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-rw-r--r--src/StardewModdingAPI.Installer/InteractiveInstaller.cs299
-rw-r--r--src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj1
2 files changed, 190 insertions, 110 deletions
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
index 1d3802ab..9c8f8af9 100644
--- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
+++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
@@ -1,7 +1,11 @@
using System;
+using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
+#if SMAPI_FOR_WINDOWS
+using Microsoft.Win32;
+#endif
using StardewModdingApi.Installer.Enums;
namespace StardewModdingApi.Installer
@@ -14,21 +18,40 @@ namespace StardewModdingApi.Installer
*********/
/// <summary>The default file paths where Stardew Valley can be installed.</summary>
/// <remarks>Derived from the crossplatform mod config: https://github.com/Pathoschild/Stardew.ModBuildConfig. </remarks>
- private readonly string[] DefaultInstallPaths = {
- // Linux
- $"{Environment.GetEnvironmentVariable("HOME")}/GOG Games/Stardew Valley/game",
- $"{Environment.GetEnvironmentVariable("HOME")}/.local/share/Steam/steamapps/common/Stardew Valley",
+ private IEnumerable<string> DefaultInstallPaths
+ {
+ get
+ {
+ // Linux
+ yield return $"{Environment.GetEnvironmentVariable("HOME")}/GOG Games/Stardew Valley/game";
+ yield return $"{Environment.GetEnvironmentVariable("HOME")}/.local/share/Steam/steamapps/common/Stardew Valley";
- // Mac
- $"{Environment.GetEnvironmentVariable("HOME")}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS",
+ // Mac
+ yield return $"{Environment.GetEnvironmentVariable("HOME")}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS";
- // Windows
- @"C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley",
- @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley"
- };
+ // Windows
+ yield return @"C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley";
+ yield return @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley";
- /// <summary>The files to remove when uninstalling SMAPI.</summary>
- private readonly string[] UninstallFiles =
+ // Windows registry
+#if SMAPI_FOR_WINDOWS
+ IDictionary<string, string> registryKeys = new Dictionary<string, string>
+ {
+ [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam
+ [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows
+ };
+ foreach (var pair in registryKeys)
+ {
+ string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
+ if (!string.IsNullOrWhiteSpace(path))
+ yield return path;
+ }
+#endif
+ }
+ }
+
+ /// <summary>The directory or file paths to remove when uninstalling SMAPI, relative to the game directory.</summary>
+ private readonly string[] UninstallPaths =
{
// common
"StardewModdingAPI.exe",
@@ -45,7 +68,10 @@ namespace StardewModdingApi.Installer
"System.Numerics.dll",
// Windows only
- "StardewModdingAPI.pdb"
+ "StardewModdingAPI.pdb",
+
+ // obsolete
+ "Mods/.cache"
};
@@ -59,16 +85,17 @@ namespace StardewModdingApi.Installer
/// 1. Collect information (mainly OS and install path) and validate it.
/// 2. Ask the user whether to install or uninstall.
///
- /// Install flow:
- /// 1. Copy the SMAPI files from package/Windows or package/Mono into the game directory.
- /// 2. On Linux/Mac: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.)
- /// 3. Create the 'Mods' directory.
- /// 4. Copy the bundled mods into the 'Mods' directory (deleting any existing versions).
- /// 5. Move any mods from app data into game's mods directory.
- ///
/// Uninstall logic:
/// 1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup.
- /// 2. Delete all files in the game directory matching one of the <see cref="UninstallFiles"/>.
+ /// 2. Delete all files and folders in the game directory matching one of the <see cref="UninstallPaths"/>.
+ ///
+ /// Install flow:
+ /// 1. Run the uninstall flow.
+ /// 2. Copy the SMAPI files from package/Windows or package/Mono into the game directory.
+ /// 3. On Linux/Mac: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.)
+ /// 4. Create the 'Mods' directory.
+ /// 5. Copy the bundled mods into the 'Mods' directory (deleting any existing versions).
+ /// 6. Move any mods from app data into game's mods directory.
