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Diffstat (limited to 'src/StardewModdingAPI/Events/GraphicsEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/GraphicsEvents.cs24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/StardewModdingAPI/Events/GraphicsEvents.cs b/src/StardewModdingAPI/Events/GraphicsEvents.cs
index c3236c0a..fc25d2b8 100644
--- a/src/StardewModdingAPI/Events/GraphicsEvents.cs
+++ b/src/StardewModdingAPI/Events/GraphicsEvents.cs
@@ -18,14 +18,6 @@ namespace StardewModdingAPI.Events
/// <summary>Raised when drawing debug information to the screen (when <see cref="SGame.Debug"/> is true). This is called after the sprite batch is begun. If you just want to add debug info, use <see cref="SGame.DebugMessageQueue" /> in your update loop.</summary>
public static event EventHandler DrawDebug;
- /// <summary>Obsolete.</summary>
- [Obsolete("Use the other Pre/Post render events instead.")]
- public static event EventHandler DrawTick;
-
- /// <summary>Obsolete.</summary>
- [Obsolete("Use the other Pre/Post render events instead. All of them will automatically be drawn into the render target if needed.")]
- public static event EventHandler DrawInRenderTargetTick;
-
/****
** Main render events
****/
@@ -88,22 +80,6 @@ namespace StardewModdingAPI.Events
monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.DrawDebug)}", GraphicsEvents.DrawDebug?.GetInvocationList());
}
- /// <summary>Raise a <see cref="DrawTick"/> event.</summary>
- /// <param name="monitor">Encapsulates logging and monitoring.</param>
- [Obsolete("Should not be used.")]
- public static void InvokeDrawTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.DrawTick)}", GraphicsEvents.DrawTick?.GetInvocationList());
- }
-
- /// <summary>Raise a <see cref="DrawInRenderTargetTick"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- [Obsolete("Should not be used.")]
- public static void InvokeDrawInRenderTargetTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GraphicsEvents)}.{nameof(GraphicsEvents.DrawInRenderTargetTick)}", GraphicsEvents.DrawInRenderTargetTick?.GetInvocationList());
- }
-
/****
** Main render events
****/