2D staminaRect = Game1.staminaRect; - viewport = Game1.graphics.GraphicsDevice.Viewport; - int x2 = (viewport.TitleSafeArea.Width - Game1.dialogueWidth) / 2; - viewport = Game1.graphics.GraphicsDevice.Viewport; - rectangle = viewport.TitleSafeArea; - int y2 = rectangle.Bottom - Game1.tileSize * 2; - int width = (int)((double)Game1.pauseAccumulator / (double)Game1.pauseTime * (double)Game1.dialogueWidth); - int height2 = Game1.tileSize / 2; - Microsoft.Xna.Framework.Rectangle destinationRectangle2 = new Microsoft.Xna.Framework.Rectangle(x2, y2, width, height2); - Color dimGray = Color.DimGray; - spriteBatch2.Draw(staminaRect, destinationRectangle2, dimGray); - } - if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null) - Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch); - if (Game1.isRaining && Game1.currentLocation != null && (Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert))) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D staminaRect = Game1.staminaRect; - viewport = Game1.graphics.GraphicsDevice.Viewport; - Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds; - Color color = Color.Blue * 0.2f; - spriteBatch.Draw(staminaRect, bounds, color); - } - if ((Game1.fadeToBlack || Game1.globalFade) && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause)) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D fadeToBlackRect = Game1.fadeToBlackRect; - viewport = Game1.graphics.GraphicsDevice.Viewport; - Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds; - Color color = Color.Black * ((int)Game1.gameMode == 0 ? 1f - Game1.fadeToBlackAlpha : Game1.fadeToBlackAlpha); - spriteBatch.Draw(fadeToBlackRect, bounds, color); - } - else if ((double)Game1.flashAlpha > 0.0) - { - if (Game1.options.screenFlash) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - Texture2D fadeToBlackRect = Game1.fadeToBlackRect; - viewport = Game1.graphics.GraphicsDevice.Viewport; - Microsoft.Xna.Framework.Rectangle bounds = viewport.Bounds; - Color color = Color.White * Math.Min(1f, Game1.flashAlpha); - spriteBatch.Draw(fadeToBlackRect, bounds, color); - } - Game1.flashAlpha -= 0.1f; - } - if ((Game1.messagePause || Game1.globalFade) && Game1.dialogueUp) - this.drawDialogueBox(); - foreach (TemporaryAnimatedSprite overlayTempSprite in Game1.screenOverlayTempSprites) - overlayTempSprite.draw(Game1.spriteBatch, true, 0, 0); - if (Game1.debugMode) - { - SpriteBatch spriteBatch = Game1.spriteBatch; - SpriteFont smallFont = Game1.smallFont; - object[] objArray = new object[10]; - int index1 = 0; - string str1; - if (!Game1.panMode) - str1 = "player: " + (object)(Game1.player.getStandingX() / Game1.tileSize) + ", " + (object)(Game1.player.getStandingY() / Game1.tileSize); - else - str1 = ((Game1.getOldMouseX() + Game1.viewport.X) / Game1.tileSize).ToString() + "," + (object)((Game1.getOldMouseY() + Game1.viewport.Y) / Game1.tileSize); - objArray[index1] = (object)str1; - int index2 = 1; - string str2 = " mouseTransparency: "; - objArray[index2] = (object)str2; - int index3 = 2; - float cursorTransparency = Game1.mouseCursorTransparency; - objArray[index3] = (object)cursorTransparency; - int index4 = 3; - string str3 = " mousePosition: "; - objArray[index4] = (object)str3; - int index5 = 4; - int mouseX = Game1.getMouseX(); - objArray[index5] = (object)mouseX; - int index6 = 5; - string str4 = ","; - objArray[index6] = (object)str4; - int index7 = 6; - int mouseY = Game1.getMouseY(); - objArray[index7] = (object)mouseY; - int index8 = 7; - string newLine = Environment.NewLine; - objArray[index8] = (object)newLine; - int index9 = 8; - string str5 = "debugOutput: "; - objArray[index9] = (object)str5; - int index10 = 9; - string debugOutput = Game1.debugOutput; - objArray[index10] = (object)debugOutput; - string text = string.Concat(objArray); - Vector2 position = new Vector2((float)this.GraphicsDevice.Viewport.TitleSafeArea.X, (float)this.GraphicsDevice.Viewport.TitleSafeArea.Y); - Color red = Color.Red; - double num1 = 0.0; - Vector2 zero = Vector2.Zero; - double num2 = 1.0; - int num3 = 0; - double num4 = 0.99999988079071; - spriteBatch.DrawString(smallFont, text, position, red, (float)num1, zero, (float)num2, (SpriteEffects)num3, (float)num4); - } - if (Game1.showKeyHelp) - Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2((float)Game1.tileSize, (float)(Game1.viewport.Height - Game1.tileSize - (Game1.dialogueUp ? Game1.tileSize * 3 + (Game1.isQuestion ? Game1.questionChoices.Count * Game1.tileSize : 0) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Color.LightGray, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); - if (Game1.activeClickableMenu != null) - { - try - { - this.Events.Graphics_OnPreRenderGuiEvent.Raise(); - Game1.activeClickableMenu.draw(Game1.spriteBatch); - this.Events.Graphics_OnPostRenderGuiEvent.Raise(); - } - catch (Exception ex) - { - this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); - Game1.activeClickableMenu.exitThisMenu(); - } - } - else if (Game1.farmEvent != null) - Game1.farmEvent.drawAboveEverything(Game1.spriteBatch); - - this.RaisePostRender(); - Game1.spriteBatch.End(); - if (Game1.overlayMenu != null) - { - Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); - Game1.overlayMenu.draw(Game1.spriteBatch); - Game1.spriteBatch.End(); - } - this.renderScreenBuffer(); - } - } - } - } -#endif /**** ** Methods diff --git a/src/SMAPI/IPrivateField.cs b/src/SMAPI/IPrivateField.cs deleted file mode 100644 index 42bf7d2e..00000000 --- a/src/SMAPI/IPrivateField.cs +++ /dev/null @@ -1,30 +0,0 @@ -#if !STARDEW_VALLEY_1_3 -using System; -using System.Reflection; - -namespace StardewModdingAPI -{ - /// <summary>A private field obtained through reflection.</summary> - /// <typeparam name="TValue">The field value type.</typeparam> - [Obsolete("Use " + nameof(IReflectedField<TValue>) + " instead")] - public interface IPrivateField<TValue> - { - /********* - ** Accessors - *********/ - /// <summary>The reflection metadata.</summary> - FieldInfo FieldInfo { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Get the field value.</summary> - TValue GetValue(); - - /// <summary>Set the field value.</summary> - //// <param name="value">The value to set.</param> - void SetValue(TValue value); - } -} -#endif diff --git a/src/SMAPI/IPrivateMethod.cs b/src/SMAPI/IPrivateMethod.cs deleted file mode 100644 index c24db602..00000000 --- a/src/SMAPI/IPrivateMethod.cs +++ /dev/null @@ -1,31 +0,0 @@ -#if !STARDEW_VALLEY_1_3 -using System; -using System.Reflection; - -namespace StardewModdingAPI -{ - /// <summary>A private method obtained through reflection.</summary> - [Obsolete("Use " + nameof(IReflectedMethod) + " instead")] - public interface IPrivateMethod - { - /********* - ** Accessors - *********/ - /// <summary>The reflection metadata.</summary> - MethodInfo MethodInfo { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Invoke the method.</summary> - /// <typeparam name="TValue">The return type.</typeparam> - /// <param name="arguments">The method arguments to pass in.</param> - TValue Invoke<TValue>(params object[] arguments); - - /// <summary>Invoke the method.</summary> - /// <param name="arguments">The method arguments to pass in.</param> - void Invoke(params object[] arguments); - } -} -#endif diff --git a/src/SMAPI/IPrivateProperty.cs b/src/SMAPI/IPrivateProperty.cs deleted file mode 100644 index a1b21a69..00000000 --- a/src/SMAPI/IPrivateProperty.cs +++ /dev/null @@ -1,30 +0,0 @@ -#if !STARDEW_VALLEY_1_3 -using System; -using System.Reflection; - -namespace StardewModdingAPI -{ - /// <summary>A private property obtained through reflection.</summary> - /// <typeparam name="TValue">The property value type.</typeparam> - [Obsolete("Use " + nameof(IPrivateProperty<TValue>) + " instead")] - public interface IPrivateProperty<TValue> - { - /********* - ** Accessors - *********/ - /// <summary>The reflection metadata.</summary> - PropertyInfo PropertyInfo { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Get the property value.</summary> - TValue GetValue(); - - /// <summary>Set the property value.</summary> - //// <param name="value">The value to set.</param> - void SetValue(TValue value); - } -} -#endif diff --git a/src/SMAPI/IReflectionHelper.cs b/src/SMAPI/IReflectionHelper.cs index 60441471..a2b9eb32 100644 --- a/src/SMAPI/IReflectionHelper.cs +++ b/src/SMAPI/IReflectionHelper.cs @@ -47,74 +47,5 @@ namespace StardewModdingAPI /// <param name="name">The field name.</param> /// <param name="required">Whether to throw an exception if the field is not found.</param> IReflectedMethod GetMethod(Type type, string name, bool required = true); - -#if !STARDEW_VALLEY_1_3 - /***** - ** Obsolete - *****/ - /// <summary>Get a private instance field.</summary> - /// <typeparam name="TValue">The field type.</typeparam> - /// <param name="obj">The object which has the field.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - [Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetField) + " instead")] - IPrivateField<TValue> GetPrivateField<TValue>(object obj, string name, bool required = true); - - /// <summary>Get a private static field.</summary> - /// <typeparam name="TValue">The field type.</typeparam> - /// <param name="type">The type which has the field.