diff options
Diffstat (limited to 'src/StardewModdingAPI.AssemblyRewriters/Rewriters/Wrappers')
-rw-r--r-- | src/StardewModdingAPI.AssemblyRewriters/Rewriters/Wrappers/SpriteBatchWrapper.cs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Wrappers/SpriteBatchWrapper.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Wrappers/SpriteBatchWrapper.cs new file mode 100644 index 00000000..ee68f1d5 --- /dev/null +++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/Wrappers/SpriteBatchWrapper.cs @@ -0,0 +1,59 @@ +using System.Diagnostics.CodeAnalysis; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.AssemblyRewriters.Rewriters.Wrappers +{ + /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary> + public class SpriteBatchWrapper : SpriteBatch + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public SpriteBatchWrapper(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } + + + /**** + ** MonoGame signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); + } + + /**** + ** XNA signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin() + { + base.Begin(); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState) + { + base.Begin(sortMode, blendState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); + } + } +}
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