diff options
Diffstat (limited to 'src/StardewModdingAPI.Installer/InteractiveInstaller.cs')
-rw-r--r-- | src/StardewModdingAPI.Installer/InteractiveInstaller.cs | 740 |
1 files changed, 0 insertions, 740 deletions
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs deleted file mode 100644 index 1a132e54..00000000 --- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs +++ /dev/null @@ -1,740 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Globalization; -using System.IO; -using System.Linq; -using System.Reflection; -using System.Threading; -using Microsoft.Win32; -using StardewModdingApi.Installer.Enums; - -namespace StardewModdingApi.Installer -{ - /// <summary>Interactively performs the install and uninstall logic.</summary> - internal class InteractiveInstaller - { - /********* - ** Properties - *********/ - /// <summary>The <see cref="Environment.OSVersion"/> value that represents Windows 7.</summary> - private readonly Version Windows7Version = new Version(6, 1); - - /// <summary>The default file paths where Stardew Valley can be installed.</summary> - /// <param name="platform">The target platform.</param> - /// <remarks>Derived from the crossplatform mod config: https://github.com/Pathoschild/Stardew.ModBuildConfig. </remarks> - private IEnumerable<string> GetDefaultInstallPaths(Platform platform) - { - switch (platform) - { - case Platform.Mono: - { - string home = Environment.GetEnvironmentVariable("HOME"); - - // Linux - yield return $"{home}/GOG Games/Stardew Valley/game"; - yield return Directory.Exists($"{home}/.steam/steam/steamapps/common/Stardew Valley") - ? $"{home}/.steam/steam/steamapps/common/Stardew Valley" - : $"{home}/.local/share/Steam/steamapps/common/Stardew Valley"; - - // Mac - yield return "/Applications/Stardew Valley.app/Contents/MacOS"; - yield return $"{home}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS"; - } - break; - - case Platform.Windows: - { - // Windows - yield return @"C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley"; - yield return @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley"; - - // Windows registry - IDictionary<string, string> registryKeys = new Dictionary<string, string> - { - [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam - [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows - }; - foreach (var pair in registryKeys) - { - string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value); - if (!string.IsNullOrWhiteSpace(path)) - yield return path; - } - } - break; - - default: - throw new InvalidOperationException($"Unknown platform '{platform}'."); - } - } - - /// <summary>Get the absolute file or folder paths to remove when uninstalling SMAPI.</summary> - /// <param name="installDir">The folder for Stardew Valley and SMAPI.</param> - /// <param name="modsDir">The folder for SMAPI mods.</param> - private IEnumerable<string> GetUninstallPaths(DirectoryInfo installDir, DirectoryInfo modsDir) - { - string GetInstallPath(string path) => Path.Combine(installDir.FullName, path); - - // common - yield return GetInstallPath("Mono.Cecil.dll"); - yield return GetInstallPath("Newtonsoft.Json.dll"); - yield return GetInstallPath("StardewModdingAPI.exe"); - yield return GetInstallPath("StardewModdingAPI.config.json"); - yield return GetInstallPath("StardewModdingAPI.data.json"); - yield return GetInstallPath("StardewModdingAPI.AssemblyRewriters.dll"); - yield return GetInstallPath("System.ValueTuple.dll"); - yield return GetInstallPath("steam_appid.txt"); - - // Linux/Mac only - yield return GetInstallPath("libgdiplus.dylib"); - yield return GetInstallPath("StardewModdingAPI"); - yield return GetInstallPath("StardewModdingAPI.exe.mdb"); - yield return GetInstallPath("System.Numerics.dll"); - yield return GetInstallPath("System.Runtime.Caching.dll"); - - // Windows only - yield return GetInstallPath("StardewModdingAPI.pdb"); - - // obsolete - yield return GetInstallPath("Mods/.cache"); // 1.3-1.4 - yield return GetInstallPath("Mono.Cecil.Rocks.dll"); // 1.3–1.8 - yield return GetInstallPath("StardewModdingAPI-settings.json"); // 1.0-1.4 - if (modsDir.Exists) - { - foreach (DirectoryInfo modDir in modsDir.EnumerateDirectories()) - yield return Path.Combine(modDir.FullName, ".cache"); // 1.4–1.7 - } - yield return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs"); // remove old log files - } - - /// <summary>Whether the current console supports color formatting.