diff options
Diffstat (limited to 'src/StardewModdingAPI.AssemblyRewriters/Rewriters')
-rw-r--r-- | src/StardewModdingAPI.AssemblyRewriters/Rewriters/ActiveClickableMenuRewriter.cs | 40 | ||||
-rw-r--r-- | src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs | 3 |
2 files changed, 42 insertions, 1 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/ActiveClickableMenuRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/ActiveClickableMenuRewriter.cs new file mode 100644 index 00000000..b8aef019 --- /dev/null +++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/ActiveClickableMenuRewriter.cs @@ -0,0 +1,40 @@ +using Mono.Cecil; +using Mono.Cecil.Cil; +using StardewModdingAPI.AssemblyRewriters.Framework; +using StardewValley; + +namespace StardewModdingAPI.AssemblyRewriters.Rewriters +{ + /// <summary>Rewrites field references to <see cref="Game1.activeClickableMenu"/>.</summary> + /// <remarks>Stardew Valley changed the <see cref="Game1.activeClickableMenu"/> field to a property, which broke many mods that reference it.</remarks> + public class ActiveClickableMenuRewriter : BaseFieldRewriter + { + /********* + ** Protected methods + *********/ + /// <summary>Get whether a field reference should be rewritten.</summary> + /// <param name="instruction">The IL instruction.</param> + /// <param name="fieldRef">The field reference.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + protected override bool ShouldRewrite(Instruction instruction, FieldReference fieldRef, bool platformChanged) + { + return + (instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Stsfld) // static field + && fieldRef.DeclaringType.FullName == typeof(Game1).FullName + && fieldRef.Name == nameof(Game1.activeClickableMenu); + } + + /// <summary>Rewrite a method for compatibility.</summary> + /// <param name="module">The module being rewritten.</param> + /// <param name="cil">The CIL rewriter.</param> + /// <param name="instruction">The instruction which references the field.</param> + /// <param name="fieldRef">The field reference invoked by the <paramref name="instruction"/>.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, FieldReference fieldRef, PlatformAssemblyMap assemblyMap) + { + string methodPrefix = instruction.OpCode == OpCodes.Ldsfld ? "get" : "set"; + MethodReference propertyRef = module.Import(typeof(Game1).GetMethod($"{methodPrefix}_{nameof(Game1.activeClickableMenu)}")); + cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef)); + } + } +} diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs index 819578e0..109a6a6e 100644 --- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs +++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs @@ -15,9 +15,10 @@ namespace StardewModdingAPI.AssemblyRewriters.Rewriters ** Protected methods *********/ /// <summary>Get whether a method reference should be rewritten.</summary> + /// <param name="instruction">The IL instruction.</param> /// <param name="methodRef">The method reference.</param> /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> - protected override bool ShouldRewrite(MethodReference methodRef, bool platformChanged) + protected override bool ShouldRewrite(Instruction instruction, MethodReference methodRef, bool platformChanged) { return platformChanged && methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName |