diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Events/UpdateTickedEventArgs.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Events/UpdateTickingEventArgs.cs | 8 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 24 |
7 files changed, 34 insertions, 28 deletions
diff --git a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs index dadbb71a..48e08e5e 100644 --- a/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/OneSecondUpdateTickedEventArgs.cs @@ -1,5 +1,5 @@ using System; -using StardewValley; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks => (uint)Game1.ticks; + public uint Ticks => SGame.TicksElapsed; /********* diff --git a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs index e9bb46c6..58cf802a 100644 --- a/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/OneSecondUpdateTickingEventArgs.cs @@ -1,5 +1,5 @@ using System; -using StardewValley; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -9,8 +9,8 @@ namespace StardewModdingAPI.Events /********* ** Accessors *********/ - /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks => (uint)Game1.ticks; + /// <summary>The number of ticks elapsed since the game started, excluding the upcoming tick.</summary> + public uint Ticks => SGame.TicksElapsed; /********* diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs index d15e9531..13c367a0 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs @@ -1,5 +1,5 @@ using System; -using StardewValley; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks => (uint)Game1.ticks; + public uint Ticks => SGame.TicksElapsed; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond => Game1.ticks % 60 == 0; + public bool IsOneSecond => this.Ticks % 60 == 0; /********* diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs index 577f0776..c2e60f25 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs @@ -1,5 +1,5 @@ using System; -using StardewValley; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -9,11 +9,11 @@ namespace StardewModdingAPI.Events /********* ** Accessors *********/ - /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks => (uint)Game1.ticks; + /// <summary>The number of ticks elapsed since the game started, excluding the upcoming tick.</summary> + public uint Ticks => SGame.TicksElapsed; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond => Game1.ticks % 60 == 0; + public bool IsOneSecond => this.Ticks % 60 == 0; /********* diff --git a/src/SMAPI/Events/UpdateTickedEventArgs.cs b/src/SMAPI/Events/UpdateTickedEventArgs.cs index aa710b44..4f3329ac 100644 --- a/src/SMAPI/Events/UpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickedEventArgs.cs @@ -1,5 +1,5 @@ using System; -using StardewValley; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks => (uint)Game1.ticks; + public uint Ticks => SGame.TicksElapsed; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond => Game1.ticks % 60 == 0; + public bool IsOneSecond => this.Ticks % 60 == 0; /********* diff --git a/src/SMAPI/Events/UpdateTickingEventArgs.cs b/src/SMAPI/Events/UpdateTickingEventArgs.cs index cacf5a54..0d3187cd 100644 --- a/src/SMAPI/Events/UpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickingEventArgs.cs @@ -1,5 +1,5 @@ using System; -using StardewValley; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -9,11 +9,11 @@ namespace StardewModdingAPI.Events /********* ** Accessors *********/ - /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks => (uint)Game1.ticks; + /// <summary>The number of ticks elapsed since the game started, excluding the upcoming tick.</summary> + public uint Ticks => SGame.TicksElapsed; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond => Game1.ticks % 60 == 0; + public bool IsOneSecond => this.Ticks % 60 == 0; /********* diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index e2835a70..25ffcabd 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -109,6 +109,9 @@ namespace StardewModdingAPI.Framework /// <summary>Static state to use while <see cref="Game1"/> is initialising, which happens before the <see cref="SGame"/> constructor runs.</summary> internal static SGameConstructorHack ConstructorHack { get; set; } + /// <summary>The number of update ticks which have already executed. This is similar to <see cref="Game1.ticks"/>, but incremented more consistently for every tick.</summary> + internal static uint TicksElapsed { get; private set; } + /// <summary>SMAPI's content manager.</summary> public ContentCoordinator ContentCore { get; private set; } @@ -339,6 +342,7 @@ namespace StardewModdingAPI.Framework if (Game1._newDayTask != null || Game1.gameMode == Game1.loadingMode) { events.UnvalidatedUpdateTicking.RaiseEmpty(); + SGame.TicksElapsed++; base.Update(gameTime); events.UnvalidatedUpdateTicked.RaiseEmpty(); #if !SMAPI_3_0_STRICT @@ -431,6 +435,7 @@ namespace StardewModdingAPI.Framework // suppress non-save events events.UnvalidatedUpdateTicking.RaiseEmpty(); + SGame.TicksElapsed++; base.Update(gameTime); events.UnvalidatedUpdateTicked.RaiseEmpty(); #if !SMAPI_3_0_STRICT @@ -874,7 +879,7 @@ namespace StardewModdingAPI.Framework ** Game update *********/ // game launched - bool isFirstTick = Game1.ticks == 0; + bool isFirstTick = SGame.TicksElapsed == 0; if (isFirstTick) events.GameLaunched.Raise(new GameLaunchedEventArgs()); @@ -883,7 +888,7 @@ namespace StardewModdingAPI.Framework this.OnLoadStageChanged(LoadStage.Loaded); // update tick - bool isOneSecond = Game1.ticks % 60 == 0; + bool isOneSecond = SGame.TicksElapsed % 60 == 0; events.UnvalidatedUpdateTicking.RaiseEmpty(); events.UpdateTicking.RaiseEmpty(); if (isOneSecond) @@ -891,6 +896,7 @@ namespace StardewModdingAPI.Framework try { this.Input.UpdateSuppression(); + SGame.TicksElapsed++; base.Update(gameTime); } catch (Exception ex) @@ -910,17 +916,17 @@ namespace StardewModdingAPI.Framework if (isFirstTick) events.Legacy_FirstUpdateTick.Raise(); events.Legacy_UpdateTick.Raise(); - if (Game1.ticks % 2 == 0) + if (SGame.TicksElapsed % 2 == 0) events.Legacy_SecondUpdateTick.Raise(); - if (Game1.ticks % 4 == 0) + if (SGame.TicksElapsed % 4 == 0) events.Legacy_FourthUpdateTick.Raise(); - if (Game1.ticks % 8 == 0) + if (SGame.TicksElapsed % 8 == 0) events.Legacy_EighthUpdateTick.Raise(); - if (Game1.ticks % 15 == 0) + if (SGame.TicksElapsed % 15 == 0) events.Legacy_QuarterSecondTick.Raise(); - if (Game1.ticks % 30 == 0) + if (SGame.TicksElapsed % 30 == 0) events.Legacy_HalfSecondTick.Raise(); - if (Game1.ticks % 60 == 0) + if (SGame.TicksElapsed % 60 == 0) events.Legacy_OneSecondTick.Raise(); #endif @@ -1384,7 +1390,7 @@ namespace StardewModdingAPI.Framework } Game1.drawPlayerHeldObject(Game1.player); } - label_129: + label_129: if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && ((!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null))) Game1.drawTool(Game1.player); if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null) |