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Diffstat (limited to 'src/StardewModdingAPI/Events/ContentEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/ContentEvents.cs29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/StardewModdingAPI/Events/ContentEvents.cs b/src/StardewModdingAPI/Events/ContentEvents.cs
deleted file mode 100644
index 4b4e2ad0..00000000
--- a/src/StardewModdingAPI/Events/ContentEvents.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using System;
-using StardewModdingAPI.Framework;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Events raised when the game loads content.</summary>
- public static class ContentEvents
- {
-
- /*********
- ** Events
- *********/
- /// <summary>Raised after the content language changes.</summary>
- public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged;
-
-
- /*********
- ** Internal methods
- *********/
- /// <summary>Raise an <see cref="AfterLocaleChanged"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="oldLocale">The previous locale.</param>
- /// <param name="newLocale">The current locale.</param>
- internal static void InvokeAfterLocaleChanged(IMonitor monitor, string oldLocale, string newLocale)
- {
- monitor.SafelyRaiseGenericEvent($"{nameof(ContentEvents)}.{nameof(ContentEvents.AfterLocaleChanged)}", ContentEvents.AfterLocaleChanged?.GetInvocationList(), null, new EventArgsValueChanged<string>(oldLocale, newLocale));
- }
- }
-}