</summary> - private static readonly bool ConsoleSupportsColor = InteractiveInstaller.GetConsoleSupportsColor(); - - - /********* - ** Public methods - *********/ - /// <summary>Run the install or uninstall script.</summary> - /// <param name="args">The command line arguments.</param> - /// <remarks> - /// Initialisation flow: - /// 1. Collect information (mainly OS and install path) and validate it. - /// 2. Ask the user whether to install or uninstall. - /// - /// Uninstall logic: - /// 1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup. - /// 2. Delete all files and folders in the game directory matching one of the values returned by <see cref="GetUninstallPaths"/>. - /// - /// Install flow: - /// 1. Run the uninstall flow. - /// 2. Copy the SMAPI files from package/Windows or package/Mono into the game directory. - /// 3. On Linux/Mac: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.) - /// 4. Create the 'Mods' directory. - /// 5. Copy the bundled mods into the 'Mods' directory (deleting any existing versions). - /// 6. Move any mods from app data into game's mods directory. - /// </remarks> - public void Run(string[] args) - { - /**** - ** read command-line arguments - ****/ - // get action from CLI - bool installArg = args.Contains("--install"); - bool uninstallArg = args.Contains("--uninstall"); - if (installArg && uninstallArg) - { - this.PrintError("You can't specify both --install and --uninstall command-line flags."); - Console.ReadLine(); - return; - } - - // get game path from CLI - string gamePathArg = null; - { - int pathIndex = Array.LastIndexOf(args, "--game-path") + 1; - if (pathIndex >= 1 && args.Length >= pathIndex) - gamePathArg = args[pathIndex]; - } - - /**** - ** collect details - ****/ - // get platform - Platform platform = this.DetectPlatform(); - this.PrintDebug($"Platform: {(platform == Platform.Windows ? "Windows" : "Linux or Mac")}."); - - // get game path - DirectoryInfo installDir = this.InteractivelyGetInstallPath(platform, gamePathArg); - if (installDir == null) - { - this.PrintError("Failed finding your game path."); - Console.ReadLine(); - return; - } - - // get folders - DirectoryInfo packageDir = new DirectoryInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "internal", platform.ToString())); - DirectoryInfo modsDir = new DirectoryInfo(Path.Combine(installDir.FullName, "Mods")); - var paths = new - { - executable = Path.Combine(installDir.FullName, platform == Platform.Mono ? "StardewValley.exe" : "Stardew Valley.exe"), - unixSmapiLauncher = Path.Combine(installDir.FullName, "StardewModdingAPI"), - unixLauncher = Path.Combine(installDir.FullName, "StardewValley"), - unixLauncherBackup = Path.Combine(installDir.FullName, "StardewValley-original") - }; - this.PrintDebug($"Install path: {installDir}."); - - /**** - ** validate assumptions - ****/ - if (!packageDir.Exists) - { - this.PrintError(platform == Platform.Windows && packageDir.FullName.Contains(Path.GetTempPath()) && packageDir.FullName.Contains(".zip") - ? "The installer is missing some files. It looks like you're running the installer from inside the downloaded zip; make sure you unzip the downloaded file first, then run the installer from the unzipped folder." - : $"The 'internal/{platform}' package folder is missing (should be at {packageDir})." - ); - Console.ReadLine(); - return; - } - if (!File.Exists(paths.executable)) - { - this.PrintError("The detected game install path doesn't contain a Stardew Valley executable."); - Console.ReadLine(); - return; - } - - /**** - ** validate Windows dependencies - ****/ - if (platform == Platform.Windows) - { - // .NET Framework 4.5+ - if (!this.HasNetFramework45(platform)) - { - this.PrintError(Environment.OSVersion.Version >= this.Windows7Version - ? "Please install the latest version of .NET Framework before installing SMAPI." // Windows 7+ - : "Please install .NET Framework 4.5 before installing SMAPI." // Windows Vista or earlier - ); - this.PrintError("See the download page at https://www.microsoft.com/net/download/framework for details."); - Console.ReadLine(); - return; - } - if (!this.HasXNA(platform)) - { - this.PrintError("You don't seem to have XNA Framework installed. Please run the game at least once before installing SMAPI, so it can perform its first-time setup."); - Console.ReadLine(); - return; - } - } - - Console.WriteLine(); - - /**** - ** ask user what to do - ****/ - ScriptAction action; - - if (installArg) - action = ScriptAction.Install; - else if (uninstallArg) - action = ScriptAction.Uninstall; - else - { - Console.WriteLine("You can...."); - Console.WriteLine("[1] Install SMAPI."); - Console.WriteLine("[2] Uninstall SMAPI."); - Console.WriteLine(); - - string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2"); - switch (choice) - { - case "1": - action = ScriptAction.Install; - break; - case "2": - action = ScriptAction.Uninstall; - break; - default: - throw new InvalidOperationException($"Unexpected action key '{choice}'."); - } - Console.WriteLine(); - } - - /**** - ** Always uninstall old files - ****/ - // restore game launcher - if (platform == Platform.Mono && File.Exists(paths.unixLauncherBackup)) - { - this.PrintDebug("Removing SMAPI launcher..."); - this.InteractivelyDelete(paths.unixLauncher); - File.Move(paths.unixLauncherBackup, paths.unixLauncher); - } - - // remove old files - string[] removePaths = this.GetUninstallPaths(installDir, modsDir) - .Where(path => Directory.Exists(path) || File.Exists(path)) - .ToArray(); - if (removePaths.Any()) - { - this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files..."); - foreach (string path in removePaths) - this.InteractivelyDelete(path); - } - - /**** - ** Install new files - ****/ - if (action == ScriptAction.Install) - { - // copy SMAPI files to game dir - this.PrintDebug("Adding SMAPI files..."); - foreach (FileInfo sourceFile in packageDir.EnumerateFiles()) - { - string targetPath = Path.Combine(installDir.FullName, sourceFile.Name); - this.InteractivelyDelete(targetPath); - sourceFile.CopyTo(targetPath); - } - - // replace mod launcher (if possible) - if (platform == Platform.Mono) - { - this.PrintDebug("Safely replacing game launcher..."); - if (!File.Exists(paths.unixLauncherBackup)) - File.Move(paths.unixLauncher, paths.unixLauncherBackup); - else if (File.Exists(paths.unixLauncher)) - this.InteractivelyDelete(paths.unixLauncher); - - File.Move(paths.unixSmapiLauncher, paths.unixLauncher); - } - - // create mods directory (if needed) - if (!modsDir.Exists) - { - this.PrintDebug("Creating mods directory..."); - modsDir.Create(); - } - - // add or replace bundled mods - Directory.CreateDirectory(Path.Combine(installDir.FullName, "Mods")); - DirectoryInfo packagedModsDir = new DirectoryInfo(Path.Combine(packageDir.FullName, "Mods")); - if (packagedModsDir.Exists && packagedModsDir.EnumerateDirectories().Any()) - { - this.PrintDebug("Adding bundled mods..."); - foreach (DirectoryInfo sourceDir in packagedModsDir.EnumerateDirectories()) - { - this.PrintDebug($" adding {sourceDir.Name}..."); - - // initialise target dir - DirectoryInfo targetDir = new DirectoryInfo(Path.Combine(modsDir.FullName, sourceDir.Name)); - this.InteractivelyDelete(targetDir.FullName); - targetDir.Create(); - - // copy files - foreach (FileInfo sourceFile in sourceDir.EnumerateFiles()) - sourceFile.CopyTo(Path.Combine(targetDir.FullName, sourceFile.Name)); - } - } - - // remove obsolete appdata mods - this.InteractivelyRemoveAppDataMods(platform, modsDir, packagedModsDir); - } - Console.WriteLine(); - - /**** - ** exit - ****/ - this.PrintColor("Done!", ConsoleColor.DarkGreen); - if (platform == Platform.Windows) - { - this.PrintColor( - action == ScriptAction.Install - ? "Don't forget to launch StardewModdingAPI.exe instead of the normal game executable. See the readme.txt for details." - : "If you manually changed shortcuts or Steam to launch SMAPI, don't forget to change those back.", - ConsoleColor.DarkGreen - ); - } - else if (action == ScriptAction.Install) - this.PrintColor("You can launch the game the same way as before to play with mods.", ConsoleColor.DarkGreen); - Console.ReadKey(); - } - - - /********* - ** Private methods - *********/ - /// <summary>Detect the game's platform.