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diff --git a/src/StardewModdingAPI.Web/Controllers/CheckController.cs b/src/StardewModdingAPI.Web/Controllers/CheckController.cs
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+using System;
+using System.Collections.Generic;
+using System.Net.Http;
+using System.Threading.Tasks;
+using Microsoft.AspNetCore.Mvc;
+using Newtonsoft.Json;
+using StardewModdingAPI.Web.Models;
+
+namespace StardewModdingAPI.Web.Controllers
+{
+ /// <summary>Provides an API to perform mod update checks.</summary>
+ [Produces("application/json")]
+ [Route("api/check")]
+ public class CheckController : Controller
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Fetch version metadata for the given mods.</summary>
+ /// <param name="mods">The mods for which to fetch update metadata.</param>
+ [HttpPost]
+ public async Task<string> Post([FromBody] NexusResponseModel[] mods)
+ {
+ using (var client = new HttpClient())
+ {
+ // the return array of mods
+ var modList = new List<ModGenericModel>();
+
+ foreach (var mod in mods)
+ {
+ try
+ {
+ // create request with HttpRequestMessage
+ var request = new HttpRequestMessage(HttpMethod.Get, new Uri($"http://www.nexusmods.com/stardewvalley/mods/{mod.ID}"));
+
+ // add the Nexus Client useragent to get JSON response from the site
+ request.Headers.UserAgent.ParseAdd("Nexus Client v0.63.15");
+
+ // send the request out
+ var response = await client.SendAsync(request);
+ // ensure the response is valid (throws exception)
+ response.EnsureSuccessStatusCode();
+
+ // get the JSON string of the response
+ var stringResponse = await response.Content.ReadAsStringAsync();
+
+ // create the mod data from the JSON string
+ var modData = JsonConvert.DeserializeObject<NexusResponseModel>(stringResponse);
+
+ // add to the list of mods
+ modList.Add(modData.ModInfo());
+ }
+ catch (Exception ex)
+ {
+ var modData = mod.ModInfo();
+ modData.Valid = false;
+
+ modList.Add(modData);
+ }
+ }
+
+ return JsonConvert.SerializeObject(modList, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore });
+ }
+ }
+ }
+}