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-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs27
-rw-r--r--src/SMAPI/Metadata/CoreAssetPropagator.cs64
2 files changed, 41 insertions, 50 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index 8c5d0f84..f3cf05d9 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -1,5 +1,4 @@
using System;
-using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
@@ -47,9 +46,6 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <summary>If a map tilesheet's image source has no file extensions, the file extensions to check for in the local mod folder.</summary>
private static readonly string[] LocalTilesheetExtensions = { ".png", ".xnb" };
- /// <summary>A lookup of image file paths to whether they have PyTK scaling information.</summary>
- private static readonly Dictionary<string, bool> IsPyTkScaled = new(StringComparer.OrdinalIgnoreCase);
-
/*********
** Accessors
@@ -211,24 +207,13 @@ namespace StardewModdingAPI.Framework.ContentManagers
{
if (ModContentManager.EnablePyTkLegacyMode)
{
- if (!ModContentManager.IsPyTkScaled.TryGetValue(file.FullName, out bool isScaled))
- {
- string? dirPath = file.DirectoryName;
- string fileName = $"{Path.GetFileNameWithoutExtension(file.Name)}.pytk.json";
-
- string path = dirPath is not null
- ? Path.Combine(dirPath, fileName)
- : fileName;
-
- ModContentManager.IsPyTkScaled[file.FullName] = isScaled = File.Exists(path);
- }
-
- asRawData = !isScaled;
- if (!asRawData)
- this.Monitor.LogOnce("Enabled compatibility mode for PyTK scaled textures. This won't cause any issues, but may impact performance.", LogLevel.Warn);
+ // PyTK intercepts Texture2D file loads to rescale them (e.g. for HD portraits),
+ // but doesn't support IRawTextureData loads yet. We can't just check if the
+ // current file has a '.pytk.json' rescale file though, since PyTK may still
+ // rescale it if the original asset or another edit gets rescaled.
+ asRawData = false;
+ this.Monitor.LogOnce("Enabled compatibility mode for PyTK 1.23.0 or earlier. This won't cause any issues, but may impact performance.", LogLevel.Warn);
}
- else
- asRawData = true;
}
// load
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs
index b783b2b9..1b4d1737 100644
--- a/src/SMAPI/Metadata/CoreAssetPropagator.cs
+++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs
@@ -164,6 +164,7 @@ namespace StardewModdingAPI.Metadata
var content = this.MainContentManager;
string key = assetName.BaseName;
changedWarpRoutes = false;
+ bool changed = false;
/****
** Special case: current map tilesheet
@@ -175,7 +176,10 @@ namespace StardewModdingAPI.Metadata
foreach (TileSheet tilesheet in Game1.currentLocation.map.TileSheets)
{
if (this.IsSameBaseName(assetName, tilesheet.ImageSource))
+ {
Game1.mapDisplayDevice.LoadTileSheet(tilesheet);
+ changed = true;
+ }
}
}
@@ -184,8 +188,6 @@ namespace StardewModdingAPI.Metadata
****/
if (type == typeof(Map))
{
- bool anyChanged = false;
-
if (!ignoreWorld)
{
foreach (LocationInfo info in this.GetLocationsWithInfo())
@@ -206,12 +208,12 @@ namespace StardewModdingAPI.Metadata
var newWarps = GetWarpSet(location);
changedWarpRoutes = changedWarpRoutes || oldWarps.Count != newWarps.Count || oldWarps.Any(p => !newWarps.Contains(p));
- anyChanged = true;
+ changed = true;
}
}
}
- return anyChanged;
+ return changed;
}
/****
@@ -223,7 +225,7 @@ namespace StardewModdingAPI.Metadata
** Animals
****/
case "animals/horse":
- return !ignoreWorld && this.UpdatePetOrHorseSprites<Horse>(assetName);
+ return changed | (!ignoreWorld && this.UpdatePetOrHorseSprites<Horse>(assetName));
/****
** Buildings
@@ -239,7 +241,7 @@ namespace StardewModdingAPI.Metadata
Farm farm = Game1.getFarm();
farm?.ApplyHousePaint();
- return removedFromCache || farm != null;
+ return changed | (removedFromCache || farm != null);
}
/****
@@ -253,7 +255,7 @@ namespace StardewModdingAPI.Metadata
case "characters/farmer/farmer_base_bald":
case "characters/farmer/farmer_girl_base":
case "characters/farmer/farmer_girl_base_bald":
- return !ignoreWorld && this.UpdatePlayerSprites(assetName);
+ return changed | (!ignoreWorld && this.UpdatePlayerSprites(assetName));
case "characters/farmer/hairstyles": // Game1.LoadContent
FarmerRenderer.hairStylesTexture = this.LoadTexture(key);
@@ -305,10 +307,10 @@ namespace StardewModdingAPI.Metadata
return true;
case "data/farmanimals": // FarmAnimal constructor
- return !ignoreWorld && this.UpdateFarmAnimalData();
+ return changed | (!ignoreWorld && this.UpdateFarmAnimalData());
