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diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
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--- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
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@@ -1,740 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Globalization;
-using System.IO;
-using System.Linq;
-using System.Reflection;
-using System.Threading;
-using Microsoft.Win32;
-using StardewModdingApi.Installer.Enums;
-
-namespace StardewModdingApi.Installer
-{
- /// <summary>Interactively performs the install and uninstall logic.</summary>
- internal class InteractiveInstaller
- {
- /*********
- ** Properties
- *********/
- /// <summary>The <see cref="Environment.OSVersion"/> value that represents Windows 7.</summary>
- private readonly Version Windows7Version = new Version(6, 1);
-
- /// <summary>The default file paths where Stardew Valley can be installed.</summary>
- /// <param name="platform">The target platform.</param>
- /// <remarks>Derived from the crossplatform mod config: https://github.com/Pathoschild/Stardew.ModBuildConfig. </remarks>
- private IEnumerable<string> GetDefaultInstallPaths(Platform platform)
- {
- switch (platform)
- {
- case Platform.Mono:
- {
- string home = Environment.GetEnvironmentVariable("HOME");
-
- // Linux
- yield return $"{home}/GOG Games/Stardew Valley/game";
- yield return Directory.Exists($"{home}/.steam/steam/steamapps/common/Stardew Valley")
- ? $"{home}/.steam/steam/steamapps/common/Stardew Valley"
- : $"{home}/.local/share/Steam/steamapps/common/Stardew Valley";
-
- // Mac
- yield return "/Applications/Stardew Valley.app/Contents/MacOS";
- yield return $"{home}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS";
- }
- break;
-
- case Platform.Windows:
- {
- // Windows
- yield return @"C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley";
- yield return @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley";
-
- // Windows registry
- IDictionary<string, string> registryKeys = new Dictionary<string, string>
- {
- [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam
- [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows
- };
- foreach (var pair in registryKeys)
- {
- string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
- if (!string.IsNullOrWhiteSpace(path))
- yield return path;
- }
- }
- break;
-
- default:
- throw new InvalidOperationException($"Unknown platform '{platform}'.");
- }
- }
-
- /// <summary>Get the absolute file or folder paths to remove when uninstalling SMAPI.</summary>
- /// <param name="installDir">The folder for Stardew Valley and SMAPI.</param>
- /// <param name="modsDir">The folder for SMAPI mods.</param>
- private IEnumerable<string> GetUninstallPaths(DirectoryInfo installDir, DirectoryInfo modsDir)
- {
- string GetInstallPath(string path) => Path.Combine(installDir.FullName, path);
-
- // common
- yield return GetInstallPath("Mono.Cecil.dll");
- yield return GetInstallPath("Newtonsoft.Json.dll");
- yield return GetInstallPath("StardewModdingAPI.exe");
- yield return GetInstallPath("StardewModdingAPI.config.json");
- yield return GetInstallPath("StardewModdingAPI.data.json");
- yield return GetInstallPath("StardewModdingAPI.AssemblyRewriters.dll");
- yield return GetInstallPath("System.ValueTuple.dll");
- yield return GetInstallPath("steam_appid.txt");
-
- // Linux/Mac only
- yield return GetInstallPath("libgdiplus.dylib");
- yield return GetInstallPath("StardewModdingAPI");
- yield return GetInstallPath("StardewModdingAPI.exe.mdb");
- yield return GetInstallPath("System.Numerics.dll");
- yield return GetInstallPath("System.Runtime.Caching.dll");
-
- // Windows only
- yield return GetInstallPath("StardewModdingAPI.pdb");
-
- // obsolete
- yield return GetInstallPath("Mods/.cache"); // 1.3-1.4
- yield return GetInstallPath("Mono.Cecil.Rocks.dll"); // 1.3–1.8
- yield return GetInstallPath("StardewModdingAPI-settings.json"); // 1.0-1.4
- if (modsDir.Exists)
- {
- foreach (DirectoryInfo modDir in modsDir.EnumerateDirectories())
- yield return Path.Combine(modDir.FullName, ".cache"); // 1.4–1.7
- }
- yield return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); // remove old log files
- }
-
- /// <summary>Whether the current console supports color formatting.</summary>
- private static readonly bool ConsoleSupportsColor = InteractiveInstaller.GetConsoleSupportsColor();
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Run the install or uninstall script.</summary>
- /// <param name="args">The command line arguments.</param>
- /// <remarks>
- /// Initialisation flow:
- /// 1. Collect information (mainly OS and install path) and validate it.
