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Diffstat (limited to 'src/StardewModdingAPI/Events/PlayerEvents.cs')
| -rw-r--r-- | src/StardewModdingAPI/Events/PlayerEvents.cs | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs deleted file mode 100644 index 5a9a9d5f..00000000 --- a/src/StardewModdingAPI/Events/PlayerEvents.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using StardewModdingAPI.Framework; -using StardewValley; - -namespace StardewModdingAPI.Events -{ - /// <summary>Events raised when the player data changes.</summary> - public static class PlayerEvents - { - /********* - ** Events - *********/ - /// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary> - public static event EventHandler<EventArgsInventoryChanged> InventoryChanged; - - /// <summary> Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary> - public static event EventHandler<EventArgsLevelUp> LeveledUp; - - - /********* - ** Internal methods - *********/ - /// <summary>Raise an <see cref="InventoryChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="inventory">The player's inventory.</param> - /// <param name="changedItems">The inventory changes.</param> - internal static void InvokeInventoryChanged(IMonitor monitor, List<Item> inventory, IEnumerable<ItemStackChange> changedItems) - { - monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.InventoryChanged)}", PlayerEvents.InventoryChanged?.GetInvocationList(), null, new EventArgsInventoryChanged(inventory, changedItems.ToList())); - } - - /// <summary>Rase a <see cref="LeveledUp"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="type">The player skill that leveled up.</param> - /// <param name="newLevel">The new skill level.</param> - internal static void InvokeLeveledUp(IMonitor monitor, EventArgsLevelUp.LevelType type, int newLevel) - { - monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LeveledUp)}", PlayerEvents.LeveledUp?.GetInvocationList(), null, new EventArgsLevelUp(type, newLevel)); - } - } -} |
