diff options
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 27 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 64 |
2 files changed, 41 insertions, 50 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 8c5d0f84..f3cf05d9 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -1,5 +1,4 @@ using System; -using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; @@ -47,9 +46,6 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <summary>If a map tilesheet's image source has no file extensions, the file extensions to check for in the local mod folder.</summary> private static readonly string[] LocalTilesheetExtensions = { ".png", ".xnb" }; - /// <summary>A lookup of image file paths to whether they have PyTK scaling information.</summary> - private static readonly Dictionary<string, bool> IsPyTkScaled = new(StringComparer.OrdinalIgnoreCase); - /********* ** Accessors @@ -211,24 +207,13 @@ namespace StardewModdingAPI.Framework.ContentManagers { if (ModContentManager.EnablePyTkLegacyMode) { - if (!ModContentManager.IsPyTkScaled.TryGetValue(file.FullName, out bool isScaled)) - { - string? dirPath = file.DirectoryName; - string fileName = $"{Path.GetFileNameWithoutExtension(file.Name)}.pytk.json"; - - string path = dirPath is not null - ? Path.Combine(dirPath, fileName) - : fileName; - - ModContentManager.IsPyTkScaled[file.FullName] = isScaled = File.Exists(path); - } - - asRawData = !isScaled; - if (!asRawData) - this.Monitor.LogOnce("Enabled compatibility mode for PyTK scaled textures. This won't cause any issues, but may impact performance.", LogLevel.Warn); + // PyTK intercepts Texture2D file loads to rescale them (e.g. for HD portraits), + // but doesn't support IRawTextureData loads yet. We can't just check if the + // current file has a '.pytk.json' rescale file though, since PyTK may still + // rescale it if the original asset or another edit gets rescaled. + asRawData = false; + this.Monitor.LogOnce("Enabled compatibility mode for PyTK 1.23.0 or earlier. This won't cause any issues, but may impact performance.", LogLevel.Warn); } - else - asRawData = true; } // load diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index b783b2b9..1b4d1737 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -164,6 +164,7 @@ namespace StardewModdingAPI.Metadata var content = this.MainContentManager; string key = assetName.BaseName; changedWarpRoutes = false; + bool changed = false; /**** ** Special case: current map tilesheet @@ -175,7 +176,10 @@ namespace StardewModdingAPI.Metadata foreach (TileSheet tilesheet in Game1.currentLocation.map.TileSheets) { if (this.IsSameBaseName(assetName, tilesheet.ImageSource)) + { Game1.mapDisplayDevice.LoadTileSheet(tilesheet); + changed = true; + } } } @@ -184,8 +188,6 @@ namespace StardewModdingAPI.Metadata ****/ if (type == typeof(Map)) { - bool anyChanged = false; - if (!ignoreWorld) { foreach (LocationInfo info in this.GetLocationsWithInfo()) @@ -206,12 +208,12 @@ namespace StardewModdingAPI.Metadata var newWarps = GetWarpSet(location); changedWarpRoutes = changedWarpRoutes || oldWarps.Count != newWarps.Count || oldWarps.Any(p => !newWarps.Contains(p)); - anyChanged = true; + changed = true; } } } - return anyChanged; + return changed; } /**** @@ -223,7 +225,7 @@ namespace StardewModdingAPI.Metadata ** Animals ****/ case "animals/horse": - return !ignoreWorld && this.UpdatePetOrHorseSprites<Horse>(assetName); + return changed | (!ignoreWorld && this.UpdatePetOrHorseSprites<Horse>(assetName)); /**** ** Buildings @@ -239,7 +241,7 @@ namespace StardewModdingAPI.Metadata Farm farm = Game1.getFarm(); farm?.ApplyHousePaint(); - return removedFromCache || farm != null; + return changed | (removedFromCache || farm != null); } /**** @@ -253,7 +255,7 @@ namespace StardewModdingAPI.Metadata case "characters/farmer/farmer_base_bald": case "characters/farmer/farmer_girl_base": case "characters/farmer/farmer_girl_base_bald": - return !ignoreWorld && this.UpdatePlayerSprites(assetName); + return changed | (!ignoreWorld && this.UpdatePlayerSprites(assetName)); case "characters/farmer/hairstyles": // Game1.LoadContent FarmerRenderer.hairStylesTexture = this.LoadTexture(key); @@ -305,10 +307,10 @@ namespace StardewModdingAPI.Metadata return true; case "data/farmanimals": // FarmAnimal constructor - return !ignoreWorld && this.UpdateFarmAnimalData(); + return changed | (!ignoreWorld && this.UpdateFarmAnimalData()); case "data/hairdata": // Farmer.GetHairStyleMetadataFile - return this.UpdateHairData(); + return changed | this.UpdateHairData(); case "data/movies": // MovieTheater.GetMovieData case "data/moviesreactions": // MovieTheater.GetMovieReactions @@ -316,7 +318,7 @@ namespace StardewModdingAPI.Metadata return true; case "data/npcdispositions": // NPC constructor - return !ignoreWorld && this.UpdateNpcDispositions(content, assetName); + return changed | (!ignoreWorld && this.UpdateNpcDispositions(content, assetName)); case "data/npcgifttastes": // Game1.LoadContent Game1.NPCGiftTastes = content.Load<Dictionary<string, string>>(key); @@ -428,7 +430,7 @@ namespace StardewModdingAPI.Metadata return true; case "loosesprites/suspensionbridge": // SuspensionBridge constructor - return !ignoreWorld && this.UpdateSuspensionBridges(content, assetName); + return changed | (!ignoreWorld && this.UpdateSuspensionBridges(content, assetName)); /**** ** Content\Maps @@ -456,16 +458,16 @@ namespace StardewModdingAPI.Metadata return true; } } - return false; + return changed; case "minigames/titlebuttons": // TitleMenu - return this.UpdateTitleButtons(content, assetName); + return changed | this.UpdateTitleButtons(content, assetName); /**** ** Content\Strings ****/ case "strings/stringsfromcsfiles": - return this.UpdateStringsFromCsFiles(content); + return changed | this.UpdateStringsFromCsFiles(content); /**** ** Content\TileSheets @@ -490,7 +492,7 @@ namespace StardewModdingAPI.Metadata return true; case "tilesheets/critters": // Critter constructor - return !ignoreWorld && this.UpdateCritterTextures(assetName); + return changed | (!ignoreWorld && this.UpdateCritterTextures(assetName)); case "tilesheets/crops": // Game1.LoadContent Game1.cropSpriteSheet = content.Load<Texture2D>(key); @@ -559,27 +561,27 @@ namespace StardewModdingAPI.Metadata return true; case "terrainfeatures/mushroom_tree": // from Tree - return !ignoreWorld && this.UpdateTreeTextures(Tree.mushroomTree); + return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.mushroomTree)); case "terrainfeatures/tree_palm": // from Tree - return !ignoreWorld && this.UpdateTreeTextures(Tree.palmTree); + return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.palmTree)); case "terrainfeatures/tree1_fall": // from Tree case "terrainfeatures/tree1_spring": // from Tree case "terrainfeatures/tree1_summer": // from Tree case "terrainfeatures/tree1_winter": // from Tree - return !ignoreWorld && this.UpdateTreeTextures(Tree.bushyTree); + return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.bushyTree)); case "terrainfeatures/tree2_fall": // from Tree case "terrainfeatures/tree2_spring": // from Tree case "terrainfeatures/tree2_summer": // from Tree case "terrainfeatures/tree2_winter": // from Tree - return !ignoreWorld && this.UpdateTreeTextures(Tree.leafyTree); + return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.leafyTree)); case "terrainfeatures/tree3_fall": // from Tree case "terrainfeatures/tree3_spring": // from Tree case "terrainfeatures/tree3_winter": // from Tree - return !ignoreWorld && this.UpdateTreeTextures(Tree.pineTree); + return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.pineTree)); } /**** @@ -588,25 +590,29 @@ namespace StardewModdingAPI.Metadata if (!ignoreWorld) { // dynamic textures - if (assetName.StartsWith("animals/cat")) - return this.UpdatePetOrHorseSprites<Cat>(assetName); - if (assetName.StartsWith("animals/dog")) - return this.UpdatePetOrHorseSprites<Dog>(assetName); if (assetName.IsDirectlyUnderPath("Animals")) - return this.UpdateFarmAnimalSprites(assetName); + { + if (assetName.StartsWith("animals/cat")) + return changed | this.UpdatePetOrHorseSprites<Cat>(assetName); + + if (assetName.StartsWith("animals/dog")) + return changed | this.UpdatePetOrHorseSprites<Dog>(assetName); + + return changed | this.UpdateFarmAnimalSprites(assetName); + } if (assetName.IsDirectlyUnderPath("Buildings")) - return this.UpdateBuildings(assetName); + return changed | this.UpdateBuildings(assetName); if (assetName.StartsWith("LooseSprites/Fence")) - return this.UpdateFenceTextures(assetName); + return changed | this.UpdateFenceTextures(assetName); // dynamic data if (assetName.IsDirectlyUnderPath("Characters/Dialogue")) - return this.UpdateNpcDialogue(assetName); + return changed | this.UpdateNpcDialogue(assetName); if (assetName.IsDirectlyUnderPath("Characters/schedules")) - return this.UpdateNpcSchedules(assetName); + return changed | this.UpdateNpcSchedules(assetName); } return false; |