- /// 2. Ask the user whether to install or uninstall.
- ///
- /// Uninstall logic:
- /// 1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup.
- /// 2. Delete all files and folders in the game directory matching one of the values returned by <see cref="GetUninstallPaths"/>.
- ///
- /// Install flow:
- /// 1. Run the uninstall flow.
- /// 2. Copy the SMAPI files from package/Windows or package/Mono into the game directory.
- /// 3. On Linux/Mac: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.)
- /// 4. Create the 'Mods' directory.
- /// 5. Copy the bundled mods into the 'Mods' directory (deleting any existing versions).
- /// 6. Move any mods from app data into game's mods directory.
- /// </remarks>
- public void Run(string[] args)
- {
- /****
- ** read command-line arguments
- ****/
- // get action from CLI
- bool installArg = args.Contains("--install");
- bool uninstallArg = args.Contains("--uninstall");
- if (installArg && uninstallArg)
- {
- this.PrintError("You can't specify both --install and --uninstall command-line flags.");
- Console.ReadLine();
- return;
- }
-
- // get game path from CLI
- string gamePathArg = null;
- {
- int pathIndex = Array.LastIndexOf(args, "--game-path") + 1;
- if (pathIndex >= 1 && args.Length >= pathIndex)
- gamePathArg = args[pathIndex];
- }
-
- /****
- ** collect details
- ****/
- // get platform
- Platform platform = this.DetectPlatform();
- this.PrintDebug($"Platform: {(platform == Platform.Windows ? "Windows" : "Linux or Mac")}.");
-
- // get game path
- DirectoryInfo installDir = this.InteractivelyGetInstallPath(platform, gamePathArg);
- if (installDir == null)
- {
- this.PrintError("Failed finding your game path.");
- Console.ReadLine();
- return;
- }
-
- // get folders
- DirectoryInfo packageDir = new DirectoryInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "internal", platform.ToString()));
- DirectoryInfo modsDir = new DirectoryInfo(Path.Combine(installDir.FullName, "Mods"));
- var paths = new
- {
- executable = Path.Combine(installDir.FullName, platform == Platform.Mono ? "StardewValley.exe" : "Stardew Valley.exe"),
- unixSmapiLauncher = Path.Combine(installDir.FullName, "StardewModdingAPI"),
- unixLauncher = Path.Combine(installDir.FullName, "StardewValley"),
- unixLauncherBackup = Path.Combine(installDir.FullName, "StardewValley-original")
- };
- this.PrintDebug($"Install path: {installDir}.");
-
- /****
- ** validate assumptions
- ****/
- if (!packageDir.Exists)
- {
- this.PrintError(platform == Platform.Windows && packageDir.FullName.Contains(Path.GetTempPath()) && packageDir.FullName.Contains(".zip")
- ? "The installer is missing some files. It looks like you're running the installer from inside the downloaded zip; make sure you unzip the downloaded file first, then run the installer from the unzipped folder."
- : $"The 'internal/{platform}' package folder is missing (should be at {packageDir})."
