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-rw-r--r--src/SMAPI/Framework/Input/SInputState.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs
index d69e5604..84cea36c 100644
--- a/src/SMAPI/Framework/Input/SInputState.cs
+++ b/src/SMAPI/Framework/Input/SInputState.cs
@@ -129,6 +129,9 @@ namespace StardewModdingAPI.Framework.Input
[Obsolete("This method should only be called by the game itself.")]
public override GamePadState GetGamePadState()
{
+ if (Game1.options.gamepadMode == Options.GamepadModes.ForceOff)
+ return base.GetGamePadState();
+
return this.ShouldSuppressNow()
? this.SuppressedController
: this.RealController;