/// </remarks>
public void Run(string[] args)
{
@@ -85,7 +112,6 @@ namespace StardewModdingApi.Installer
unixLauncher = Path.Combine(installDir.FullName, "StardewValley"),
unixLauncherBackup = Path.Combine(installDir.FullName, "StardewValley-original")
};
-
this.PrintDebug($"Detected {(platform == Platform.Windows ? "Windows" : "Linux or Mac")} with game in {installDir}.");
/****
@@ -115,7 +141,7 @@ namespace StardewModdingApi.Installer
ScriptAction action;
{
- string choice = this.InteractivelyChoose("What do you want to do?", "1", "2");
+ string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2");
switch (choice)
{
case "1":
@@ -131,90 +157,93 @@ namespace StardewModdingApi.Installer
Console.WriteLine();
/****
- ** Perform action
+ ** Always uninstall old files
****/
- switch (action)
+ // restore game launcher
+ if (platform == Platform.Mono && File.Exists(paths.unixLauncherBackup))
{
- case ScriptAction.Uninstall:
- {
- // restore game launcher
- if (platform == Platform.Mono && File.Exists(paths.unixLauncherBackup))
- {
- this.PrintDebug("Restoring game launcher...");
- if (File.Exists(paths.unixLauncher))
- File.Delete(paths.unixLauncher);
- File.Move(paths.unixLauncherBackup, paths.unixLauncher);
- }
-
- // remove SMAPI files
- this.PrintDebug("Removing SMAPI files...");
- foreach (string filename in this.UninstallFiles)
- {
- string targetPath = Path.Combine(installDir.FullName, filename);
- if (File.Exists(targetPath))
- File.Delete(targetPath);
- }
- }
- break;
+ this.PrintDebug("Removing SMAPI launcher...");
+ if (File.Exists(paths.unixLauncher))
+ File.Delete(paths.unixLauncher);
+ File.Move(paths.unixLauncherBackup, paths.unixLauncher);
+ }
+
+ // remove old files
+ string[] removePaths = this.UninstallPaths
+ .Select(path => Path.Combine(installDir.FullName, path))
+ .Where(path => Directory.Exists(path) || File.Exists(path))
+ .ToArray();
+ if (removePaths.Any())
+ {
+ this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files...");
+ foreach (string path in removePaths)
+ {
+ if (Directory.Exists(path))
+ Directory.Delete(path, recursive: true);
+ else
+ File.Delete(path);
+ }
+ }
+
+ /****
+ ** Install new files
+ ****/
+ if (action == ScriptAction.Install)
+ {
+ // copy SMAPI files to game dir
+ this.PrintDebug("Adding SMAPI files...");
+ foreach (FileInfo sourceFile in packageDir.EnumerateFiles())
+ {
+ string targetPath = Path.Combine(installDir.FullName, sourceFile.Name);
+ if (File.Exists(targetPath))
+ File.Delete(targetPath);
+ sourceFile.CopyTo(targetPath);
+ }
+
+ // replace mod launcher (if possible)
+ if (platform == Platform.Mono)
+ {
+ this.PrintDebug("Safely replacing game launcher...");
+ if (!File.Exists(paths.unixLauncherBackup))
+ File.Move(paths.unixLauncher, paths.unixLauncherBackup);
+ else if (File.Exists(paths.unixLauncher))
+ File.Delete(paths.unixLauncher);
+
+ File.Move(paths.unixSmapiLauncher, paths.unixLauncher);
+ }
+
+ // create mods directory (if needed)
+ DirectoryInfo modsDir = new DirectoryInfo(Path.Combine(installDir.FullName, "Mods"));
+ if (!modsDir.Exists)
+ {
+ this.PrintDebug("Creating mods directory...");
+ modsDir.Create();
+ }
- case ScriptAction.Install:
+ // add or replace bundled mods
+ Directory.CreateDirectory(Path.Combine(installDir.FullName, "Mods"));
+ DirectoryInfo packagedModsDir = new DirectoryInfo(Path.Combine(packageDir.FullName, "Mods"));
+ if (packagedModsDir.Exists && packagedModsDir.EnumerateDirectories().Any())
+ {
+ this.PrintDebug("Adding bundled mods...");