- );
- Console.ReadLine();
- return;
- }
- if (!File.Exists(paths.executable))
- {
- this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
- Console.ReadLine();
- return;
- }
-
- /****
- ** validate Windows dependencies
- ****/
- if (platform == Platform.Windows)
- {
- // .NET Framework 4.5+
- if (!this.HasNetFramework45(platform))
- {
- this.PrintError(Environment.OSVersion.Version >= this.Windows7Version
- ? "Please install the latest version of .NET Framework before installing SMAPI." // Windows 7+
- : "Please install .NET Framework 4.5 before installing SMAPI." // Windows Vista or earlier
- );
- this.PrintError("See the download page at https://www.microsoft.com/net/download/framework for details.");
- Console.ReadLine();
- return;
- }
- if (!this.HasXNA(platform))
- {
- this.PrintError("You don't seem to have XNA Framework installed. Please run the game at least once before installing SMAPI, so it can perform its first-time setup.");
- Console.ReadLine();
- return;
- }
- }
-
- Console.WriteLine();
-
- /****
- ** ask user what to do
- ****/
- ScriptAction action;
-
- if (installArg)
- action = ScriptAction.Install;
- else if (uninstallArg)
- action = ScriptAction.Uninstall;
- else
- {
- Console.WriteLine("You can....");
- Console.WriteLine("[1] Install SMAPI.");
- Console.WriteLine("[2] Uninstall SMAPI.");
- Console.WriteLine();
-
- string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2");
- switch (choice)
- {
- case "1":
- action = ScriptAction.Install;
- break;
- case "2":
- action = ScriptAction.Uninstall;
- break;
- default:
- throw new InvalidOperationException($"Unexpected action key '{choice}'.");
- }
- Console.WriteLine();
- }
-
- /****
- ** Always uninstall old files
- ****/
- // restore game launcher
- if (platform == Platform.Mono && File.Exists(paths.unixLauncherBackup))
- {
- this.PrintDebug("Removing SMAPI launcher...");
- this.InteractivelyDelete(paths.unixLauncher);
- File.Move(paths.unixLauncherBackup, paths.unixLauncher);
- }
-
- // remove old files
- string[] removePaths = this.GetUninstallPaths(installDir, modsDir)
- .Where(path => Directory.Exists(path) || File.Exists(path))
- .ToArray();
- if (removePaths.Any())
- {
- this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files...");
- foreach (string path in removePaths)
- this.InteractivelyDelete(path);
- }
-
- /****
- ** Install new files
- ****/
- if (action == ScriptAction.Install)
- {
- // copy SMAPI files to game dir
- this.PrintDebug("Adding SMAPI files...");
- foreach (FileInfo sourceFile in packageDir.EnumerateFiles())
- {
- string targetPath = Path.Combine(installDir.FullName, sourceFile.Name);
- this.InteractivelyDelete(targetPath);
- sourceFile.CopyTo(targetPath);
- }
-
- // replace mod launcher (if possible)
- if (platform == Platform.Mono)
- {
- this.PrintDebug("Safely replacing game launcher...");
- if (!File.Exists(paths.unixLauncherBackup))
- File.Move(paths.unixLauncher, paths.unixLauncherBackup);
- else if (File.Exists(paths.unixLauncher))
- this.InteractivelyDelete(paths.unixLauncher);
-
- File.Move(paths.unixSmapiLauncher, paths.unixLauncher);
- }
-
- // create mods directory (if needed)
- if (!modsDir.Exists)
- {
- this.PrintDebug("Creating mods directory...");
- modsDir.Create();
- }
-
- // add or replace bundled mods
- Directory.CreateDirectory(Path.Combine(installDir.FullName, "Mods"));
- DirectoryInfo packagedModsDir = new DirectoryInfo(Path.Combine(packageDir.FullName, "Mods"));
- if (packagedModsDir.Exists && packagedModsDir.EnumerateDirectories().Any())
- {
- this.PrintDebug("Adding bundled mods...");
- foreach (DirectoryInfo sourceDir in packagedModsDir.EnumerateDirectories())
- {
- this.PrintDebug($" adding {sourceDir.Name}...");
-
- // initialise target dir
- DirectoryInfo targetDir = new DirectoryInfo(Path.Combine(modsDir.FullName, sourceDir.Name));
- this.InteractivelyDelete(targetDir.FullName);
- targetDir.Create();
-
- // copy files
- foreach (FileInfo sourceFile in sourceDir.EnumerateFiles())
- sourceFile.CopyTo(Path.Combine(targetDir.FullName, sourceFile.Name));
- }
- }
-
- // remove obsolete appdata mods
- this.InteractivelyRemoveAppDataMods(platform, modsDir, packagedModsDir);
- }
- Console.WriteLine();
-
- /****
- ** exit
- ****/
- this.PrintColor("Done!", ConsoleColor.DarkGreen);
- if (platform == Platform.Windows)
- {
- this.PrintColor(
- action == ScriptAction.Install
- ? "Don't forget to launch StardewModdingAPI.exe instead of the normal game executable. See the readme.txt for details."