</summary> - /// <exception cref="NotSupportedException">The platform is not supported.</exception> - private Platform DetectPlatform() - { - switch (Environment.OSVersion.Platform) - { - case PlatformID.MacOSX: - case PlatformID.Unix: - return Platform.Mono; - - default: - return Platform.Windows; - } - } - - /// <summary>Test whether the current console supports color formatting.</summary> - private static bool GetConsoleSupportsColor() - { - try - { - Console.ForegroundColor = Console.ForegroundColor; - return true; - } - catch (Exception) - { - return false; // Mono bug - } - } - - /// <summary>Get the value of a key in the Windows registry.</summary> - /// <param name="key">The full path of the registry key relative to HKLM.</param> - /// <param name="name">The name of the value.</param> - private string GetLocalMachineRegistryValue(string key, string name) - { - RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine; - RegistryKey openKey = localMachine.OpenSubKey(key); - if (openKey == null) - return null; - using (openKey) - return (string)openKey.GetValue(name); - } - - /// <summary>Print a debug message.</summary> - /// <param name="text">The text to print.</param> - private void PrintDebug(string text) - { - this.PrintColor(text, ConsoleColor.DarkGray); - } - - /// <summary>Print a warning message.</summary> - /// <param name="text">The text to print.</param> - private void PrintWarning(string text) - { - this.PrintColor(text, ConsoleColor.DarkYellow); - } - - /// <summary>Print a warning message.</summary> - /// <param name="text">The text to print.</param> - private void PrintError(string text) - { - this.PrintColor(text, ConsoleColor.Red); - } - - /// <summary>Print a message to the console.</summary> - /// <param name="text">The message text.</param> - /// <param name="color">The text foreground color.</param> - private void PrintColor(string text, ConsoleColor color) - { - if (InteractiveInstaller.ConsoleSupportsColor) - { - Console.ForegroundColor = color; - Console.WriteLine(text); - Console.ResetColor(); - } - else - Console.WriteLine(text); - } - - /// <summary>Get whether the current system has .NET Framework 4.5 or later installed. This only applies on Windows.</summary> - /// <param name="platform">The current platform.</param> - /// <exception cref="NotSupportedException">The current platform is not Windows.</exception> - private bool HasNetFramework45(Platform platform) - { - switch (platform) - { - case Platform.Windows: - using (RegistryKey versionKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey(@"SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full")) - return versionKey?.GetValue("Release") != null; // .NET Framework 4.5+ - - default: - throw new NotSupportedException("The installed .NET Framework version can only be checked on Windows."); - } - } - - /// <summary>Get whether the current system has XNA Framework installed. This only applies on Windows.</summary> - /// <param name="platform">The current platform.</param> - /// <exception cref="NotSupportedException">The current platform is not Windows.</exception> - private bool HasXNA(Platform platform) - { - switch (platform) - { - case Platform.Windows: - using (RegistryKey key = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey(@"SOFTWARE\Microsoft\XNA\Framework")) - return key != null; // XNA Framework 4.0+ - - default: - throw new NotSupportedException("The installed XNA Framework version can only be checked on Windows."); - } - } - - /// <summary>Interactively delete a file or folder path, and block until deletion completes.</summary> - /// <param name="path">The file or folder path.</param> - private void InteractivelyDelete(string path) - { - while (true) - { - try - { - this.ForceDelete(Directory.Exists(path) ? new DirectoryInfo(path) : (FileSystemInfo)new FileInfo(path)); - break; - } - catch (Exception ex) - { - this.PrintError($"Oops! The installer couldn't delete {path}: [{ex.GetType().Name}] {ex.Message}."); - this.PrintError("Try rebooting your computer and then run the installer again. If that doesn't work, try deleting it yourself then press any key to retry."); - Console.ReadKey(); - } - } - } - - /// <summary>Delete a file or folder regardless of file permissions, and block until deletion completes.