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-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs b/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs
deleted file mode 100644
index e28d1a68..00000000
--- a/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-#pragma warning disable CS0109 // Member does not hide an inherited member; new keyword is not required
-namespace StardewModdingAPI.AssemblyRewriters.Wrappers
-{
- /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
- public class CompatibleSpriteBatch : SpriteBatch
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public CompatibleSpriteBatch(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
-
- /****
- ** MonoGame signatures
- ****/
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
- }
-
- /****
- ** XNA signatures
- ****/
- public new void Begin()
- {
- base.Begin();
- }
-
- public new void Begin(SpriteSortMode sortMode, BlendState blendState)
- {
- base.Begin(sortMode, blendState);
- }
-
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
- }
-
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
- }
-
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
- }
- }
-} \ No newline at end of file