- : "If you manually changed shortcuts or Steam to launch SMAPI, don't forget to change those back.",
- ConsoleColor.DarkGreen
- );
- }
- else if (action == ScriptAction.Install)
- this.PrintColor("You can launch the game the same way as before to play with mods.", ConsoleColor.DarkGreen);
- Console.ReadKey();
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Detect the game's platform.</summary>
- /// <exception cref="NotSupportedException">The platform is not supported.</exception>
- private Platform DetectPlatform()
- {
- switch (Environment.OSVersion.Platform)
- {
- case PlatformID.MacOSX:
- case PlatformID.Unix:
- return Platform.Mono;
-
- default:
- return Platform.Windows;
- }
- }
-
- /// <summary>Test whether the current console supports color formatting.</summary>
- private static bool GetConsoleSupportsColor()
- {
- try
- {
- Console.ForegroundColor = Console.ForegroundColor;
- return true;
- }
- catch (Exception)
- {
- return false; // Mono bug
- }
- }
-
- /// <summary>Get the value of a key in the Windows registry.</summary>
- /// <param name="key">The full path of the registry key relative to HKLM.</param>
- /// <param name="name">The name of the value.</param>
- private string GetLocalMachineRegistryValue(string key, string name)
- {
- RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine;
- RegistryKey openKey = localMachine.OpenSubKey(key);
- if (openKey == null)
- return null;
- using (openKey)
- return (string)openKey.GetValue(name);
- }
-
- /// <summary>Print a debug message.</summary>
- /// <param name="text">The text to print.</param>
- private void PrintDebug(string text)
- {
- this.PrintColor(text, ConsoleColor.DarkGray);
- }
-
- /// <summary>Print a warning message.</summary>
- /// <param name="text">The text to print.</param>
- private void PrintWarning(string text)
- {
- this.PrintColor(text, ConsoleColor.DarkYellow);
- }
-
- /// <summary>Print a warning message.</summary>
- /// <param name="text">The text to print.</param>
- private void PrintError(string text)
- {
- this.PrintColor(text, ConsoleColor.Red);
- }
-
- /// <summary>Print a message to the console.</summary>
- /// <param name="text">The message text.</param>
- /// <param name="color">The text foreground color.</param>
- private void PrintColor(string text, ConsoleColor color)
- {
- if (InteractiveInstaller.ConsoleSupportsColor)
- {
- Console.ForegroundColor = color;
- Console.WriteLine(text);
- Console.ResetColor();
- }
- else
- Console.WriteLine(text);
- }
-
- /// <summary>Get whether the current system has .NET Framework 4.5 or later installed. This only applies on Windows.</summary>
- /// <param name="platform">The current platform.</param>
- /// <exception cref="NotSupportedException">The current platform is not Windows.</exception>
- private bool HasNetFramework45(Platform platform)
- {
- switch (platform)
- {
- case Platform.Windows:
- using (RegistryKey versionKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey(@"SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full"))
- return versionKey?.GetValue("Release") != null; // .NET Framework 4.5+
-
- default:
- throw new NotSupportedException("The installed .NET Framework version can only be checked on Windows.");
- }
- }
-
- /// <summary>Get whether the current system has XNA Framework installed. This only applies on Windows.</summary>
- /// <param name="platform">The current platform.</param>
- /// <exception cref="NotSupportedException">The current platform is not Windows.</exception>
- private bool HasXNA(Platform platform)
- {
- switch (platform)
- {
- case Platform.Windows:
- using (RegistryKey key = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey(@"SOFTWARE\Microsoft\XNA\Framework"))
- return key != null; // XNA Framework 4.0+
-
- default:
- throw new NotSupportedException("The installed XNA Framework version can only be checked on Windows.");
- }
- }
-
- /// <summary>Interactively delete a file or folder path, and block until deletion completes.</summary>
- /// <param name="path">The file or folder path.</param>
- private void InteractivelyDelete(string path)
- {
- while (true)
- {
- try
- {
- this.ForceDelete(Directory.Exists(path) ? new DirectoryInfo(path) : (FileSystemInfo)new FileInfo(path));
