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-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs32
1 files changed, 21 insertions, 11 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index 41d10cd4..d7dd9fb9 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -452,17 +452,7 @@ namespace StardewModdingAPI.Metadata
return false;
case "minigames\\titlebuttons": // TitleMenu
- {
- if (Game1.activeClickableMenu is TitleMenu titleMenu)
- {
- Texture2D texture = content.Load<Texture2D>(key);
- titleMenu.titleButtonsTexture = texture;
- foreach (TemporaryAnimatedSprite bird in titleMenu.birds)
- bird.texture = texture;
- return true;
- }
- }
- return false;
+ return this.ReloadTitleButtons(content, key);
/****
** Content\TileSheets
@@ -569,6 +559,26 @@ namespace StardewModdingAPI.Metadata
/****
** Reload texture methods
****/
+ /// <summary>Reload buttons on the title screen.</summary>
+ /// <param name="content">The content manager through which to reload the asset.</param>
+ /// <param name="key">The asset key to reload.</param>
+ /// <returns>Returns whether any textures were reloaded.</returns>
+ private bool ReloadTitleButtons(LocalizedContentManager content, string key)
+ {
+ if (Game1.activeClickableMenu is TitleMenu titleMenu)
+ {
+ Texture2D texture = content.Load<Texture2D>(key);
+
+ titleMenu.titleButtonsTexture = texture;
+ foreach (TemporaryAnimatedSprite bird in titleMenu.birds)
+ bird.texture = texture;
+
+ return true;
+ }
+
+ return false;
+ }
+
/// <summary>Reload the sprites for matching pets or horses.</summary>
/// <typeparam name="TAnimal">The animal type.</typeparam>
/// <param name="content">The content manager through which to reload the asset.</param>