+ foreach (DirectoryInfo sourceDir in packagedModsDir.EnumerateDirectories())
{
- // copy SMAPI files to game dir
- this.PrintDebug("Copying SMAPI files to game directory...");
- foreach (FileInfo sourceFile in packageDir.EnumerateFiles())
- {
- string targetPath = Path.Combine(installDir.FullName, sourceFile.Name);
- if (File.Exists(targetPath))
- File.Delete(targetPath);
- sourceFile.CopyTo(targetPath);
- }
-
- // replace mod launcher (if possible)
- if (platform == Platform.Mono)
- {
- this.PrintDebug("Safely replacing game launcher...");
- if (!File.Exists(paths.unixLauncherBackup))
- File.Move(paths.unixLauncher, paths.unixLauncherBackup);
- else if (File.Exists(paths.unixLauncher))
- File.Delete(paths.unixLauncher);
-
- File.Move(paths.unixSmapiLauncher, paths.unixLauncher);
- }
-
- // create mods directory (if needed)
- DirectoryInfo modsDir = new DirectoryInfo(Path.Combine(installDir.FullName, "Mods"));
- if (!modsDir.Exists)
- {
- this.PrintDebug("Creating mods directory...");
- modsDir.Create();
- }
-
- // add or replace bundled mods
- Directory.CreateDirectory(Path.Combine(installDir.FullName, "Mods"));
- DirectoryInfo packagedModsDir = new DirectoryInfo(Path.Combine(packageDir.FullName, "Mods"));
- if (packagedModsDir.Exists && packagedModsDir.EnumerateDirectories().Any())
- {
- this.PrintDebug("Adding bundled mods...");
- foreach (DirectoryInfo sourceDir in packagedModsDir.EnumerateDirectories())
- {
- this.PrintDebug($" adding {sourceDir.Name}...");
-
- // initialise target dir
- DirectoryInfo targetDir = new DirectoryInfo(Path.Combine(modsDir.FullName, sourceDir.Name));
- if (targetDir.Exists)
- targetDir.Delete(recursive: true);
- targetDir.Create();
-
- // copy files
- foreach (FileInfo sourceFile in sourceDir.EnumerateFiles())
- sourceFile.CopyTo(Path.Combine(targetDir.FullName, sourceFile.Name));
- }
- }
-
- // remove obsolete appdata mods
- this.InteractivelyRemoveAppDataMods(platform, modsDir);
+ this.PrintDebug($" adding {sourceDir.Name}...");
+
+ // initialise target dir
+ DirectoryInfo targetDir = new DirectoryInfo(Path.Combine(modsDir.FullName, sourceDir.Name));
+ if (targetDir.Exists)
+ targetDir.Delete(recursive: true);
+ targetDir.Create();
+
+ // copy files
+ foreach (FileInfo sourceFile in sourceDir.EnumerateFiles())
+ sourceFile.CopyTo(Path.Combine(targetDir.FullName, sourceFile.Name));
}
- break;
+ }
+
+ // remove obsolete appdata mods
+ this.InteractivelyRemoveAppDataMods(platform, modsDir, packagedModsDir);
}
Console.WriteLine();
@@ -255,6 +284,21 @@ namespace StardewModdingApi.Installer
}
}
+#if SMAPI_FOR_WINDOWS
+ /// <summary>Get the value of a key in the Windows registry.</summary>
+ /// <param name="key">The full path of the registry key relative to HKLM.</param>
+ /// <param name="name">The name of the value.</param>
+ private string GetLocalMachineRegistryValue(string key, string name)
+ {
+ RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine;
+ RegistryKey openKey = localMachine.OpenSubKey(key);
+ if (openKey == null)
+ return null;
+ using (openKey)
+ return (string)openKey.GetValue(name);
+ }
+#endif
+
/// <summary>Print a debug message.</summary>
/// <param name="text">The text to print.</param>
private void PrintDebug(string text)
@@ -313,12 +357,11 @@ namespace StardewModdingApi.Installer
}
// ask user
- Console.WriteLine("Oops, couldn't find your Stardew Valley install path automatically. You'll need to specify where the game is installed (or install SMAPI manually).");