- break;
- }
- catch (Exception ex)
- {
- this.PrintError($"Oops! The installer couldn't delete {path}: [{ex.GetType().Name}] {ex.Message}.");
- this.PrintError("Try rebooting your computer and then run the installer again. If that doesn't work, try deleting it yourself then press any key to retry.");
- Console.ReadKey();
- }
- }
- }
-
- /// <summary>Delete a file or folder regardless of file permissions, and block until deletion completes.</summary>
- /// <param name="entry">The file or folder to reset.</param>
- private void ForceDelete(FileSystemInfo entry)
- {
- // ignore if already deleted
- entry.Refresh();
- if (!entry.Exists)
- return;
-
- // delete children
- var folder = entry as DirectoryInfo;
- if (folder != null)
- {
- foreach (FileSystemInfo child in folder.GetFileSystemInfos())
- this.ForceDelete(child);
- }
-
- // reset permissions & delete
- entry.Attributes = FileAttributes.Normal;
- entry.Delete();
-
- // wait for deletion to finish
- for (int i = 0; i < 10; i++)
- {
- entry.Refresh();
- if (entry.Exists)
- Thread.Sleep(500);
- }
-
- // throw exception if deletion didn't happen before timeout
- entry.Refresh();
- if (entry.Exists)
- throw new IOException($"Timed out trying to delete {entry.FullName}");
- }
-
- /// <summary>Interactively ask the user to choose a value.</summary>
- /// <param name="message">The message to print.</param>
- /// <param name="options">The allowed options (not case sensitive).</param>
- private string InteractivelyChoose(string message, params string[] options)
- {
- while (true)
- {
- Console.WriteLine(message);
- string input = Console.ReadLine()?.Trim().ToLowerInvariant();
- if (!options.Contains(input))
- {
- Console.WriteLine("That's not a valid option.");
- continue;
- }
- return input;
- }
- }
-
- /// <summary>Interactively locate the game install path to update.</summary>
- /// <param name="platform">The current platform.</param>
- /// <param name="specifiedPath">The path specified as a command-line argument (if any), which should override automatic path detection.</param>
- private DirectoryInfo InteractivelyGetInstallPath(Platform platform, string specifiedPath)
- {
- // get executable name
- string executableFilename = platform == Platform.Windows
- ? "Stardew Valley.exe"
- : "StardewValley.exe";
-
- // validate specified path
- if (specifiedPath != null)
- {
- var dir = new DirectoryInfo(specifiedPath);
- if (!dir.Exists)
- {
- this.PrintError($"You specified --game-path \"{specifiedPath}\", but that folder doesn't exist.");
- return null;
- }
- if (!dir.EnumerateFiles(executableFilename).Any())
- {
- this.PrintError($"You specified --game-path \"{specifiedPath}\", but that folder doesn't contain the Stardew Valley executable.");
- return null;
- }
- return dir;
- }
-
- // get installed paths
- DirectoryInfo[] defaultPaths =
- (
- from path in this.GetDefaultInstallPaths(platform).Distinct(StringComparer.InvariantCultureIgnoreCase)
- let dir = new DirectoryInfo(path)
- where dir.Exists && dir.EnumerateFiles(executableFilename).Any()
- select dir
- )
- .ToArray();
-
- // choose where to install
- if (defaultPaths.Any())
- {
- // only one path
- if (defaultPaths.Length == 1)
- return defaultPaths.First();
-
- // let user choose path
- Console.WriteLine();
- Console.WriteLine("Found multiple copies of the game:");
- for (int i = 0; i < defaultPaths.Length; i++)
- Console.WriteLine($"[{i + 1}] {defaultPaths[i].FullName}");
- Console.WriteLine();
-
- string[] validOptions = Enumerable.Range(1, defaultPaths.Length).Select(p => p.ToString(CultureInfo.InvariantCulture)).ToArray();
- string choice = this.InteractivelyChoose("Where do you want to add/remove SMAPI? Type the number next to your choice, then press enter.", validOptions);
- int index = int.Parse(choice, CultureInfo.InvariantCulture) - 1;
- return defaultPaths[index];
- }
-
- // ask user
- Console.WriteLine("Oops, couldn't find the game automatically.");
- while (true)
- {
- // get path from user
- Console.WriteLine($"Type the file path to the game directory (the one containing '{executableFilename}'), then press enter.");
- string path = Console.ReadLine()?.Trim();
- if (string.IsNullOrWhiteSpace(path))
- {
- Console.WriteLine(" You must specify a directory path to continue.");
