diff options
Diffstat (limited to 'src/StardewModdingAPI.AssemblyRewriters')
3 files changed, 0 insertions, 110 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Properties/AssemblyInfo.cs b/src/StardewModdingAPI.AssemblyRewriters/Properties/AssemblyInfo.cs deleted file mode 100644 index 7cc6804a..00000000 --- a/src/StardewModdingAPI.AssemblyRewriters/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,7 +0,0 @@ -using System.Reflection; -using System.Runtime.InteropServices; - -[assembly: AssemblyTitle("StardewModdingAPI.AssemblyRewriters")] -[assembly: AssemblyDescription("Contains internal SMAPI classes used during assembly rewriting that need to be public for technical reasons, but shouldn't be visible to modders.")] -[assembly: AssemblyProduct("StardewModdingAPI.AssemblyRewriters")] -[assembly: Guid("10db0676-9fc1-4771-a2c8-e2519f091e49")] diff --git a/src/StardewModdingAPI.AssemblyRewriters/SpriteBatchMethods.cs b/src/StardewModdingAPI.AssemblyRewriters/SpriteBatchMethods.cs deleted file mode 100644 index a7f100f2..00000000 --- a/src/StardewModdingAPI.AssemblyRewriters/SpriteBatchMethods.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System.Diagnostics.CodeAnalysis; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace StardewModdingAPI.AssemblyRewriters -{ - /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary> - public class SpriteBatchMethods : SpriteBatch - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public SpriteBatchMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } - - - /**** - ** MonoGame signatures - ****/ - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); - } - - /**** - ** XNA signatures - ****/ - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin() - { - base.Begin(); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState) - { - base.Begin(sortMode, blendState); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); - } - - [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] - public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) - { - base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); - } - } -} diff --git a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj b/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj deleted file mode 100644 index c8b03086..00000000 --- a/src/StardewModdingAPI.AssemblyRewriters/StardewModdingAPI.AssemblyRewriters.csproj +++ /dev/null @@ -1,44 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> - <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">x86</Platform> - <ProjectGuid>{10DB0676-9FC1-4771-A2C8-E2519F091E49}</ProjectGuid> - <OutputType>Library</OutputType> - <AppDesignerFolder>Properties</AppDesignerFolder> - <RootNamespace>StardewModdingAPI.AssemblyRewriters</RootNamespace> - <AssemblyName>StardewModdingAPI.AssemblyRewriters</AssemblyName> - <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> - <FileAlignment>512</FileAlignment> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'"> - <DebugSymbols>true</DebugSymbols> - <DebugType>full</DebugType> - <Optimize>false</Optimize> - <OutputPath>bin\Debug\</OutputPath> - <DefineConstants>DEBUG;TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'"> - <DebugType>pdbonly</DebugType> - <Optimize>true</Optimize> - <OutputPath>bin\Release\</OutputPath> - <DefineConstants>TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <ItemGroup> - <Reference Include="System" /> - </ItemGroup> - <ItemGroup> - <Compile Include="..\GlobalAssemblyInfo.cs"> - <Link>Properties\GlobalAssemblyInfo.cs</Link> - </Compile> - <Compile Include="Properties\AssemblyInfo.cs" /> - <Compile Include="SpriteBatchMethods.cs" /> - </ItemGroup> - <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> - <Import Project="$(SolutionDir)\common.targets" /> -</Project>
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