case "data/hairdata": // Farmer.GetHairStyleMetadataFile
- return this.UpdateHairData();
+ return changed | this.UpdateHairData();
case "data/movies": // MovieTheater.GetMovieData
case "data/moviesreactions": // MovieTheater.GetMovieReactions
@@ -316,7 +318,7 @@ namespace StardewModdingAPI.Metadata
return true;
case "data/npcdispositions": // NPC constructor
- return !ignoreWorld && this.UpdateNpcDispositions(content, assetName);
+ return changed | (!ignoreWorld && this.UpdateNpcDispositions(content, assetName));
case "data/npcgifttastes": // Game1.LoadContent
Game1.NPCGiftTastes = content.Load<Dictionary<string, string>>(key);
@@ -428,7 +430,7 @@ namespace StardewModdingAPI.Metadata
return true;
case "loosesprites/suspensionbridge": // SuspensionBridge constructor
- return !ignoreWorld && this.UpdateSuspensionBridges(content, assetName);
+ return changed | (!ignoreWorld && this.UpdateSuspensionBridges(content, assetName));
/****
** Content\Maps
@@ -456,16 +458,16 @@ namespace StardewModdingAPI.Metadata
return true;
}
}
- return false;
+ return changed;
case "minigames/titlebuttons": // TitleMenu
- return this.UpdateTitleButtons(content, assetName);
+ return changed | this.UpdateTitleButtons(content, assetName);
/****
** Content\Strings
****/
case "strings/stringsfromcsfiles":
- return this.UpdateStringsFromCsFiles(content);
+ return changed | this.UpdateStringsFromCsFiles(content);
/****
** Content\TileSheets
@@ -490,7 +492,7 @@ namespace StardewModdingAPI.Metadata
return true;
case "tilesheets/critters": // Critter constructor
- return !ignoreWorld && this.UpdateCritterTextures(assetName);
+ return changed | (!ignoreWorld && this.UpdateCritterTextures(assetName));
case "tilesheets/crops": // Game1.LoadContent
Game1.cropSpriteSheet = content.Load<Texture2D>(key);
@@ -559,27 +561,27 @@ namespace StardewModdingAPI.Metadata
return true;
case "terrainfeatures/mushroom_tree": // from Tree
- return !ignoreWorld && this.UpdateTreeTextures(Tree.mushroomTree);
+ return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.mushroomTree));
case "terrainfeatures/tree_palm": // from Tree
- return !ignoreWorld && this.UpdateTreeTextures(Tree.palmTree);
+ return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.palmTree));
case "terrainfeatures/tree1_fall": // from Tree
case "terrainfeatures/tree1_spring": // from Tree
case "terrainfeatures/tree1_summer": // from Tree
case "terrainfeatures/tree1_winter": // from Tree
- return !ignoreWorld && this.UpdateTreeTextures(Tree.bushyTree);
+ return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.bushyTree));
case "terrainfeatures/tree2_fall": // from Tree
case "terrainfeatures/tree2_spring": // from Tree
case "terrainfeatures/tree2_summer": // from Tree
case "terrainfeatures/tree2_winter": // from Tree
- return !ignoreWorld && this.UpdateTreeTextures(Tree.leafyTree);
+ return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.leafyTree));
case "terrainfeatures/tree3_fall": // from Tree
case "terrainfeatures/tree3_spring": // from Tree
case "terrainfeatures/tree3_winter": // from Tree
- return !ignoreWorld && this.UpdateTreeTextures(Tree.pineTree);
+ return changed | (!ignoreWorld && this.UpdateTreeTextures(Tree.pineTree));
}
/****
@@ -588,25 +590,29 @@ namespace StardewModdingAPI.Metadata
if (!ignoreWorld)
{
// dynamic textures
- if (assetName.StartsWith("animals/cat"))
- return this.UpdatePetOrHorseSprites<Cat>(assetName);
- if (assetName.StartsWith("animals/dog"))
- return this.UpdatePetOrHorseSprites<Dog>(assetName);
if (assetName.IsDirectlyUnderPath("Animals"))
- return this.UpdateFarmAnimalSprites(assetName);
+ {
+ if (assetName.StartsWith("animals/cat"))
+ return changed | this.UpdatePetOrHorseSprites<Cat>(assetName);
+
+ if (assetName.StartsWith("animals/dog"))
+ return changed | this.UpdatePetOrHorseSprites<Dog>(assetName);
+
+ return changed | this.UpdateFarmAnimalSprites(assetName);
+ }
if (assetName.IsDirectlyUnderPath("Buildings"))
- return this.UpdateBuildings(assetName);
+ return changed | this.UpdateBuildings(assetName);
if (assetName.StartsWith("LooseSprites/Fence"))
- return this.UpdateFenceTextures(assetName);
+ return changed | this.UpdateFenceTextures(assetName);
// dynamic data
if (assetName.IsDirectlyUnderPath("Characters/Dialogue"))
- return this.UpdateNpcDialogue(assetName);
+ return changed | this.UpdateNpcDialogue(assetName);
if (assetName.IsDirectlyUnderPath("Characters/schedules"))
- return this.UpdateNpcSchedules(assetName);
+ return changed | this.UpdateNpcSchedules(assetName);
}
return false;