</summary> - /// <param name="entry">The file or folder to reset.</param> - private void ForceDelete(FileSystemInfo entry) - { - // ignore if already deleted - entry.Refresh(); - if (!entry.Exists) - return; - - // delete children - var folder = entry as DirectoryInfo; - if (folder != null) - { - foreach (FileSystemInfo child in folder.GetFileSystemInfos()) - this.ForceDelete(child); - } - - // reset permissions & delete - entry.Attributes = FileAttributes.Normal; - entry.Delete(); - - // wait for deletion to finish - for (int i = 0; i < 10; i++) - { - entry.Refresh(); - if (entry.Exists) - Thread.Sleep(500); - } - - // throw exception if deletion didn't happen before timeout - entry.Refresh(); - if (entry.Exists) - throw new IOException($"Timed out trying to delete {entry.FullName}"); - } - - /// <summary>Interactively ask the user to choose a value.</summary> - /// <param name="message">The message to print.</param> - /// <param name="options">The allowed options (not case sensitive).</param> - private string InteractivelyChoose(string message, params string[] options) - { - while (true) - { - Console.WriteLine(message); - string input = Console.ReadLine()?.Trim().ToLowerInvariant(); - if (!options.Contains(input)) - { - Console.WriteLine("That's not a valid option."); - continue; - } - return input; - } - } - - /// <summary>Interactively locate the game install path to update.</summary> - /// <param name="platform">The current platform.</param> - /// <param name="specifiedPath">The path specified as a command-line argument (if any), which should override automatic path detection.</param> - private DirectoryInfo InteractivelyGetInstallPath(Platform platform, string specifiedPath) - { - // get executable name - string executableFilename = platform == Platform.Windows - ? "Stardew Valley.exe" - : "StardewValley.exe"; - - // validate specified path - if (specifiedPath != null) - { - var dir = new DirectoryInfo(specifiedPath); - if (!dir.Exists) - { - this.PrintError($"You specified --game-path \"{specifiedPath}\", but that folder doesn't exist."); - return null; - } - if (!dir.EnumerateFiles(executableFilename).Any()) - { - this.PrintError($"You specified --game-path \"{specifiedPath}\", but that folder doesn't contain the Stardew Valley executable."); - return null; - } - return dir; - } - - // get installed paths - DirectoryInfo[] defaultPaths = - ( - from path in this.GetDefaultInstallPaths(platform).Distinct(StringComparer.InvariantCultureIgnoreCase) - let dir = new DirectoryInfo(path) - where dir.Exists && dir.EnumerateFiles(executableFilename).Any() - select dir - ) - .ToArray(); - - // choose where to install - if (defaultPaths.Any()) - { - // only one path - if (defaultPaths.Length == 1) - return defaultPaths.First(); - - // let user choose path - Console.WriteLine(); - Console.WriteLine("Found multiple copies of the game:"); - for (int i = 0; i < defaultPaths.Length; i++) - Console.WriteLine($"[{i + 1}] {defaultPaths[i].FullName}"); - Console.WriteLine(); - - string[] validOptions = Enumerable.Range(1, defaultPaths.Length).Select(p => p.ToString(CultureInfo.InvariantCulture)).ToArray(); - string choice = this.InteractivelyChoose("Where do you want to add/remove SMAPI? Type the number next to your choice, then press enter.", validOptions); - int index = int.Parse(choice, CultureInfo.InvariantCulture) - 1; - return defaultPaths[index]; - } - - // ask user - Console.WriteLine("Oops, couldn't find the game automatically."); - while (true) - { - // get path from user - Console.WriteLine($"Type the file path to the game directory (the one containing '{executableFilename}'), then press enter."); - string path = Console.ReadLine()?.Trim(); - if (string.IsNullOrWhiteSpace(path)) - { - Console.WriteLine(" You must specify a directory path to continue."); - continue; - } - - // normalise path - if (platform == Platform.Windows) - path = path.Replace("\"", ""); // in Windows, quotes are used to escape spaces and aren't part of the file path - if (platform == Platform.Mono) - path = path.Replace("\\ ", " "); // in Linux/Mac, spaces in paths may be escaped if copied from the command line - if (path.StartsWith("~/")) - { - string home = Environment.GetEnvironmentVariable("HOME") ?? Environment.GetEnvironmentVariable("USERPROFILE"); - path = Path.Combine(home, path.Substring(2)); - } - - // get directory - if (File.Exists(path)) - path = Path.GetDirectoryName(path); - DirectoryInfo directory = new DirectoryInfo(path); - - // validate path - if (!directory.Exists) - { - Console.WriteLine(" That directory doesn't seem to exist."); - continue; - } - if (!directory.EnumerateFiles(executableFilename).Any()) - { - Console.WriteLine(" That directory doesn't contain a Stardew Valley executable."); - continue; - } - - // looks OK - Console.WriteLine(" OK!"); - return directory; - } - } - - /// <summary>Interactively move mods out of the appdata directory.</summary> - /// <param name="platform">The current platform.</param> - /// <param name="properModsDir">The directory which should contain all mods.</param> - /// <param name="packagedModsDir">The installer directory containing packaged mods.</param> - private void InteractivelyRemoveAppDataMods(Platform platform, DirectoryInfo properModsDir, DirectoryInfo packagedModsDir) - { - // get packaged mods to delete - string[] packagedModNames = packagedModsDir.GetDirectories().Select(p => p.Name).ToArray(); - - // get path - string homePath = platform == Platform.Windows - ? Environment.GetEnvironmentVariable("APPDATA") - : Path.Combine(Environment.GetEnvironmentVariable("HOME"), ".config"); - string appDataPath = Path.Combine(homePath, "StardewValley"); - DirectoryInfo modDir = new DirectoryInfo(Path.Combine(appDataPath, "Mods")); - - // check if migration needed - if (!modDir.Exists) - return; - this.PrintDebug($"Found an obsolete mod path: {modDir.FullName}"); - this.PrintDebug(" Support for mods here was dropped in SMAPI 1.0 (it was never officially supported)."); - - // move mods if no conflicts (else warn) - foreach (FileSystemInfo entry in modDir.EnumerateFileSystemInfos()) - { - // get type - bool isDir = entry is DirectoryInfo; - if (!isDir && !(entry is FileInfo)) - continue; // should never happen - - // delete packaged mods (newer version bundled into SMAPI) - if (isDir && packagedModNames.Contains(entry.Name, StringComparer.InvariantCultureIgnoreCase)) - { - this.PrintDebug($" Deleting {entry.Name} because it's bundled into SMAPI..."); - this.InteractivelyDelete(entry.FullName); - continue; - } - - // check paths - string newPath = Path.Combine(properModsDir.FullName, entry.Name); - if (isDir ? Directory.Exists(newPath) : File.Exists(newPath)) - { - this.PrintWarning($" Can't move {entry.Name} because it already exists in your game's mod directory."); - continue; - } - - // move into mods - this.PrintDebug($" Moving {entry.Name} into the game's mod directory..."); - this.Move(entry, newPath); - } - - // delete if empty - if (modDir.EnumerateFileSystemInfos().Any()) - this.PrintWarning(" You have files in this folder which couldn't be moved automatically. These will be ignored by SMAPI."); - else - { - this.PrintDebug(" Deleted empty directory."); - modDir.Delete(); - } - } - - /// <summary>Move a filesystem entry to a new parent directory.</summary> - /// <param name="entry">The filesystem entry to move.</param> - /// <param name="newPath">The destination path.</param> - /// <remarks>We can't use <see cref="FileInfo.MoveTo"/> or <see cref="DirectoryInfo.MoveTo"/>, because those don't work across partitions.</remarks> - private void Move(FileSystemInfo entry, string newPath) - { - // file - if (entry is FileInfo file) - { - file.CopyTo(newPath); - file.Delete(); - } - - // directory - else - { - Directory.CreateDirectory(newPath); - - DirectoryInfo directory = (DirectoryInfo)entry; - foreach (FileSystemInfo child in directory.EnumerateFileSystemInfos()) - this.Move(child, Path.Combine(newPath, child.Name)); - - directory.Delete(); - } - } - } -} |