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - [Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetField) + " instead")] - IPrivateField<TValue> GetPrivateField<TValue>(Type type, string name, bool required = true); - - /// <summary>Get a private instance property.</summary> - /// <typeparam name="TValue">The property type.</typeparam> - /// <param name="obj">The object which has the property.</param> - /// <param name="name">The property name.</param> - /// <param name="required">Whether to throw an exception if the private property is not found.</param> - [Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetProperty) + " instead")] - IPrivateProperty<TValue> GetPrivateProperty<TValue>(object obj, string name, bool required = true); - - /// <summary>Get a private static property.</summary> - /// <typeparam name="TValue">The property type.</typeparam> - /// <param name="type">The type which has the property.</param> - /// <param name="name">The property name.</param> - /// <param name="required">Whether to throw an exception if the private property is not found.</param> - [Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetProperty) + " instead")] - IPrivateProperty<TValue> GetPrivateProperty<TValue>(Type type, string name, bool required = true); - - /// <summary>Get the value of a private instance field.</summary> - /// <typeparam name="TValue">The field type.</typeparam> - /// <param name="obj">The object which has the field.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - /// <remarks>This is a shortcut for <see cref="GetPrivateField{TValue}(object,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>.</remarks> - [Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetField) + " or " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetProperty) + " instead")] - TValue GetPrivateValue<TValue>(object obj, string name, bool required = true); - - /// <summary>Get the value of a private static field.</summary> - /// <typeparam name="TValue">The field type.</typeparam> - /// <param name="type">The type which has the field.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - /// <remarks>This is a shortcut for <see cref="GetPrivateField{TValue}(Type,string,bool)"/> followed by <see cref="IPrivateField{TValue}.GetValue"/>.</remarks> - [Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetField) + " or " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetProperty) + " instead")] - TValue GetPrivateValue<TValue>(Type type, string name, bool required = true); - - /// <summary>Get a private instance method.</summary> - /// <param name="obj">The object which has the method.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - [Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetMethod) + " instead")] - IPrivateMethod GetPrivateMethod(object obj, string name, bool required = true); - - /// <summary>Get a private static method.</summary> - /// <param name="type">The type which has the method.</param> - /// <param name="name">The field name.</param> - /// <param name="required">Whether to throw an exception if the private field is not found.</param> - [Obsolete("Use " + nameof(IReflectionHelper) + "." + nameof(IReflectionHelper.GetMethod) + " instead")] - IPrivateMethod GetPrivateMethod(Type type, string name, bool required = true); -#endif } } diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index e54e0286..01ea24df 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -80,17 +80,8 @@ namespace StardewModdingAPI.Metadata ** Buildings ****/ case "buildings\\houses": // Farm -#if STARDEW_VALLEY_1_3 reflection.GetField<Texture2D>(typeof(Farm), nameof(Farm.houseTextures)).SetValue(content.Load<Texture2D>(key)); return true; -#else - { - Farm farm = Game1.getFarm(); - if (farm == null) - return false; - return farm.houseTextures = content.Load<Texture2D>(key); - } -#endif /**** ** Content\Characters\Farmer @@ -101,20 +92,12 @@ namespace StardewModdingAPI.Metadata case "characters\\farmer\\farmer_base": // Farmer if (Game1.player == null || !Game1.player.isMale) return false; -#if STARDEW_VALLEY_1_3 return Game1.player.FarmerRenderer = new FarmerRenderer(key); -#else - return Game1.player.FarmerRenderer = new FarmerRenderer(content.Load<Texture2D>(key)); -#endif case "characters\\farmer\\farmer_girl_base": // Farmer if (Game1.player == null || Game1.player.isMale) return false; -#if STARDEW_VALLEY_1_3 return Game1.player.FarmerRenderer = new FarmerRenderer(key); -#else - return Game1.player.FarmerRenderer = new FarmerRenderer(content.Load<Texture2D>(key)); -#endif case "characters\\farmer\\hairstyles": // Game1.loadContent return FarmerRenderer.hairStylesTexture = content.Load<Texture2D>(key); @@ -206,11 +189,6 @@ namespace StardewModdingAPI.Metadata /**** ** Content\Critters ****/ -#if !STARDEW_VALLEY_1_3 - case "tilesheets\\critters": // Criter.InitShared - return Critter.critterTexture = content.Load<Texture2D>(key); -#endif - case "tilesheets\\crops": // Game1.loadContent return Game1.cropSpriteSheet = content.Load<Texture2D>(key); @@ -265,11 +243,7 @@ namespace StardewModdingAPI.Metadata Texture2D texture = content.Load<Texture2D>(key); reflection.GetField<Texture2D>(titleMenu, "titleButtonsTexture").SetValue(texture); foreach (TemporaryAnimatedSprite bird in reflection.GetField<List<TemporaryAnimatedSprite>>(titleMenu, "birds").GetValue()) -#if STARDEW_VALLEY_1_3 bird.texture = texture; -#else - bird.Texture = texture; -#endif return true; } return false; @@ -284,12 +258,8 @@ namespace StardewModdingAPI.Metadata return Game1.buffsIcons = content.Load<Texture2D>(key); case "tilesheets\\bushes": // new Bush() -#if STARDEW_VALLEY_1_3 reflection.GetField<Lazy<Texture2D>>(typeof(Bush), "texture").SetValue(new Lazy<Texture2D>(() => content.Load<Texture2D>(key))); return true; -#else - return Bush.texture = content.Load<Texture2D>(key); -#endif case "tilesheets\\craftables": // Game1.loadContent return Game1.bigCraftableSpriteSheet = content.Load<Texture2D>(key); @@ -350,7 +320,7 @@ namespace StardewModdingAPI.Metadata return this.ReloadNpcSprites(content, key, monster: true); if (key.StartsWith(this.GetNormalisedPath("LooseSprites\\Fence"), StringComparison.InvariantCultureIgnoreCase)) - return this.ReloadFenceTextures(content, key); + return this.ReloadFenceTextures(key); if (this.IsInFolder(key, "Portraits")) return this.ReloadNpcPortraits(content, key); @@ -435,21 +405,16 @@ namespace StardewModdingAPI.Metadata { Lazy<Texture2D> texture = new Lazy<Texture2D>(() => content.Load<Texture2D>(key)); foreach (Building building in buildings) -#if STARDEW_VALLEY_1_3 building.texture = texture; -#else - building.texture = texture.Value; -#endif return true; } return false; } /// <summary>Reload the sprites for a fence type.</summary> - /// <param name="content">The content manager through which to reload the asset.</param> /// <param name="key">The asset key to reload.</param> /// <returns>Returns whether any textures were reloaded.</returns> - private bool ReloadFenceTextures(LocalizedContentManager content, string key) + private bool ReloadFenceTextures(string key) { // get fence type if (!int.TryParse(this.GetSegments(key)[1].Substring("Fence".Length), out int fenceType)) @@ -528,11 +493,7 @@ namespace StardewModdingAPI.Metadata { Lazy<Texture2D> texture = new Lazy<Texture2D>(() => content.Load<Texture2D>(key)); foreach (Tree tree in trees) -#if STARDEW_VALLEY_1_3 this.Reflection.GetField<Lazy<Texture2D>>(tree, "texture").SetValue(texture); -#else - this.Reflection.GetField<Texture2D>(tree, "texture").SetValue(texture.Value); -#endif return true; } @@ -547,11 +508,7 @@ namespace StardewModdingAPI.Metadata /// <param name="texture">The texture to set.</param> private void SetSpriteTexture(AnimatedSprite sprite, Texture2D texture) { -#if STARDEW_VALLEY_1_3 this.Reflection.GetField<Texture2D>(sprite, "spriteTexture").SetValue(texture); -#else - sprite.Texture = texture; -#endif } /// <summary>Get an NPC name from the name of their file under <c>Content/Characters</c>.</summary> diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs index 4960a458..0b532a18 100644 --- a/src/SMAPI/Metadata/InstructionMetadata.cs +++ b/src/SMAPI/Metadata/InstructionMetadata.cs @@ -6,9 +6,6 @@ using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Framework.ModLoading.Finders; using StardewModdingAPI.Framework.ModLoading.Rewriters; using StardewValley; -#if STARDEW_VALLEY_1_3 -using SObject = StardewValley.Object; -#endif namespace StardewModdingAPI.Metadata { @@ -37,75 +34,15 @@ namespace StardewModdingAPI.Metadata // rewrite for crossplatform compatibility new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchMethods), onlyIfPlatformChanged: true), -#if !STARDEW_VALLEY_1_3 - // rewrite for Stardew Valley 1.2 - new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.activeClickableMenu)), - new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.currentMinigame)), - new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.gameMode)), - new FieldToPropertyRewriter(typeof(Game1), nameof(Game1.player)), - new FieldReplaceRewriter(typeof(Game1), "borderFont", nameof(Game1.smallFont)), - new FieldReplaceRewriter(typeof(Game1), "smoothFont", nameof(Game1.smallFont)), - - // rewrite