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-rw-r--r--src/SMAPI/Framework/Content/TilesheetReference.cs33
-rw-r--r--src/SMAPI/Framework/ContentCoordinator.cs43
-rw-r--r--src/SMAPI/Framework/ContentManagers/GameContentManager.cs32
3 files changed, 76 insertions, 32 deletions
diff --git a/src/SMAPI/Framework/Content/TilesheetReference.cs b/src/SMAPI/Framework/Content/TilesheetReference.cs
new file mode 100644
index 00000000..2ea38430
--- /dev/null
+++ b/src/SMAPI/Framework/Content/TilesheetReference.cs
@@ -0,0 +1,33 @@
+namespace StardewModdingAPI.Framework.Content
+{
+ /// <summary>Basic metadata about a vanilla tilesheet.</summary>
+ internal class TilesheetReference
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The tilesheet's index in the list.</summary>
+ public readonly int Index;
+
+ /// <summary>The tilesheet's unique ID in the map.</summary>
+ public readonly string Id;
+
+ /// <summary>The asset path for the tilesheet texture.</summary>
+ public readonly string ImageSource;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="index">The tilesheet's index in the list.</param>
+ /// <param name="id">The tilesheet's unique ID in the map.</param>
+ /// <param name="imageSource">The asset path for the tilesheet texture.</param>
+ public TilesheetReference(int index, string id, string imageSource)
+ {
+ this.Index = index;
+ this.Id = id;
+ this.ImageSource = imageSource;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs
index 3d5bb29d..27fb3dbb 100644
--- a/src/SMAPI/Framework/ContentCoordinator.cs
+++ b/src/SMAPI/Framework/ContentCoordinator.cs
@@ -54,6 +54,9 @@ namespace StardewModdingAPI.Framework
/// <remarks>The game may adds content managers in asynchronous threads (e.g. when populating the load screen).</remarks>
private readonly ReaderWriterLockSlim ContentManagerLock = new ReaderWriterLockSlim();
+ /// <summary>A cache of ordered tilesheet IDs used by vanilla maps.</summary>
+ private readonly IDictionary<string, TilesheetReference[]> VanillaTilesheets = new Dictionary<string, TilesheetReference[]>(StringComparer.OrdinalIgnoreCase);
+
/// <summary>An unmodified content manager which doesn't intercept assets, used to compare asset data.</summary>
private readonly LocalizedContentManager VanillaContentManager;
@@ -293,21 +296,21 @@ namespace StardewModdingAPI.Framework
});
}
- /// <summary>Get a vanilla asset without interception.</summary>
- /// <typeparam name="T">The type of asset to load.</typeparam>
+ /// <summary>Get the tilesheet ID order used by the unmodified version of a map asset.</summary>
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
- public bool TryLoadVanillaAsset<T>(string assetName, out T asset)
+ public TilesheetReference[] GetVanillaTilesheetIds(string assetName)
{
- try
+ if (!this.VanillaTilesheets.TryGetValue(assetName, out TilesheetReference[] tilesheets))
{
- asset = this.VanillaContentManager.Load<T>(assetName);
- return true;
- }
- catch
- {
- asset = default;
- return false;
+ tilesheets = this.TryLoadVanillaAsset(assetName, out Map map)
+ ? map.TileSheets.Select((sheet, index) => new TilesheetReference(index, sheet.Id, sheet.ImageSource)).ToArray()
+ : null;
+
+ this.VanillaTilesheets[assetName] = tilesheets;
+ this.VanillaContentManager.Unload();
}
+
+ return tilesheets ?? new TilesheetReference[0];
}
/// <summary>Dispose held resources.</summary>
@@ -341,5 +344,23 @@ namespace StardewModdingAPI.Framework
this.ContentManagers.Remove(contentManager)
);
}
+
+ /// <summary>Get a vanilla asset without interception.</summary>
+ /// <typeparam name="T">The type of asset to load.</typeparam>
+ /// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
+ /// <param name="asset">The loaded asset data.</param>
+ private bool TryLoadVanillaAsset<T>(string assetName, out T asset)
+ {
+ try
+ {
+ asset = this.VanillaContentManager.Load<T>(assetName);
+ return true;
+ }
+ catch