+ Console.WriteLine("Oops, couldn't find the game automatically.");
while (true)
{
// get path from user
- Console.WriteLine(" Enter the game's full directory path (the one containing 'StardewValley.exe' or 'Stardew Valley.exe').");
- Console.Write(" > ");
+ Console.WriteLine($"Type the file path to the game directory (the one containing '{(platform == Platform.Mono ? "StardewValley.exe" : "Stardew Valley.exe")}'), then press enter.");
string path = Console.ReadLine()?.Trim();
if (string.IsNullOrWhiteSpace(path))
{
@@ -356,8 +399,12 @@ namespace StardewModdingApi.Installer
/// <summary>Interactively move mods out of the appdata directory.</summary>
/// <param name="platform">The current platform.</param>
/// <param name="properModsDir">The directory which should contain all mods.</param>
- private void InteractivelyRemoveAppDataMods(Platform platform, DirectoryInfo properModsDir)
+ /// <param name="packagedModsDir">The installer directory containing packaged mods.</param>
+ private void InteractivelyRemoveAppDataMods(Platform platform, DirectoryInfo properModsDir, DirectoryInfo packagedModsDir)
{
+ // get packaged mods to delete
+ string[] packagedModNames = packagedModsDir.GetDirectories().Select(p => p.Name).ToArray();
+
// get path
string homePath = platform == Platform.Windows
? Environment.GetEnvironmentVariable("APPDATA")
@@ -379,6 +426,14 @@ namespace StardewModdingApi.Installer
if (!isDir && !(entry is FileInfo))
continue; // should never happen
+ // delete packaged mods (newer version bundled into SMAPI)
+ if (isDir && packagedModNames.Contains(entry.Name, StringComparer.InvariantCultureIgnoreCase))
+ {
+ this.PrintDebug($" Deleting {entry.Name} because it's bundled into SMAPI...");
+ entry.Delete();
+ continue;
+ }
+
// check paths
string newPath = Path.Combine(properModsDir.FullName, entry.Name);
if (isDir ? Directory.Exists(newPath) : File.Exists(newPath))
@@ -389,10 +444,7 @@ namespace StardewModdingApi.Installer
// move into mods
this.PrintDebug($" Moving {entry.Name} into the game's mod directory...");
- if (isDir)
- (entry as DirectoryInfo).MoveTo(newPath);
- else
- (entry as FileInfo).MoveTo(newPath);
+ this.Move(entry, newPath);
}
// delete if empty
@@ -404,5 +456,32 @@ namespace StardewModdingApi.Installer
modDir.Delete();
}
}
+
+ /// <summary>Move a filesystem entry to a new parent directory.</summary>
+ /// <param name="entry">The filesystem entry to move.</param>
+ /// <param name="newPath">The destination path.</param>
+ /// <remarks>We can't use <see cref="FileInfo.MoveTo"/> or <see cref="DirectoryInfo.MoveTo"/>, because those don't work across partitions.</remarks>
+ private void Move(FileSystemInfo entry, string newPath)
+ {
+ // file
+ if (entry is FileInfo)
+ {
+ FileInfo file = (FileInfo)entry;
+ file.CopyTo(newPath);
+ file.Delete();
+ }
+
+ // directory
+ else
+ {
+ Directory.CreateDirectory(newPath);
+
+ DirectoryInfo directory = (DirectoryInfo)entry;
+ foreach (FileSystemInfo child in directory.EnumerateFileSystemInfos())
+ this.Move(child, Path.Combine(newPath, child.Name));
+
+ directory.Delete();
+ }
+ }
}
}
diff --git a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj
index 0a33cd57..9baa0d14 100644
--- a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj
+++ b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj
@@ -50,6 +50,7 @@
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
+ <Import Project="$(SolutionDir)\crossplatform.targets" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- package files -->
<Target Name="AfterBuild">