for SMAPI 1.9 - new TypeReferenceRewriter("StardewModdingAPI.Inheritance.ItemStackChange", typeof(ItemStackChange)), -#endif - // rewrite for SMAPI 2.0 new VirtualEntryCallRemover(), // rewrite for Stardew Valley 1.3 -#if STARDEW_VALLEY_1_3 new StaticFieldToConstantRewriter<int>(typeof(Game1), "tileSize", Game1.tileSize), -#endif /**** ** detect incompatible code ****/ - #if !STARDEW_VALLEY_1_3 - // detect changes in Stardew Valley 1.2 - new FieldFinder("StardewValley.Item", "set_Name", InstructionHandleResult.NotCompatible), - - // detect APIs removed in SMAPI 1.9 - new TypeFinder("StardewModdingAPI.Advanced.ConfigFile", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Advanced.IConfigFile", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Entities.SPlayer", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Extensions", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Inheritance.SGame", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Inheritance.SObject", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.LogWriter", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Manifest", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Version", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "DrawDebug", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "DrawTick", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "OnPostRenderHudEventNoCheck", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "OnPostRenderGuiEventNoCheck", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "OnPreRenderHudEventNoCheck", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.GraphicsEvents", "OnPreRenderGuiEventNoCheck", InstructionHandleResult.NotCompatible), - - // detect APIs removed in SMAPI 2.0 - new TypeFinder("StardewModdingAPI.Command", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Config", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Log", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.GameEvents", "Initialize", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.GameEvents", "LoadContent", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.GameEvents", "GameLoaded", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.PlayerEvents", "LoadedGame", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.PlayerEvents", "FarmerChanged", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.TimeEvents", "DayOfMonthChanged", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.TimeEvents", "YearOfGameChanged", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.TimeEvents", "SeasonOfYearChanged", InstructionHandleResult.NotCompatible), - new EventFinder("StardewModdingAPI.Events.TimeEvents", "OnNewDay", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Events.EventArgsCommand", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Events.EventArgsFarmerChanged", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Events.EventArgsLoadedGameChanged", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Events.EventArgsNewDay", InstructionHandleResult.NotCompatible), - new TypeFinder("StardewModdingAPI.Events.EventArgsStringChanged", InstructionHandleResult.NotCompatible), - new PropertyFinder("StardewModdingAPI.Mod", "PathOnDisk", InstructionHandleResult.NotCompatible), - new PropertyFinder("StardewModdingAPI.Mod", "BaseConfigPath", InstructionHandleResult.NotCompatible), - new PropertyFinder("StardewModdingAPI.Mod", "PerSaveConfigFolder", InstructionHandleResult.NotCompatible), - new PropertyFinder("StardewModdingAPI.Mod", "PerSaveConfigPath", InstructionHandleResult.NotCompatible), - #endif - // detect broken code new ReferenceToMissingMemberFinder(this.ValidateReferencesToAssemblies), new ReferenceToMemberWithUnexpectedTypeFinder(this.ValidateReferencesToAssemblies), diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj index edddbd2a..cf476193 100644 --- a/src/SMAPI/StardewModdingAPI.csproj +++ b/src/SMAPI/StardewModdingAPI.csproj @@ -231,7 +231,6 @@ <Compile Include="IModHelper.cs" /> <Compile Include="IModLinked.cs" /> <Compile Include="Framework\Logging\LogFileManager.cs" /> - <Compile Include="IPrivateProperty.cs" /> <Compile Include="ISemanticVersion.cs" /> <Compile Include="ITranslationHelper.cs" /> <Compile Include="LogLevel.cs" /> @@ -248,8 +247,6 @@ <Compile Include="Program.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Framework\SGame.cs" /> - <Compile Include="IPrivateField.cs" /> - <Compile Include="IPrivateMethod.cs" /> <Compile Include="IReflectionHelper.cs" /> <Compile Include="SemanticVersion.cs" /> <Compile Include="Translation.cs" /> |