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-rw-r--r--src/SMAPI/Framework/Commands/HelpCommand.cs18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Commands/HelpCommand.cs b/src/SMAPI/Framework/Commands/HelpCommand.cs
index b8730a00..baf3116e 100644
--- a/src/SMAPI/Framework/Commands/HelpCommand.cs
+++ b/src/SMAPI/Framework/Commands/HelpCommand.cs
@@ -41,13 +41,26 @@ namespace StardewModdingAPI.Framework.Commands
{
Command result = this.CommandManager.Get(args[0]);
if (result == null)
- monitor.Log("There's no command with that name.", LogLevel.Error);
+ monitor.Log("There's no command with that name. Type 'help' by itself for more info.", LogLevel.Error);
else
monitor.Log($"{result.Name}: {result.Documentation}{(result.Mod != null ? $"\n(Added by {result.Mod.DisplayName}.)" : "")}", LogLevel.Info);
}
else
{
- string message = "The following commands are registered:\n";
+ string message =
+ "\n\n"
+ + "Need help with a SMAPI or mod issue?\n"
+ + "------------------------------------\n"
+ + "See https://smapi.io/help for the best places to ask.\n\n\n"
+ + "How commands work\n"
+ + "-----------------\n"
+ + "Just enter a command directly to run it, just like you did for this help command. Commands may take optional arguments\n"
+ + "which change what they do; for example, type 'help help' to see help about the help command. When playing in split-screen\n"
+ + "mode, you can add screen=X to send the command to a specific screen instance.\n\n\n"
+ + "Valid commands\n"
+ + "--------------\n"
+ + "The following commands are registered. For more info about a command, type 'help command_name'.\n\n";
+
IGrouping<string, string>[] groups = (from command in this.CommandManager.GetAll() orderby command.Mod?.DisplayName, command.Name group command.Name by command.Mod?.DisplayName).ToArray();
foreach (var group in groups)
{
@@ -55,7 +68,6 @@ namespace StardewModdingAPI.Framework.Commands
string[] commandNames = group.ToArray();
message += $"{modName}:\n {string.Join("\n ", commandNames)}\n\n";
}
- message += "For more information about a command, type 'help command_name'.";
monitor.Log(message, LogLevel.Info);
}