+ {
+ asset = default;
+ return false;
+ }
+ }
}
}
diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
index 424d6ff3..540475f1 100644
--- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
@@ -11,7 +11,6 @@ using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Utilities;
using StardewValley;
using xTile;
-using xTile.Tiles;
namespace StardewModdingAPI.Framework.ContentManagers
{
@@ -398,14 +397,13 @@ namespace StardewModdingAPI.Framework.ContentManagers
}
// when replacing a map, the vanilla tilesheets must have the same order and IDs
- if (data is Map loadedMap && this.Coordinator.TryLoadVanillaAsset(info.AssetName, out Map vanillaMap))
+ if (data is Map loadedMap)
{
- for (int i = 0; i < vanillaMap.TileSheets.Count; i++)
+ TilesheetReference[] vanillaTilesheetRefs = this.Coordinator.GetVanillaTilesheetIds(info.AssetName);
+ foreach (TilesheetReference vanillaSheet in vanillaTilesheetRefs)
{
- // check for match
- TileSheet vanillaSheet = vanillaMap.TileSheets[i];
- bool found = this.TryFindTilesheet(loadedMap, vanillaSheet.Id, out int loadedIndex, out TileSheet loadedSheet);
- if (found && loadedIndex == i)
+ // skip if match
+ if (loadedMap.TileSheets.Count > vanillaSheet.Index && loadedMap.TileSheets[vanillaSheet.Index].Id == vanillaSheet.Id)
continue;
// handle mismatch
@@ -414,9 +412,9 @@ namespace StardewModdingAPI.Framework.ContentManagers
// This is temporary: mods shouldn't do this for any vanilla map, but these are the ones we know will crash. Showing a warning for others instead gives modders time to update their mods, while still simplifying troubleshooting.
bool isFarmMap = info.AssetNameEquals("Maps/Farm") || info.AssetNameEquals("Maps/Farm_Combat") || info.AssetNameEquals("Maps/Farm_Fishing") || info.AssetNameEquals("Maps/Farm_Foraging") || info.AssetNameEquals("Maps/Farm_FourCorners") || info.AssetNameEquals("Maps/Farm_Island") || info.AssetNameEquals("Maps/Farm_Mining");
-
- string reason = found
- ? $"mod reordered the original tilesheets, which {(isFarmMap ? "would cause a crash" : "often causes crashes")}.\n\nTechnical details for mod author:\nExpected order [{string.Join(", ", vanillaMap.TileSheets.Select(p => $"'{p.ImageSource}' (id: {p.Id})"))}], but found tilesheet '{vanillaSheet.Id}' at index {loadedIndex} instead of {i}. Make sure custom tilesheet IDs are prefixed with 'z_' to avoid reordering tilesheets."
+ int loadedIndex = this.TryFindTilesheet(loadedMap, vanillaSheet.Id);
+ string reason = loadedIndex != -1
+ ? $"mod reordered the original tilesheets, which {(isFarmMap ? "would cause a crash" : "often causes crashes")}.\n\nTechnical details for mod author:\nExpected order [{string.Join(", ", vanillaTilesheetRefs.Select(p => $"'{p.ImageSource}' (id: {p.Id})"))}], but found tilesheet '{vanillaSheet.Id}' at index {loadedIndex} instead of {vanillaSheet.Index}. Make sure custom tilesheet IDs are prefixed with 'z_' to avoid reordering tilesheets."
: $"mod has no tilesheet with ID '{vanillaSheet.Id}'. Map replacements must keep the original tilesheets to avoid errors or crashes.";
SCore.DeprecationManager.PlaceholderWarn("3.8.2", DeprecationLevel.PendingRemoval);
@@ -436,23 +434,15 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>Find a map tilesheet by ID.</summary>
/// <param name="map">The map whose tilesheets to search.</param>
/// <param name="id">The tilesheet ID to match.</param>
- /// <param name="index">The matched tilesheet index, if any.</param>
- /// <param name="tilesheet">The matched tilesheet, if any.</param>
- private bool TryFindTilesheet(Map map, string id, out int index, out TileSheet tilesheet)
+ private int TryFindTilesheet(Map map, string id)
{
for (int i = 0; i < map.TileSheets.Count; i++)
{
if (map.TileSheets[i].Id == id)
- {
- index = i;
- tilesheet = map.TileSheets[i];
- return true;
- }
+ return i;
}
- index = -1;
- tilesheet = null;
- return false;
+ return -1;
}
}
}