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-rw-r--r--src/SMAPI/Events/BuildingListChangedEventArgs.cs3
-rw-r--r--src/SMAPI/Events/DebrisListChangedEventArgs.cs3
-rw-r--r--src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs3
-rw-r--r--src/SMAPI/Events/NpcListChangedEventArgs.cs3
-rw-r--r--src/SMAPI/Events/ObjectListChangedEventArgs.cs3
-rw-r--r--src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs3
6 files changed, 18 insertions, 0 deletions
diff --git a/src/SMAPI/Events/BuildingListChangedEventArgs.cs b/src/SMAPI/Events/BuildingListChangedEventArgs.cs
index 0237342f..74f37710 100644
--- a/src/SMAPI/Events/BuildingListChangedEventArgs.cs
+++ b/src/SMAPI/Events/BuildingListChangedEventArgs.cs
@@ -21,6 +21,9 @@ namespace StardewModdingAPI.Events
/// <summary>The buildings removed from the location.</summary>
public IEnumerable<Building> Removed { get; }
+ /// <summary>Whether this is the location containing the local player.</summary>
+ public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation);
+
/*********
** Public methods
diff --git a/src/SMAPI/Events/DebrisListChangedEventArgs.cs b/src/SMAPI/Events/DebrisListChangedEventArgs.cs
index 68328885..61b7590a 100644
--- a/src/SMAPI/Events/DebrisListChangedEventArgs.cs
+++ b/src/SMAPI/Events/DebrisListChangedEventArgs.cs
@@ -20,6 +20,9 @@ namespace StardewModdingAPI.Events
/// <summary>The debris removed from the location.</summary>
public IEnumerable<Debris> Removed { get; }
+ /// <summary>Whether this is the location containing the local player.</summary>
+ public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation);
+
/*********
** Public methods
diff --git a/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs b/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs
index c7d55bf8..59d79f0f 100644
--- a/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs
+++ b/src/SMAPI/Events/LargeTerrainFeatureListChangedEventArgs.cs
@@ -21,6 +21,9 @@ namespace StardewModdingAPI.Events
/// <summary>The large terrain features removed from the location.</summary>
public IEnumerable<LargeTerrainFeature> Removed { get; }
+ /// <summary>Whether this is the location containing the local player.</summary>
+ public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation);
+
/*********
** Public methods
diff --git a/src/SMAPI/Events/NpcListChangedEventArgs.cs b/src/SMAPI/Events/NpcListChangedEventArgs.cs
index a9ec2a3b..3a37f1e7 100644
--- a/src/SMAPI/Events/NpcListChangedEventArgs.cs
+++ b/src/SMAPI/Events/NpcListChangedEventArgs.cs
@@ -20,6 +20,9 @@ namespace StardewModdingAPI.Events
/// <summary>The NPCs removed from the location.</summary>
public IEnumerable<NPC> Removed { get; }
+ /// <summary>Whether this is the location containing the local player.</summary>
+ public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation);
+
/*********
** Public methods
diff --git a/src/SMAPI/Events/ObjectListChangedEventArgs.cs b/src/SMAPI/Events/ObjectListChangedEventArgs.cs
index d0cf9e7b..b21d2867 100644
--- a/src/SMAPI/Events/ObjectListChangedEventArgs.cs
+++ b/src/SMAPI/Events/ObjectListChangedEventArgs.cs
@@ -22,6 +22,9 @@ namespace StardewModdingAPI.Events
/// <summary>The objects removed from the location.</summary>
public IEnumerable<KeyValuePair<Vector2, Object>> Removed { get; }
+ /// <summary>Whether this is the location containing the local player.</summary>
+ public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation);
+
/*********
** Public methods
diff --git a/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs b/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs
index 0992633e..cdf1e6dc 100644
--- a/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs
+++ b/src/SMAPI/Events/TerrainFeatureListChangedEventArgs.cs
@@ -22,6 +22,9 @@ namespace StardewModdingAPI.Events
/// <summary>The terrain features removed from the location.</summary>
public IEnumerable<KeyValuePair<Vector2, TerrainFeature>> Removed { get; }
+ /// <summary>Whether this is the location containing the local player.</summary>
+ public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation);
+
/*********
** Public methods