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-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs14
-rw-r--r--src/SMAPI/Program.cs10
2 files changed, 12 insertions, 12 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index bf9b6450..feaee047 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -99,13 +99,13 @@ namespace StardewModdingAPI.Framework.ModLoading
continue;
// rewrite assembly
- bool changed = this.RewriteAssembly(mod, assembly.Definition, assumeCompatible, loggedMessages, logPrefix: " ");
+ bool changed = this.RewriteAssembly(mod, assembly.Definition, assumeCompatible, loggedMessages, logPrefix: " ");
// load assembly
if (changed)
{
if (!oneAssembly)
- this.Monitor.Log($" Loading {assembly.File.Name} (rewritten in memory)...", LogLevel.Trace);
+ this.Monitor.Log($" Loading {assembly.File.Name} (rewritten in memory)...", LogLevel.Trace);
using (MemoryStream outStream = new MemoryStream())
{
assembly.Definition.Write(outStream);
@@ -116,7 +116,7 @@ namespace StardewModdingAPI.Framework.ModLoading
else
{
if (!oneAssembly)
- this.Monitor.Log($" Loading {assembly.File.Name}...", LogLevel.Trace);
+ this.Monitor.Log($" Loading {assembly.File.Name}...", LogLevel.Trace);
lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName);
}
@@ -290,22 +290,22 @@ namespace StardewModdingAPI.Framework.ModLoading
case InstructionHandleResult.DetectedGamePatch:
this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected game patcher ({handler.NounPhrase}) in assembly {filename}.");
- this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} patches the game, which may impact game stability. If you encounter problems, try removing this mod first.", LogLevel.Warn);
+ this.Monitor.LogOnce(loggedMessages, $"{logPrefix}{mod.DisplayName} patches the game, which may impact game stability. If you encounter problems, try removing this mod first.", LogLevel.Warn);
break;
case InstructionHandleResult.DetectedSaveSerialiser:
this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serialiser change ({handler.NounPhrase}) in assembly {filename}.");
- this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} seems to change the save serialiser. It may change your saves in such a way that they won't work without this mod in the future.", LogLevel.Warn);
+ this.Monitor.LogOnce(loggedMessages, $"{logPrefix}{mod.DisplayName} seems to change the save serialiser. It may change your saves in such a way that they won't work without this mod in the future.", LogLevel.Warn);
break;
case InstructionHandleResult.DetectedUnvalidatedUpdateTick:
this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected reference to {handler.NounPhrase} in assembly {filename}.");
- this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} uses a specialised SMAPI event that may crash the game or corrupt your save file. If you encounter problems, try removing this mod first.", LogLevel.Warn);
+ this.Monitor.LogOnce(loggedMessages, $"{logPrefix}{mod.DisplayName} uses a specialised SMAPI event that may crash the game or corrupt your save file. If you encounter problems, try removing this mod first.", LogLevel.Warn);
break;
case InstructionHandleResult.DetectedDynamic:
this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected 'dynamic' keyword ({handler.NounPhrase}) in assembly {filename}.");
- this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} uses the 'dynamic' keyword, which isn't compatible with Stardew Valley on Linux or Mac.",
+ this.Monitor.LogOnce(loggedMessages, $"{logPrefix}{mod.DisplayName} uses the 'dynamic' keyword, which isn't compatible with Stardew Valley on Linux or Mac.",
#if SMAPI_FOR_WINDOWS
this.IsDeveloperMode ? LogLevel.Warn : LogLevel.Debug
#else
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index 27f7b4d5..f70efb89 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -712,12 +712,12 @@ namespace StardewModdingAPI
{
// get basic info
IManifest manifest = metadata.Manifest;
- this.Monitor.Log($"Loading {metadata.DisplayName} from {PathUtilities.GetRelativePath(Constants.ModPath, metadata.DirectoryPath)} (content pack)...", LogLevel.Trace);
+ this.Monitor.Log($" {metadata.DisplayName} (content pack, {PathUtilities.GetRelativePath(Constants.ModPath, metadata.DirectoryPath)})...", LogLevel.Trace);
// validate status
if (metadata.Status == ModMetadataStatus.Failed)
{
- this.Monitor.Log($" Failed: {metadata.Error}", LogLevel.Trace);
+ this.Monitor.Log($" Failed: {metadata.Error}", LogLevel.Trace);
TrackSkip(metadata, metadata.Error);
continue;
}
@@ -755,13 +755,13 @@ namespace StardewModdingAPI
// get basic info
IManifest manifest = metadata.Manifest;
this.Monitor.Log(metadata.Manifest?.EntryDll != null
- ? $"Loading {metadata.DisplayName} from {PathUtilities.GetRelativePath(Constants.ModPath, metadata.DirectoryPath)}{Path.DirectorySeparatorChar}{metadata.Manifest.EntryDll}..." // don't use Path.Combine here, since EntryDLL might not be valid
- : $"Loading {metadata.DisplayName}...", LogLevel.Trace);
+ ? $" {metadata.DisplayName} ({PathUtilities.GetRelativePath(Constants.ModPath, metadata.DirectoryPath)}{Path.DirectorySeparatorChar}{metadata.Manifest.EntryDll})..." // don't use Path.Combine here, since EntryDLL might not be valid
+ : $" {metadata.DisplayName}...", LogLevel.Trace);
// validate status
if (metadata.Status == ModMetadataStatus.Failed)
{
- this.Monitor.Log($" Failed: {metadata.Error}", LogLevel.Trace);
+ this.Monitor.Log($" Failed: {metadata.Error}", LogLevel.Trace);
TrackSkip(metadata, metadata.Error);
continue;
}