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Diffstat (limited to 'src/StardewModdingAPI/Events/PlayerEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/PlayerEvents.cs48
1 files changed, 30 insertions, 18 deletions
diff --git a/src/StardewModdingAPI/Events/PlayerEvents.cs b/src/StardewModdingAPI/Events/PlayerEvents.cs
index b02ebfec..37649fee 100644
--- a/src/StardewModdingAPI/Events/PlayerEvents.cs
+++ b/src/StardewModdingAPI/Events/PlayerEvents.cs
@@ -1,10 +1,12 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewModdingAPI.Framework;
using StardewValley;
using SFarmer = StardewValley.Farmer;
+#pragma warning disable 618 // Suppress obsolete-symbol errors in this file. Since several events are marked obsolete, this produces unnecessary warnings.
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the player data changes.</summary>
@@ -16,17 +18,41 @@ namespace StardewModdingAPI.Events
/// <summary>Manages deprecation warnings.</summary>
private static DeprecationManager DeprecationManager;
+ /// <summary>The backing field for <see cref="LoadedGame"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsLoadedGameChanged> _LoadedGame;
+
+ /// <summary>The backing field for <see cref="FarmerChanged"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsFarmerChanged> _FarmerChanged;
+
/*********
** Events
*********/
/// <summary>Raised after the player loads a saved game.</summary>
[Obsolete("Use " + nameof(SaveEvents) + "." + nameof(SaveEvents.AfterLoad) + " instead")]
- public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame;
+ public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame
+ {
+ add
+ {
+ PlayerEvents.DeprecationManager.Warn($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}", "1.6", DeprecationLevel.Info);
+ PlayerEvents._LoadedGame += value;
+ }
+ remove => PlayerEvents._LoadedGame -= value;
+ }
/// <summary>Raised after the game assigns a new player character. This happens just before <see cref="LoadedGame"/>; it's unclear how this would happen any other time.</summary>
[Obsolete("should no longer be used")]
- public static event EventHandler<EventArgsFarmerChanged> FarmerChanged;
+ public static event EventHandler<EventArgsFarmerChanged> FarmerChanged
+ {
+ add
+ {
+ PlayerEvents.DeprecationManager.Warn($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}", "1.6", DeprecationLevel.Info);
+ PlayerEvents._FarmerChanged += value;
+ }
+ remove => PlayerEvents._FarmerChanged -= value;
+ }
/// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary>
public static event EventHandler<EventArgsInventoryChanged> InventoryChanged;
@@ -50,14 +76,7 @@ namespace StardewModdingAPI.Events
/// <param name="loaded">Whether the save has been loaded. This is always true.</param>
internal static void InvokeLoadedGame(IMonitor monitor, EventArgsLoadedGameChanged loaded)
{
- if (PlayerEvents.LoadedGame == null)
- return;
-
- string name = $"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}";
- Delegate[] handlers = PlayerEvents.LoadedGame.GetInvocationList();
-
- PlayerEvents.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Info);
- monitor.SafelyRaiseGenericEvent(name, handlers, null, loaded);
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LoadedGame)}", PlayerEvents._LoadedGame?.GetInvocationList(), null, loaded);
}
/// <summary>Raise a <see cref="FarmerChanged"/> event.</summary>
@@ -66,14 +85,7 @@ namespace StardewModdingAPI.Events
/// <param name="newFarmer">The new player character.</param>
internal static void InvokeFarmerChanged(IMonitor monitor, SFarmer priorFarmer, SFarmer newFarmer)
{
- if (PlayerEvents.FarmerChanged == null)
- return;
-
- string name = $"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}";
- Delegate[] handlers = PlayerEvents.FarmerChanged.GetInvocationList();
-
- PlayerEvents.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Info);
- monitor.SafelyRaiseGenericEvent(name, handlers, null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
+ monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.FarmerChanged)}", PlayerEvents._FarmerChanged?.GetInvocationList(), null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
}
/// <summary>Raise an <see cref="InventoryChanged"/> event.</summary>