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Diffstat (limited to 'src/StardewModdingAPI.ModBuildConfig/release-notes.md')
-rw-r--r-- | src/StardewModdingAPI.ModBuildConfig/release-notes.md | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/StardewModdingAPI.ModBuildConfig/release-notes.md b/src/StardewModdingAPI.ModBuildConfig/release-notes.md new file mode 100644 index 00000000..ff2734f8 --- /dev/null +++ b/src/StardewModdingAPI.ModBuildConfig/release-notes.md @@ -0,0 +1,28 @@ +## Release notes +### 1.6 +* Added support for deploying mod files into `Mods` automatically. +* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI. + +### 1.5 +* Added support for setting a custom game path globally. +* Added default GOG path on Mac. + +### 1.4 +* Fixed detection of non-default game paths on 32-bit Windows. +* Removed support for SilVerPLuM (discontinued). +* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms mods automatically). + +### 1.3 +* Added support for non-default game paths on Windows. + +### 1.2 +* Exclude game binaries from mod build output. + +### 1.1 +* Added support for overriding the target platform. + +### 1.0 +* Initial release. +* Added support for detecting the game path automatically. +* Added support for injecting XNA/MonoGame references automatically based on the OS. +* Added support for mod builders like SilVerPLuM. |