- continue;
- }
-
- // normalise path
- if (platform == Platform.Windows)
- path = path.Replace("\"", ""); // in Windows, quotes are used to escape spaces and aren't part of the file path
- if (platform == Platform.Mono)
- path = path.Replace("\\ ", " "); // in Linux/Mac, spaces in paths may be escaped if copied from the command line
- if (path.StartsWith("~/"))
- {
- string home = Environment.GetEnvironmentVariable("HOME") ?? Environment.GetEnvironmentVariable("USERPROFILE");
- path = Path.Combine(home, path.Substring(2));
- }
-
- // get directory
- if (File.Exists(path))
- path = Path.GetDirectoryName(path);
- DirectoryInfo directory = new DirectoryInfo(path);
-
- // validate path
- if (!directory.Exists)
- {
- Console.WriteLine(" That directory doesn't seem to exist.");
- continue;
- }
- if (!directory.EnumerateFiles(executableFilename).Any())
- {
- Console.WriteLine(" That directory doesn't contain a Stardew Valley executable.");
- continue;
- }
-
- // looks OK
- Console.WriteLine(" OK!");
- return directory;
- }
- }
-
- /// <summary>Interactively move mods out of the appdata directory.</summary>
- /// <param name="platform">The current platform.</param>
- /// <param name="properModsDir">The directory which should contain all mods.</param>
- /// <param name="packagedModsDir">The installer directory containing packaged mods.</param>
- private void InteractivelyRemoveAppDataMods(Platform platform, DirectoryInfo properModsDir, DirectoryInfo packagedModsDir)
- {
- // get packaged mods to delete
- string[] packagedModNames = packagedModsDir.GetDirectories().Select(p => p.Name).ToArray();
-
- // get path
- string homePath = platform == Platform.Windows
- ? Environment.GetEnvironmentVariable("APPDATA")
- : Path.Combine(Environment.GetEnvironmentVariable("HOME"), ".config");
- string appDataPath = Path.Combine(homePath, "StardewValley");
- DirectoryInfo modDir = new DirectoryInfo(Path.Combine(appDataPath, "Mods"));
-
- // check if migration needed
- if (!modDir.Exists)
- return;
- this.PrintDebug($"Found an obsolete mod path: {modDir.FullName}");
- this.PrintDebug(" Support for mods here was dropped in SMAPI 1.0 (it was never officially supported).");
-
- // move mods if no conflicts (else warn)
- foreach (FileSystemInfo entry in modDir.EnumerateFileSystemInfos())
- {
- // get type
- bool isDir = entry is DirectoryInfo;
- if (!isDir && !(entry is FileInfo))
- continue; // should never happen
-
- // delete packaged mods (newer version bundled into SMAPI)
- if (isDir && packagedModNames.Contains(entry.Name, StringComparer.InvariantCultureIgnoreCase))
- {
- this.PrintDebug($" Deleting {entry.Name} because it's bundled into SMAPI...");
- this.InteractivelyDelete(entry.FullName);
- continue;
- }
-
- // check paths
- string newPath = Path.Combine(properModsDir.FullName, entry.Name);
- if (isDir ? Directory.Exists(newPath) : File.Exists(newPath))
- {
- this.PrintWarning($" Can't move {entry.Name} because it already exists in your game's mod directory.");
- continue;
- }
-
- // move into mods
- this.PrintDebug($" Moving {entry.Name} into the game's mod directory...");
- this.Move(entry, newPath);
- }
-
- // delete if empty
- if (modDir.EnumerateFileSystemInfos().Any())
- this.PrintWarning(" You have files in this folder which couldn't be moved automatically. These will be ignored by SMAPI.");
- else
- {
- this.PrintDebug(" Deleted empty directory.");
- modDir.Delete();
- }
- }
-
- /// <summary>Move a filesystem entry to a new parent directory.</summary>
- /// <param name="entry">The filesystem entry to move.</param>
- /// <param name="newPath">The destination path.</param>
- /// <remarks>We can't use <see cref="FileInfo.MoveTo"/> or <see cref="DirectoryInfo.MoveTo"/>, because those don't work across partitions.</remarks>
- private void Move(FileSystemInfo entry, string newPath)
- {
- // file
- if (entry is FileInfo file)
- {
- file.CopyTo(newPath);
- file.Delete();
- }
-
- // directory
- else
- {
- Directory.CreateDirectory(newPath);
-
- DirectoryInfo directory = (DirectoryInfo)entry;
- foreach (FileSystemInfo child in directory.EnumerateFileSystemInfos())
- this.Move(child, Path.Combine(newPath, child.Name));
-
- directory.Delete();
- }
- }
- }
-}